1. #1

    Patch 9.2 PTR - Build 41257 Sepulcher of the First Ones Encounter Journal

    Originally Posted by MMO-Champion
    Sepulcher of the First Ones
    Sepulcher of the First Ones [PH]

    Vigilant Guardian
    This eternal guardian lies in wait, keeping a timeless vigil over the entrance to the Sepulcher of the First Ones.

    • Overview - The Vigilant Guardian will activate Pre-Fabricated Sentries to attack players periodically while employing its own defense routines. Throughout the encounter the Vigilant Guardian will Expose its core, inflicting lethal damage to all players not shielded by an Automated Defense Matrix.

      When automa are defeated, their energy is automatically redistributed to the next largest Powered Down automa. Automa restored to full power in this way reactivate.
    • Automa - The Vigilant Guardian is aided by various automa. Automa are Powered Down until restored to full power.
      • Powered Down - This automa is in low power mode until it is restored to full power.
      • Automated Defense Matrix - Creates a Force Field when powered up.

        Drops an Unstable Core after the Solitary Guardian's Exposed Core depletes the Force Field.
        • Force Field - Standing under the force field reduces the damage taken from Exposed Core by 90%.
        • Unstable Core - While carrying the Unstable Core your movement speed is reduced by 50% and you will take 5 Cosmic damage every 1 sec.
          Getting close enough to the Vigilant Guardian will allow you to Detonate the core. Detonate - 300 yd range, Instant, Detonates an Unstable Core, reducing the health of the Vigilant Guardian by 15%.
          • Detonate - Detonates an Unstable Core, reducing the health of the Vigilant Guardian by 15%.
      • Rendered Materium - Awakened periodically by the Vigilant Guardian.

        1 unit of energy is redistributed to a nearby Pre-Fabriacted Sentry on death.
        • Surge - Charges an enemy, inflicting 75 Physical damage to the target and any of its nearby allies within 10 yards. Victims of this attack are knocked back.
      • Pre-Fabricated Sentry - Activated by the Solitary Guardian throughout the encounter.

        Drops two Medium Cores when defeated.
        • Wave of Disintegration - Smashes the ground beneath the target, inflicting 80 Cosmic damage to all targets within 5 yards.
          The impact creates a Wave of Disintegration that explodes in rapid succession, inflicting 60 Cosmic damage.
        • Dissonance - Slams the target for 100 Physical damage. The victim's defenses vibrate with disonant frequencies that increase the damage taken by further attacks of Dissonance by 20%.
      • Point Defense Drone - Targets enemies at random with its Blast ability once powered up.
        5 units of energy are redistributed to a nearby Automated Defense Matrix on death.
        • Blast - Fires a volley of missiles at random targets that inflict 30 Cosmic damage to all enemies within 3 yards of the victim.
    • Stage One: Automated Defense Systems Online! - While above 55% health remaining, the Solitary Guardian protects itself while remaining installed in the gateway.
      • Energy Conversion - Inflicts 80 Cosmic damage to all players within 5 yards and creates a Spike of Creation at the target location.
        • Spike of Creation - Leaves a Spike of Creation at the target location that arms after 3 sec.
          Standing in the Spike of Creation will cause it to explode, inflicting 4 Cosmic damage to all players.
      • Deresolution - A beam of immense power sears a line across the battlefield that triggers several explosions, each inflicting 10 Cosmic damage to all players caught within the blast.
      • Exposed Core - The construct exposes its core as it draws in matter to reclaim. All players suffer 200 Cosmic damage every 2 sec. for 10 sec.
    • Stage Two: Roll Out, then Transform - After players have damaged the Solitary Guardian with sufficient Detonation from throwing Unstable Cores, the creature emerges and fights players directly.
      • Energy Conversion - Inflicts 80 Cosmic damage to all players within 5 yards and creates a Spike of Creation at the target location.
        • Spike of Creation - Leaves a Spike of Creation at the target location that arms after 3 sec.
          Standing in the Spike of Creation will cause it to explode, inflicting 4 Cosmic damage to all players.
      • Split Resolution - Smashes the ground beneath the target, inflicting 80 Cosmic damage to all targets within 5 yards.
        The impact creates a series of Split Resolution zones that explode in rapid succession, inflicting 60 Cosmic damage.
        The target is Defenseless for 30 sec.
      • Fractured Core - Damage sustained to this point has fractured the Vigilant Guardian's core. All players suffer 21 Cosmic damage every 3 sec.
      • Matter Disolution - Marks the target for Matter Disolution for 10 sec. When this effect ends, multiple orbs of Anti-Matter form in a large circle around the victim. The orbs inflict 80 Cosmic damage to any player they come in contact with.
    • Stage Three: Self-Destruct Sequence - At 15% health remaining, the Solitary Guardian activates its self-destruct sequence.
      • Core Overload - The Vigilant Guardian overloads its core in an attempt to defeat all enemies.
        Every 3 sec the core inflicts 10 Cosmic damage to all players. This damage increases by 30% every 3 sec.

