12.3 million for 10/10 Mythic and the mount, 6-7ish for Sylvanas + mount.
If you figure a million gold is about $100 (give or take), that's $600-700 bucks for Sylvanas and the mount.
AOTC is like <100k, about $10.
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
Last edited by Relapses; 2021-11-23 at 11:04 PM.
I'm aware it would happen regardless, nor do I believe that boosting is even inherently a bad thing. I just believe that WoW tokens have drastically boosted its popularity.
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You can buy one, stick it on the AH, then buy another and stick it on the AH.
An overwhelming majority of the people buying the big ticket boosts are using a lump sum of gold that... comes from a mysterious benefactor. (Boosting communities -- most of whom have Chinese names. Wonder why that is?)
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You're still waiting over a week because you're limited by the cap of 20/week.
In NA it wouldn't be. It's still silly because if you're going to be spending that much money on the game you can just get it all in a single lump sum through a boosting community (for less cash) with enough layers of plausible deniability that nobody would ever know that you RMT'd it.
Even If the risk to losing my account (or receiving a penalty) was 0.1% I still wouldn't use those websites and I'm sure many feel the same. I'd rather get a slightly worse deal while knowing my account is secure.
The WoW token is like insurance; How likely are you to need insurance for your car on a daily basis?
Last edited by DechCJC; 2021-11-23 at 05:26 PM.
People boost for a lot of different reasons. Buying Sylv or whatever is just skipping in line, sure. But people also buy stuff to get their alts going. For <500k you can get a full heroic clear and skip several weeks of monotonous gearing right off the bat. If your goal is to get a character ready for real content like 20s late in the season, boosts save a lot of time.
I do think this is a good argument why designing certain things in the game differently (especially catch-ups) would reduce boosting demand
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
The sudden explosion of threads about boosting are relatively recent comparatively. The token itself has been around for six years now. The onslaught of threads about boosting for only one or two years. I agree with others that it's the ads that are the most annoying. I'm willing to bet that if Blizzard could do something about the constant ads in chat and looking for group that most of this would go away.
Something like the token exists in most other MMO's without causing this much drama. It's a convenient thing to blame but it's really a player issue.
Last edited by MoanaLisa; 2021-11-23 at 05:52 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Yes, boosting turned from server based to something much more corporate since 8.0. On larger servers it was common, people were selling the MoP CM mode runs since 5.0, but it's spread to a lot more servers.
I really feel like Blizzard should create a Services channel, default add everyone to the services channel, and clearly communicate that all boosting related advertising needs to be done in the Services channel. People that don't want to see it can easily leave the Services channel and as long as it's heavily enforced the problem effectively goes away.
It's really no better than mobile games these days, pay-up to be able to compete, how low the mighty have fallen, greed knows no bounds...
If you knew the candle was fire then the meal was cooked a long time ago.
Instead of trying to figure out how to police boosting and having never ending discussions. Why doesn’t blizzard just make gearing easy and eliminate boosting all together.
I guarantee a bad player in full endgame gear that’s easy to get will still never get glad or slay a mythic end boss.
The rewards for the skilled and dedicated players should be blizzard store quality mounts, mogs and titles.
Example: Let players get a mythic item level loot from a quest chains. This will eliminate the ilevel elitism because literally everyone will be running around in the same item level, people won’t be denied in lfg due to I level, from the casual to the mythic raiders. Let skill really be the determining factor in player prestige. Imagine if the current store mog was the reward for mythic sylvanas? That would be awesome and turn heads in any major wow city.
Right now you can’t tell the difference between someone who earned their gear/mount/title and someone who was boosted
I think the issue here is that, and that's just speculation on my part, that could come across as endorsement of boosting by Blizzard.
While people generally talk about how Blizzard makes money from boosting, the flipside is that quite likely a lot of those boosting companies are neckdeep in RMT.
After all, those boosting companies take a sizeable cut for organizing that shit and i doubt they're just doing it to play WoW for free or buy stuff on the BMAH.
The endgame is basically that people:
-Buy Gold off some RMT site
-Purchase a boost at some boosting community
-boosting company sells the gold to RMT site
-Person buys gold again to buy another boost
When you talk about millions of gold per run from a single person, that's no longer financed by the WoW Token, you save hundreds of dollars by going off to RMT websites as far as larger sums are concerned, disregarding the cap on purchasing Tokens (altough you can bypass by owning multiple accounts, afaik).
However, don't take that as a hint that the WoW Token doesn't fuel the market, especially the lower priced Heroic and M+ are certainly heavily fueled by the WoW Token and also helped to grow to such an industrious scale.
And it also wouldn't surprise if some whales exist that use multiple WoW accounts to partially bypass the WoW token cap.