Originally Posted by
Platypus80
During early development of Shadowlands the pandemic forced us to completely rewrite and re-order the planned content, as everything was pushed back, the launch was delayed and everything after it was in complete disarray. During the Beta process we planned out a new roadmap for the expansion as a whole that was feasible and still have all the major storylines we had planned, without simply cutting half of it like we did during WoD. So the hard decision was made to cut 9.2, and to split the story beats between 9.1 and 9.3.
The original concept for 9.1 was for it to be in the same vein as the last .1 patch during BfA, and its release date was originally planned at a similar time after launch, around March '21, with the Sanctum raid planned around an April '21 release.
The continued covenant campaigns were planned around the sigils being stolen, and still being covenant-only storylines, only converging at the ending chapters with the capturing of Sylvanas.
World content though was only planned to have the Desmotaeron area added in the Maw, surrounding the raid instance like it is now, as well as the Covenant assaults. The same kinda content we produced for 8.1 (faction assaults, naga world quests, Dazar'Alor raid).
Korthia was planned to release as a much bigger zone for the original 9.2, but was pulled up into 9.1 (and drastically cut in size and scope) when we had to plan around delays and the decision was made to cut 9.2 in its conceptualized form.
The original design was to have a Mac'Aree/Eredath-style city-complex in the southern part of the zone, but that was scrapped due to time concerns and the very nature of restructuring of the content itself. The original 'city' of the 'City of Secrets' was cut. That is also the reason the zone was so bare-bones when we released it on the first PTR build, and why we only had a couple of screenshots to show during Blizzconline. It simply wasn't ready because it was planned to be released at a later stage.
This original 9.2 also had the Taza'vesh dungeon and a Broker/Devourer raid planned, with Anduin as the last boss, and Helya as the world boss featured in Korthia.
The Broker sets you have seen datamined now were originally planned to be the 'sets' for the different armor types in the 9.2 raid, and are now used for the Aspirant PvP sets (and probably the 'world sets' you get as catch-up gear and rewards for world quests in Zereth Mortis as well, but isnt finalized).
Many art assets you have seen in 9.1 with Korthia and also now see for the 'new' 9.2 are a mixture of re-used 9.2 stuff that was already done.
The story beats of the original 9.2 campaign were either completely cut when optional/side-story, or pushed into the 9.1 campaign to resolve important story-arcs like Tyrande (or end open ones like Helya and cut the planned ending). That is also why the sigils of the covenants were not only introduced and stolen, but also reforged in the very same patch. The reforging of the 4 covenant sigils and the search for a new Jailer/Arbiter sigil was going to be the majority of the 9.2 campaign. Many subplots feel rushed, because they were. Instead of having room to breathe and stand on their own, they had to be resolved a few campaign chapters later (and covenant-specific stories had to make room for and were cut), instead of during the next patch with more room to grow, develop and having a satisfactory end.
The campaign chapters dealing with Sylvanas in the aftermath of Sanctum were also pushed back into the last patch, which is also the reason the novel was delayed to sync up with the revelations ingame. The Sylvanas novel is intended in the way the 'Arthas' novel was, explaining the inner workings of her mind and her decisions, with a couple spoilers toward the Anduin storyline of 9.2, but nothing lore-defining that players need the novel to know the rest of the story.
Zereth Mortis was always the plan for the last patch of Shadowlands, and since work on the 9.2 raid and the original Korthia was re-allocated, the patch is already in a much better state and farther along than any other first PTR build you've seen in the last couple of years. Our internal builds have most things finalized, especially the Cypher system and its progression as it is not tied to any power which frees up development decisions and its timeframe. With mainly raid testing and especially feedback on the tier set bonuses to be considered, the current release schedule is planned around mid-february.
The main reason we feel internally why Zovaal hasn't resonated with the playerbase as a whole is because we had to rush or simply cut so much exposition from smaller side-content, that what was left and presented was a shell of its former self, which is ironic seeing players describe Zovaal as shallow and without depth, which is pretty much accurate from their point of view.