    Dausegne, the Fallen Oracle
    Controlled by Zovaal, Dausegne leads the mawsworn in a battle to gain control of the Forge of Afterlives. With its power, The Jailer will be able to create an eternity of torment.

    • Overview - Dausegne spends mana to cast spells. Upon reaching 0 mana, she will drain energy from a Reservoir of the First ones to shield herself and Dominate the reservoir by channeling Inevitable Dominion.

      Dominated Reservoirs empower Dausegne's casts of Disintegration Halo, spawning one Halo for every Reservoir that has been Dominated.

      If all reservoirs have been Dominated when Dausegne runs out of mana, she will cast Total Dominion, which will cause Disintegration Halo to be cast with overwhelming frequency.
    • The Fallen Oracle -
      • Infused Strikes - Dausegne's melee strikes infuse the target with energy, inflicting 6 Cosmic damage every 1 sec. for 20 sec for each application.
        When this effect expires, the player will erupt with Unleashed Infusion.
        • Unleashed Infusion - Infused energies release in a massive explosion, inflicting 40 Cosmic damage to all players, increased by the number of applications of Infused Strikes.
          This leaves behind Infused Vulnerability
          • Infused Vulnerability - Residual energy from Unleashed Infusion increases Physical damage taken by 100% for every application of Infused Strikes the player had before the explosion for 10 sec.
      • Staggering Barrage - Dausegne channels out three orbs towards a player, inflicting 90 Shadow damage split between all players in their paths, and pushing players back.
      • Staggering Barrage - Dausegne channels out three orbs towards a player, inflicting 90 Shadow damage split between all players in their paths, and pushing players back.
      • Domination Core - Dausegne summons a Dominated afterlife core that will attack players and cast Encroaching Dominion as long as it lives.
        • Domination Core -
          • Encroaching Dominion - Domination Cores exude bolts of dark energy, inflicting 30 Shadow damage to players within 4 yards of the impacts, and creating pools that last for 60 sec that inflict 11 Shadow damage every 1.5 sec. to those who stand in them.
          • Domination Bolt - Inflicts 40 Shadow damage to the current target.
      • Obliteration Arc - Dausegne fires an array of missiles out in front of her, inflicting 55 Shadow damage to all players in their path.
      • Disintegration Halo - Rings of energy expand from dominated reservoirs, inflicting 30 Shadow damage, increasing damage taken from Disintegration Halo by 500% for 5 sec.
      • Disintegration Halo - A ring of energy expands from each dominated reservoir, inflicting 100 Shadow damage to all players in 3 yards when a player crosses the ring.
        In addition, inflicts 6 Shadow damage every 1 sec., and increases damage taken from Disintegration Halo by 500% for 6 sec.
    • Inevitable Dominion -
      • Siphon Reservoir - Dausegne siphons Cosmic energy from a reservoir, refilling her energy and protecting her in a Siphoned Barrier.
        • Siphoned Barrier - Dausegne creates a shield that absorbs 3% of her maximum health in damage.
          • Collapsed Barrier - The collapse of the Siphoned Barrier inflicts 1% of Dausegne's health as Cosmic damage to her every 1 sec. for 10 sec.
      • Inevitable Dominion - Dausegne channels Domination into a Reservoir of the First Ones, inflicting 10 Shadow damage to all players every 1 sec.
        While channeling, pools of Encroaching Dominion grow in size.
    • Total Dominion - Dausegne energizes herself with power from all of the dominated reservoirs, inflicting 45 Shadow damage to all players, regenerating 25% mana every 1 sec, and triggering Disintegration Halo very frequently.

