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  1. #1

    Sephuz Leaves Blizzard Entertainment, Carbot Animations - The Ancient Way (DiabLoL 2)

    Sephuz Leaves Blizzard Entertainment
    John "Sephuz" Yang announced his departure from Blizzard Entertainment last week.

    • Sephuz first joined Blizzard in 2011 as a test analyst and later became involved in the development of Diablo 3, working on the Barbarian, Demon Hunter and the Witch Doctor classes through Reaper of Souls.
    • In World of Warcraft, he worked on designing abilities, talents, and items for all classes, and lead the design of the Legendary Items in Legion and the Essence System in Battle for Azeroth.
    • In Hearthstone, he led the design of systems and features such as the progression system, rewards, quests, battle pass, new and returning player experience, ranked modes, matchmaking, achievements, and social.
    • His last work at Blizzard as a Lead System Designer is on an unannounced game, which we'll hopefully hear more about next year. Meanwhile, we wish John Yang all the best on his next journey!



    References to Sephuz can be found in both Diablo and World of Warcraft: Yang's Recurve, Yang's Other Recurve, Memory of Sephuz and Sephuz's Secret. Although Sephuz named the legendary ring after himself, it was actually the last item that he needed in order to complete his collection!



    Carbot Animations - The Ancient Way (DiabLoL 2)

    Last edited by Lumy; 2021-11-27 at 10:36 PM.

  2. #2
    O NO NOT A TIME GRIND SYSTEM GUY!!!

    Anything but that!

  3. #3
    Dreadlord sunxsera's Avatar
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    mmochamp using IE ?

  4. #4
    Cue armchair MMO-C conspiracy theorists attempting to say why he left.
    If I don't respond to something you tagged me in, assume one of two things.
    1) Your post was too stupid to acknowledge, or
    2) Your post is cringe and not worth replying to.

    Alternatively, if it happens a lot I probably have you blocked due to one of the above things. Thank you.

  5. #5
    Quote Originally Posted by Log Cabin View Post
    O NO NOT A TIME GRIND SYSTEM GUY!!!

    Anything but that!
    O NO NOT ANOTHER MMO-C KEYBOARD WARRIOR

    Anything but that!

  6. #6
    Legion legios were cool, but again Blizzard fucked up in the way player had to farm them (which was somehow understandable since it was the first time they were pushing in the system expansion concept). If he was the guy behind the way to obtain them and their rarity, good ridance.

  7. #7
    Quote Originally Posted by Ryzeth View Post
    Cue armchair MMO-C conspiracy theorists attempting to say why he left.

    Not going to theorize, but he is a smart man for leaving. I'll just say that.
    Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned

  8. #8
    The Lightbringer Fullmetal89's Avatar
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    In World of Warcraft, he worked on designing abilities, talents, and items for all classes, and lead the design of the Legendary Items in Legion and the Essence System in Battle for Azeroth.
    Good riddance.

  9. #9
    Quote Originally Posted by Ryzeth View Post
    Cue armchair MMO-C conspiracy theorists attempting to say why he left.
    He left because he's a PoS and he's implicated in the fucked up stuff or because 10 years is a long time to be at one place.

    Either way, Blizzard, like anywhere, is becoming a ship of theseus. I'm more interested by who will replace him.
    Last edited by willtron; 2021-11-27 at 11:19 PM.
    1) Load the amount of weight I would deadlift onto the bench
    2) Unrack
    3) Crank out 15 reps
    4) Be ashamed of constantly skipping leg day

  10. #10
    Titan Orby's Avatar
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    Oh so this is the guy who did the systems? Oh lol... oh okay...

    Well I hope he lands on his feet wherever he goes next. I'll leave it at that. :P
    "People fear, not death, but having life taken from them. Many waste the life given to them, occupying themselves with things that do not matter. When the end comes, they say they did not have time enough to spend with loved ones, to fulfill dreams, to go on adventures they only talked about... But why should you fear death if you are happy with the life you have led, if you can look back on everything and say, 'Yes, I am content. It is enough.'" - Wynne ( Dragon Age: Origins.)

  11. #11
    Worked on D3 (lol), legendaries in Legion (trash) and essences in BFA (also trash) and all that excrement with Hearthstone, widely regarded as one of the worst games ever now?

    Frankly this isn't even a loss. If studios have any clue at all this guy will never find work as a dev again. (He will because this has become an industry where you fail upwards sadly)

  12. #12
    Sorry your company went to crap. We all feel the ripple. Good luck on your new quest. Haha. See what I did there? A pun... shut up :P

  13. #13
    The Unstoppable Force Kaleredar's Avatar
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    Quote Originally Posted by Holdodlig View Post
    Legion legios were cool, but again Blizzard fucked up in the way player had to farm them (which was somehow understandable since it was the first time they were pushing in the system expansion concept). If he was the guy behind the way to obtain them and their rarity, good ridance.
    It's clear the system wasn't designed for min-maxers to mindlessly obsess over to push out yet another sliver of DPS.

