The legion, the old gods, heck even the holy light can make undead now. At this point is there anything that makes the scourge/necromancy special?
The legion, the old gods, heck even the holy light can make undead now. At this point is there anything that makes the scourge/necromancy special?
The Scourge was always just a tool created by the Nathrezim, even before all the retcons of FillerLands, it was stated that the Nathrezim were already experimenting in the field of the Necromancy back during the War of the Ancients. The Scourge is just the culmination of the experiments the Nathrezim did. And that's why the Nathrezim, even before the retcons of FillerLands with the Janitor, were the true masters and jailers of the Lich King.
You also missed the fact that the Ren'dorei under Magister Umbric were able to use their Void powers to animate the bones of fallen dinosaurs in Zuldazar; although I wouldn't consider that necromancy, since they are just animating/putting together bones as if they were puppets.
Necromancy is a school of magic, so anyone with magical talent was always able to resurrect the dead. It was never special from its very inception.
Heck the ones who unleashed it all were mostly disgruntled peasants, sick and tired of the social order.
Given that Necromancy has ben attributed to the cosmic force of death the same was Fel is attributed to Chaos the likely most straightforward way of explaining the other forces using reanimation is that the wielder in question is using a mix of their own thing+necromancy.
The pure variant is the only one, which has seen complex sentient kinds of undead. (Calia being an exception here ofc, but she already is an affront to the like 20 years of light being extremely harmful and causing maddening amounts of pain so comparably it's kind of a nitpick)
They never meant to be "special", any cosmic power able to same thing like others but just chose not to, difference only source of their power.
Lets say we got David and Mike, both of them can create "chair" but only one of them made it his speciality.
Now think about it, if we give Fel powers to evil guy and good guy....... they just would be evil guy with fel powers and good guy with fel powers;Yet next step would decide if they would keep being "evil" and "good" if we ask them as they able to sacrifice life of other alive beings to gain more power?So in bad end we gonna end up with both guys going bad, or their morale choice is to keep more lawful way and not try gaining power by "Evil" means.
What if power of Light given to some kind evil orc warmonger that loves being marauder, and finds fun in playing with corpses, he not gonna magically become good boy.
For me, it means all forces and factions want to have the best of their adversaries.
This ruined a lot of the lore for me personally. In "Before the Storm" they even had a Naaru and two of the arguably most powerful priests in the game raise someone into undeath; they completely ruined the nature of the light's resurrection and made the light a force that raises into undeath. It was always portrayed as a force that raises back to life, not undeath, but whoever came up with it probably thought that it would look cool and went ahead with it, thinking they're creating this amazingly senseful link between Calia and the Forsaken which obviously existed despite all of that.
Last edited by Magnagarde; 2021-11-28 at 02:07 AM.
Yeah I feel the same way. The undead are weakened by the light because they are "unholy". Now the light itself creates an undead being, it makes no sense.
its not exactly new nor is it special, the ability to raise or resurrect or reanimate the dead (or other matter).
We see undead affiliated with pretty much every power source.
Fel - WC2 deathknights
Void - Necrolytes, Onyxia/Nefarrian, etc
Death - Scourge
Life - The botani like animating corpses
Order - ghosts seem to gather in places of arcane disasters, though don't seem any actual arcane focused necormancers.
TBH i think part of it is the warcraft universe wasn't so neatly divided before Chronicle, which makes crossovers now feel kind of weird.
The scourge was never particularly special, undead were already a thing in WC1 and WC2 before it. There's even non-scourge affiliated undead in WC3. Its only real specialness is that was organized into a world-ending threat an not a handful of casters being edgy.