    Artificer Xy'mox
    Driven by greed, Xy'mox lead his most loyal associates to the Sepulcher of the First Ones. Using the chaos to plunder its riches, Xymox seeks to weaponize ephemera in order propel himself to unlimited power.

    • Overview - Xy'mox wants to harness the power of the Forerunner's Relic, and will stop at nothing to Decipher its secrets.

      At 80% health remaining, 50% health remaining, and 20% health remaining, Xy'mox calls in Hyperlight Reinforcements from the Xy Cartel while he attempts to Deciper the secrets of the relic, further unlocking its power.
      • Tanks -
        • Glyph of Relocation pulls all raid members to the target's current location when it expires.
        • Hyperlight Reinforcements arrive throughout the encounter.
        • Stasis Trap stuns all nearbly players when triggered.
      • Damage -
        • Cartel Xy Plunderers channel Debilitating Ray, which can be interrupted.
        • Hyperlight Reinforcements arrive throughout the encounter.
        • Stasis Trap stuns all nearbly players when triggered.
      • Healers -
        • Hyperlight Sparknova inflicts damage to the entire raid.
        • Hyperlight Reinforcements arrive throughout the encounter.
        • Stasis Trap stuns all nearbly players when triggered.
    • Forerunner's Relic - A chaotic Progenitor relic said to house the secret to weaponizing Ephemera, stop Xy'mox and his associates from deciphering it!
      • Forerunner Rings - The Forerunner's Sphere emits powerful waves of Cosmic energy, inflicting 250 Cosmic damage every 0.1 sec to players in the effect and an additional 12 Cosmic damage every 1 sec for 15 sec.
    • Xy Decipherers - Xy'mox calls in the cartel to decipher relics found around the playspace.
      • Xy Decipherer - A Broker of Cartel Xy specializing in unlocking ancient relics.
        • Decipher Relic - Xy Decipherers attempt to unlock the power of Progenitor relics.
        • Ancient Exhaust - As the Relic is deciphered, it billows waves of energy every 2 sec, inflicting 6 Cosmic damage to all players. Further damage taken from Ancient Exhaust is increased by 20%.
        • Relic Collapse - The relic collapses, inflicting 13 Cosmic damage every 5 sec to all players.
      • Cartel Overseer - A leader within Cartel Xy sent to ensure the relic extraction goes smoothly.
        • System Shock - The Overseer releases an Arcane barrage in a targeted direction, inflicting 70 Arcane damage and increasing System Shock damage taken by 30% for 30 sec to players in a frontal cone. This effect stacks, and cannot be dodged, blocked, or parried, and cannot miss.
        • Overseer's Orders - Issuing orders to other Brokers, inflicting 5 Arcane damage to all players every second while no players are within 5 yards.
        • Rotary Body Armor - The Overseer is protected by rotating body armor activating once wounded. While this armor is between players and Cartel Overseer, it absorbs all attacks.
      • Fracturing Rift Blasts - Xy'mox opens rifts that emit a blast of energy after a short delay, inflicting 50 Arcane damage to players in a line.
    • Decipher Relic - Xy'mox deciphers the secrets of the Forerunner Relic, causing Ephemeral Supernova every 2 sec and increasing the number of Forerunner Rings created by the Forerunner's Relic.
      • Ephemeral Supernova - As Xy'mox unlocks the Forerunner Relic, it billows waves of energy every 2 sec, inflicting 1 Cosmic damage to all players. Further damage taken from Ephemeral Supernova is increased by 5% for 30 sec.
    • Hyperlight Reinforcements -
      • Hyperlight Enforcer - A Broker of the Xy cartel which focuses on melee attacks.
        • Hyperlight Ascension - Upon reaching 100 energy, Hyperlight Enforcers becomes immune to all forms of crowd control and begin to transform into a Hyperlight Ascendant.
      • Cartel Xy Plunderer - A spell-slinging member of the Xy cartel focusing on attacking players from far.
        • Debilitating Ray - Inflicts 11 Arcane damage every 1 sec and reduces movement speed by 50% for 8 sec.
      • Gunship Barrage - Broker ordance inflicting 60 Arcane damage to players within 5 yds of the impact.
    • Interdimensional Wormholes - Xy'mox marks players, after 8 sec the mark detonates, inflicting 20 Arcane damage to players within 6 yds, creating an Interdimensional Wormhole at their location.
      Players can travel between wormholes
      • Advanced Recombobulation - Recovering from teleportation, immune to wormholes and other forced movement effects for 3 sec.
    • Glyph of Relocation - Xy'mox marks their primary target. The target suffers 10 Arcane damage every 1 sec for 5 sec.
      When Glyph of Relocation expires it inflicts 68 Arcane damage to all players and pulls them to the target, afflicting the primary target with Arcane Eradication for 60 sec.
      This damage is reduced the further players are from the blast.
    • Hyperlight Sparknova - Xy'mox creates a Hyperlight Sparknova that jumps between all players, inflicting 26 Arcane damage instantly and 8 Arcane damage every 2 sec for 26 sec to all players within 3 yds. This effect stacks.
    • Stasis Trap - Xy'mox deploys a set of Stasis Traps at the locations of several players, after 2 sec the traps arm.
      Players that trip a Stasis Trap are stunned and suffer 20 Arcane damage every 2 sec until the Stasis Trap is destroyed.