    They were meant as a "wow, what a cool item!" reward for 99% of the playerbase.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  14. #14
    Brewmaster Pakheth's Avatar
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    Quote Originally Posted by Kaleredar View Post
    It's clear the system wasn't designed for min-maxers to mindlessly obsess over to push out yet another sliver of DPS.

    They were meant as a "wow, what a cool item!" reward for 99% of the playerbase.
    I think that if the 4 max dropped thing hadn't been a thing it had been more acceptable but having a cap at all was idiotic. Without a cap you could technically get all eventually and would have been a lot more acceptable. But ofc the currency system we eventually got was ofc the superior solution and should have been in from the start.

    I personally didn't care about what I got and just played with what I had.
    Last edited by Pakheth; 2021-11-28 at 12:44 AM.

  15. #15
    John Yang has always seemed extremely knowledgeable about the games he worked on. Whenever there was an interview with him, his intelligent and to the point answers stood out to me. Definitely a big loss for Blizzard. No doubt he'll find a new home soon if he wants it.

  16. #16
    Feels like not long until there's nobody left at Blizzard. Lol

  17. #17
    Quote Originally Posted by Kaleredar View Post
    It's clear the system wasn't designed for min-maxers to mindlessly obsess over to push out yet another sliver of DPS.

    They were meant as a "wow, what a cool item!" reward for 99% of the playerbase.
    cool story until you realise some legenderies almost doubled your dps as compared to others,that hurts anyone,even people doing normal or heroic,many people actualy progress and struggle with those difficulties also

    it wasnt at all cool for me getting my first 2 legenderies being a 0% output increase and literaly dragging my guild down wile other people who didnt even enter any form of challenging content got the best ones

    i loved raiding in legion,it was hard and had some great figths,but the legenderies and ap grind just ruined it all

  18. #18
    Quote Originally Posted by deenman View Post
    cool story until you realise some legenderies almost doubled your dps as compared to others,that hurts anyone,even people doing normal or heroic,many people actualy progress and struggle with those difficulties also

    it wasnt at all cool for me getting my first 2 legenderies being a 0% output increase and literaly dragging my guild down wile other people who didnt even enter any form of challenging content got the best ones

    i loved raiding in legion,it was hard and had some great figths,but the legenderies and ap grind just ruined it all
    After first getting shit on my main, switching to alt, got shit again. That was the first time since TBC that i quit wow.
    Does get easier and easier to quit wow though, can say that for sure lol...

  19. #19
    Quote Originally Posted by Kaleredar View Post
    It's clear the system wasn't designed for min-maxers to mindlessly obsess over to push out yet another sliver of DPS.

    They were meant as a "wow, what a cool item!" reward for 99% of the playerbase.
    As a holy paladin getting Sephuz's Secret and Aggramar's stride before the buffs was not a "cool item". Instead of getting 8% HPS from something like Iterendi, I got 2% movement speed from my boots and a ring that didn't do anything since holy paladin lost their interrupt. Later patches added dispels to Sephuz's effect proc and Aggramar's stride got more secondary stats and scaled off the highest secondary stat instead of just one that we didn't use. But initially they were legit terrible and 7.0 will always be the worst patch ever in WoW for me.
    Last edited by GreenJesus; 2021-11-28 at 01:16 AM.

  20. #20
    The Unstoppable Force Kaleredar's Avatar
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    Quote Originally Posted by deenman View Post
    cool story until you realise some legenderies almost doubled your dps as compared to others,that hurts anyone,even people doing normal or heroic,many people actualy progress and struggle with those difficulties also

    it wasnt at all cool for me getting my first 2 legenderies being a 0% output increase and literaly dragging my guild down wile other people who didnt even enter any form of challenging content got the best ones

    i loved raiding in legion,it was hard and had some great figths,but the legenderies and ap grind just ruined it all
    Quote Originally Posted by GreenJesus View Post
    As a holy paladin getting Sephuz's Secret and Aggramar's stride before the buffs was not a "cool item". Instead of getting 8% HPS from something like Iterendi, I got 2% movement speed from my boots and a ring that didn't do anything since holy paladin lost their interrupt. Later patches added dispels to Sephuz's effect proc and Aggramar's stride got more secondary stats and scaled off the highest secondary stat instead of just one that we didn't use. But initially they were legit terrible and 7.0 will always be the worst patch ever in WoW for me.
    Or you could have just not gotten legendary drops at all, which would have been no different from just having the regular tier/raid loot drops.

    You expected those pieces of gear to be owed to you, despite the fact that content was not scaled on a blizzard-end to require every raider to have every optimal legendary or the encounter would be impossible.

    Take it from me as a mount hunter who has been running the headless horseman since WotLK and has a combined 5 years worth of lockout kills on deathwing without either a headless horseman's steed or blazing drake to show for it: you aren't "owed" any piece of loot.

    The legiondaries were quite obviously designed in the way I said: a cool bonus piece of gear as a neat reward to get every now and again.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

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