Which has little to do with the spec and more to do with raw numbers...and spec can be number 1 if the numbers and tuned high enough, but as has already been seen...ranged Hunters will cry about how they're forced to play melee if Survival was allowed to thrive.
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Oh and since you trust icy veins so much, would you read the first sentence of 1. Survival Hunters in the Current Meta: https://www.icy-veins.com/wow/survival-hunter-pvp-guide
Just because it doesn't do maximum deeps doesn't mean it sucks
Oh man I'd love to fight a Melee Hunter, as a Rogue the only way I can reliably beat them is if they're not able to kite. A Hunter that specifically doesn't want to kite is literally a free kill for anyone.
Nobody drains mana better than a hunter because hunters can do other things while draining mana. You can't stop the drain without a poison cleanse. It's a set and forget DoT. "Elemental can shut down your pet with totems" how? I never had that happen. You want to talk about stopping DPS? How about all these classes in your theoretical situation spending all that mana and all those GCD's just trying to shut down my pet while I cleanse it all with a 50 mana channel lol. Clipping a few hundred damage off of wyvern sting to drain over 1k mana isn't going to hurt "a big chunk of my damage" as you put it.
"Your whole strategy is mana drain and win against ranged, and dodge/parry and win against melee" yep, and it works.
But playing a Hunter properly already requires a moderate amount of finesse (by Vanilla WoW standards) in that you're not just standing still mashing buttons.
Melee Hunter is simpler by definition.
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Well considering that your big damage dealers as a Hunter are Autoshot, Multishot, and Aimed Shot and all three of those are unavailable to you if you're playing in melee...the discrepancy is pretty high.
It's also very easy to check, just go look at some parses. Melee as a Hunter is good for two things: Extra on-the-go burst in PvP via lucky Raptor Strike crits, and melee weaving Raptor Strikes into your ranged rotation. Even then melee weaving is marginal because: you need to use a (good) 2h which is patently worse than dual wielding stats-wise, and mistakes are very costly because they will clip your ranged rotation.
Originally Posted by Blizzard Entertainment
Are you coming at this with an extensive knowledge of a Melee Hunter's damage potential? or are guessing/assuming? I can tell you from first hand experience (and many other people) that Melee Hunter meets the DPS viability threshold for each raid phase. With enough effort you"ll often put other "off-meta" specs like Boomkins and Ret Paladin to shame and in some scenarios surpass ranged hunters. By all means if you have more experience than me on the matter, let me know.
I'm coming at is as an all-orange parsing Hunter who raided through WoW Classic with experience playing full ranged, melee-weaving, and dicking around with full melee on easy farm nights for fun. Melee Hunter is a terrible option for a class that already falls off hard relative to others in AQ. Being slightly better than Boomkins and Rets is meaningless because those are both garbage-tier raid specs (thought Ret does get a bit better in Naxx).
"Meeting the DPS threshold" is a nothing statement until Naxx (because frankly it doesn't matter and is pathetically easy to hit), where Melee Hunters do not meet it. Melee Hunters never beat a properly played Hunter under normal raid encounter circumstances. Not to mention you're running out of melee to Tranq shot (losing DPS and generally being sub-optimal) or you're just ignoring one of the two major reasons to even bring a Hunter to raids in the first place (Tranq and fast trash pulls).
No one is saying you can't play a sub-par spec on a sub-par class, but don't pretend that it's good just because it's possible. There is absolutely no good reason to play full melee when you can melee weave.
Last edited by jackofwind; 2021-11-30 at 06:02 PM.
Originally Posted by Blizzard Entertainment
Agreed.
There are so few things left in the game that feel challenging/refreshing and instil a sense of discovery. Why not explore the game through a new lens? this is going to be the third time some people are playing this game... and I'm not even bringing up private server people.