    Prototype Pantheon
    The first iteration of the immortal council was not put into use because their ideals were too extreme. With the enemy at the gate, Lihuvim has little choice but to reactivate these dangerous prototypes.

    • Overview - The Prototype of Duty and the Prototype of War have finished printing from the Progenitor Forge and begin the fight on the ground, using Necrotic Ritual and Pinning Volley to assault players.

      If a member of the Prototype Pantheon reaches 50% health remaining, they all retreat to the Progenitor Forge as Reconstruction begins, ushering other Pantheon members into the fight as the Progenitor Forge comes to life.
    • Stage One: War and Duty - If the Prototype of War of the Prototype of Duty reaches 50% health remaining, both Pantheon members retreat to the Progenitor Forge, ushering the Prototype of Absolution and the Prototype of Renewal to begin the assault upon finishing printing.
      • Prototype of War -
        • Gloom Bolt - Inflicts 30 Shadow damage to a random enemy, absorbing 40 Healing done.
        • Necrotic Ritual - The Primus calls forth several Necrotic Ritualists to usher an expanding ring of Necrosis into this realm, growing until all Necrotic Ritualists are defeated and reducing all Healing received by 100% and inflicting 15 Shadow damage to all players in the effect.
        • Runecarver's Deathtouch - The Prototype of War carves a sigil into several target's flesh, inflicting 12 Shadow damage every 2 sec and 200 Shadow damage to all players within 8 yds upon removal, jumping to a nearby ally if not protected with Bastion's Ward.
      • Prototype of Duty -
        • Humbling Strikes - The Prototype of Duty strikes her current target inflicting 200 Physical damage, and increasing damage taken from Humbling Strike by 100% for 30 sec.
          In addition, the impact radiates a portion of the damage inflicted to all other players as Arcane damage.
        • Ascension's Call - Projections of ascended Kyrians watch over the Prototype of Duty in combat, forming protective wards if called upon to give their life.
          • Bastion's Ward - Upon giving their life, a protective barrier is formed reducing damage taken by Runecarver's Deathtouch and preventing it from spreading.
            Damage and healing done by players in the effect reduced by 100%.
        • Pinning Volley - The Prototype of Duty takes to the skies to summon a barrage of Kyrian armaments towards player locations.
          Players hit within 8 yds of the impact suffer 20 Physical damage and are stunned until freed, suffering 7 Physical damage every 2 sec.
          • Windswept Wings - The Prototype of Duty beats her wings with tremendous force for 12 sec, repelling all players and inflicting 11 Nature damage every 1 sec to all players.
          • Pinned - A Kyrian armament impacts the ground with tremendous force, stunning all players within 6 yds of the impact and inflicting 7 Physical damage every 2 sec until freed.
      • Prototype of Absolution -
        • Night Hunter - The Prototype of Absolution creates images of himself that mark random players, then charge to them 8 sec later. Each image inflicts 20 Physical damage and applies Touch of the Night to all players in their path.
          Upon reaching their target Night Hunters strike with Insatiable Hunger, removing Imprinted Safeguards.
          • Touch of the Night - Increases damage taken from Night Hunter by 500%.
          • Insatiable Hunger - Inflicts 150 Physical damage to players within 4 yds of the Night Hunter's target.
