Ah... don't let them phase you. They never admit they are wrong even when evidence is brought. I suspect they wouldn't even believe the numbers if Blizzard officially released them.
I was once dragged into a discussion on terms and had to link the definitions of every word from the oxford dictionary cause some people don't know their meaning and just make it up.
I am certain most are aware of what is going on and don't even bother to engage. I stopped bothering debating with some and blacklisted them. Just not worth the time i can put to better use.
Last edited by Swnem; 2021-11-26 at 04:57 AM.
Sorry but your comparison is not even valid. You would have to compare all of the realms.
Also, different games and different time: FF14 is crowded with RPers. WoW not so much anymore. Those are generally the late night players (it has always been the case).
You should also account that layering is huge in wow atm, far more than in FF14. Different layers, different quest stages in zones, pvp on/off etc, groups, etc.
I play in Draenor and Silvermoon, so then I could say that WoW is 10 to 5 ratio compared to FF14. That´s an unfair comparaison, again.
Lol... why are you telling me this? OP said the same thing. Anyone can give a personal impression. Except i also added sources like wowprogress and the knowledge we have from the API.
Well yeah... cause you're making it up. Stand in limsa at any time and stand in Oribos at the same time. You can be in any FF server cause they are all populated. In WoW you have to be in one of the top servers. I doubt that even on top servers there are more people in Oribos.
Also, RP players are people too. :P
Horde RP on Moon Guard is still dead. (I've heard that WRA is the last bastion of Horde RP). There was a ton of RP happening even during the 14 month long SoO drought or even during the content drought that was WoD. We used to have huge server wide RP events with hundreds of players turning up every week, with multiple events happening a week. You didn't even have to be a part of a guild or following the MG forums to find the RP events; you could log in and then someone in /trade chat would say "hey, there is a big RP event happening here!" and you could jump right in. War crimes trials at the Mogu'Shan vaults, huge PvP wars around the Thandol Span... it was amazing. Now you'll be lucky if you see more than a few dozen people turn up for the weekly Stormwind market RP.
Hundreds and hundreds of people used to populate this square. No longer.
When I joined FFXIV, I researched which was the most populated RP server in NA and found that it was Balmung, so I rolled a character on it. I spent a year on Balmung before transferring to Brynhildr so I could buy an apartment. While all FFXIV servers are very populated, I never once saw walk up RP happen like what happened all of the time in WoW. I guess maybe the Ul'dah inn might have been the Pornshire of FFXIV, but no RP. I think you might need to be on a RP forum or in a Discord or in an RP guild to get invites to events. Not that I really tried. The lack of chat bubbles really makes things less immersive.
Go to the same spot on Mateus and you'll find what you were looking for. Balmung's quicksand is too muddled with OOC chatter and behavior like goldshire is. Mateus on the other hand is an actual, genuine RP hub, with people RPing in /say and a much larger number of people with the RP tag on.
Also bear in mind that WoW tries to artificially coral people into hanging out in the latest expansion city, Stormwind, and Orgrimmar. You hardly see anyone hanging out at Thunder Bluff/Ironforge/Darnassus/Undercity/Exodar/Silvermoon/Shattrath/Northrend Dalran/the Shrines/Ashran/Legion Dalaran/Boralus/Zandalar. Whereas FFXIV does not try to coral people into a particular city, and yet you see all of the cities (Limsa/Gridania/Ul'dah/Ishgard/Kugane/Crystarium) being pretty populated, and even the endgame towns (Mor'Dhona/Idyllshire/Rhalgr's Reach/Eulmore) in FFXIV have at least a couple dozen players running around.
The conclusions they're drawing by comparing unofficial numbers to other unofficial numbers is... I don't know, a bit worrying to say the least. Like I said, I wouldn't mind the numbers on their own but it seems that every time they're calculated it's used to support an argument that a certain number of systems are the irrefutable proof that this is why the numbers are the way they are. It's the same thing people did when we had official subscriber numbers and I was against it back then as well.
whaaaaat ?
i have the EXACT opposite on my EU pug gaming (i pug a lot, so that means not „just my realm“) i do at the moment on a daily 3h base. i NEVER NEVER EVER in my life saw a suuuuuch less amount of players than in the last 4-6 weeks. the game feels dead and empty AF. and i play since 16 years without interruption.
its crazy, when i read your post. maybe we live in a different EU.
i would be totally happy, if i could say the same as you. but i DEFINETELY cant.
Last edited by Niwes; 2021-11-27 at 12:44 AM.
Didn't I tell you, @Swnem...
Dude, what the fuck? If you're going to disagree with me at least acknowledge my argument. Am I just to believe that the only people who know anything about WoW are the ones who conveniently associate random systems with whatever subscriber losses they feel fit their arguments? That seems like a pretty tall order considering we have verifiable information which directly contradicts that claim from a guy (Ghostcrawler) who has actually seen WoW's retention data. To quote:
You can call me a Blizzard white knight if you'd like but I'm a lot more likely to believe the word of the guy whose job used to be to react to the game's retention data then some YouTuber or streamer who is obviously farming negativity for views.Developers do care if you stop playing their game and they want to know why. However, for games like WoW and LoL, the answers are almost always “I have less time to play now (job/school/family” and “My friends don’t play anymore.” (I’m basing that on having seen a lot of data - it’s not super open to debate.)