            Damage is reduced for each player in the path of the Night Hunter.
      • Imprinted Safeguards - A bulwark protects creations of the Progenitor Forge, reducing damage and healing taken by the target by 50% until removed.
    • Stage Two: Sin and Seed - If the Prototype of Absolution or the Prototype of Rewnewal reaches 50% health remaining, both Pantheon members retreat to the Progenitor Forge until all members of the Pantheon to return to the battle for a final showdown.
      • Prototype of Renewal -
        • Anima Bolt - Hurts a bolt of coagulated life force, inflicting 17 Nature damage instantly and 0 Nature damage every 5 sec for 16 sec.
        • Wild Stampede - The Prototype of Renewal summons a herd of Wild beasts to trample enemies, inflicting 20 Physical damage to enemies in the path and knocking them back.
        • Withering Seeds - The Prototype of Renewal sows seeds across the battlefield, if their life force is depleted the seeds wither, inflicting 35 Nature damage instantly and 8 Nature damage every 2 sec for 16 sec. This effect stacks.
          If healed to full, the seed blooms, increasing Healing done by all nearby players.
          • Invigorating Bloom - Upon reaching full health, the Withering Seed blooms, increasing Healing done by nearby players in the effect by 25% for 30 sec.
          • Withering Nova - Upon withering, the seed unleashes a wave of life force, inflicting 35 Arcane damage to all players instantly and 8 Arcane damage every 2 sec for 16 sec. This effect stacks.
        • Animastorm - The Prototype of Renewal summons a powerful Animastorm, billowing pockets of concentrated Anima inflicting 7 Nature damage to all players every 4 sec and Silencing them.
      • Prototype of Absolution -
        • Burden of Sin - All players gain 6 stacks of Burden of Sin at the start of the encounter. Every 2 sec, Burden of Sin inflicts 1 Shadow damage per stack.
        • Sinful Projection - Sinful projections of Deanthrius surge forth in multiple directions after 4 sec, inflicting 20 Shadow damage to other players and stunning them for 2 sec.
          Sinful Projections apply a stack of Burden of Sin to players hit by the effect.
        • Wracking Pain - The Prototype of Absolution strikes with immense power, inflicting 45 Shadow damage to players in the direction of his current target and increasing all damage they take by 25% for 35 sec.
        • Hand of Destruction - The Prototype of Absolution pulls all players to his location and conjures an image of himself.
          After 6 sec, the image releases destructive energy that inflicts 60 Shadow damage to all players, reduced based on distance.
        • Night Hunter - The Prototype of Absolution creates images of himself that mark random players, then charge to them 8 sec later. Each image inflicts 20 Physical damage and applies Touch of the Night to all players in their path.
          Upon reaching their target Night Hunters strike with Insatiable Hunger, removing Imprinted Safeguards.
          • Touch of the Night - Increases damage taken from Night Hunter by 500%.
          • Insatiable Hunger - Inflicts 150 Physical damage to players within 4 yds of the Night Hunter's target.
            Damage is reduced for each player in the path of the Night Hunter.
      • Imprinted Safeguards - A bulwark protects creations of the Progenitor Forge, reducing damage and healing taken by the target by 50% until removed.
    • Stage Three: Pantheon of Death - The Pantheon of Death enters the fight for a final showdown.
      • Imprinted Safeguards - A bulwark protects creations of the Progenitor Forge, reducing damage and healing taken by the target by 50% until removed.
      • Prototype of War -
        • Gloom Bolt - Inflicts 30 Shadow damage to a random enemy, absorbing 40 Healing done.
        • Necrotic Ritual - The Primus calls forth several Necrotic Ritualists to usher an expanding ring of Necrosis into this realm, growing until all Necrotic Ritualists are defeated and reducing all Healing received by 100% and inflicting 15 Shadow damage to all players in the effect.
        • Runecarver's Deathtouch - The Prototype of War carves a sigil into several target's flesh, inflicting 12 Shadow damage every 2 sec and 200 Shadow damage to all players within 8 yds upon removal, jumping to a nearby ally if not protected with Bastion's Ward.
      • Prototype of Duty -
        • Humbling Strikes - The Prototype of Duty strikes her current target inflicting 200 Physical damage, and increasing damage taken from Humbling Strike by 100% for 30 sec.
          In addition, the impact radiates a portion of the damage inflicted to all other players as Arcane damage.
        • Ascension's Call - Projections of ascended Kyrians watch over the Prototype of Duty in combat, forming protective wards if called upon to give their life.
          • Bastion's Ward - Upon giving their life, a protective barrier is formed reducing damage taken by Runecarver's Deathtouch and preventing it from spreading.
            Damage and healing done by players in the effect reduced by 100%.
        • Pinning Volley - The Prototype of Duty takes to the skies to summon a barrage of Kyrian armaments towards player locations.
          Players hit within 8 yds of the impact suffer 20 Physical damage and are stunned until freed, suffering 7 Physical damage every 2 sec.
      • Prototype of Renewal -
        • Anima Bolt - Hurts a bolt of coagulated life force, inflicting 17 Nature damage instantly and 0 Nature damage every 5 sec for 16 sec.
        • Wild Stampede - The Prototype of Renewal summons a herd of Wild beasts to trample enemies, inflicting 20 Physical damage to enemies in the path and knocking them back.
        • Withering Seeds - The Prototype of Renewal sows seeds across the battlefield, if their life force is depleted the seeds wither, inflicting 35 Nature damage instantly and 8 Nature damage every 2 sec for 16 sec. This effect stacks.
          If healed to full, the seed blooms, increasing Healing done by all nearby players.
          • Invigorating Bloom - Upon reaching full health, the Withering Seed blooms, increasing Healing done by nearby players in the effect by 25% for 30 sec.
          • Withering Nova - Upon withering, the seed unleashes a wave of life force, inflicting 35 Arcane damage to all players instantly and 8 Arcane damage every 2 sec for 16 sec. This effect stacks.
        • Animastorm - The Prototype of Renewal summons a powerful Animastorm, billowing pockets of concentrated Anima inflicting 7 Nature damage to all players every 4 sec and Silencing them.
      • Prototype of Absolution -
        • Burden of Sin - All players gain 6 stacks of Burden of Sin at the start of the encounter. Every 2 sec, Burden of Sin inflicts 1 Shadow damage per stack.
        • Sinful Projection - Sinful projections of Deanthrius surge forth in multiple directions after 4 sec, inflicting 20 Shadow damage to other players and stunning them for 2 sec.
          Sinful Projections apply a stack of Burden of Sin to players hit by the effect.
        • Wracking Pain - The Prototype of Absolution strikes with immense power, inflicting 45 Shadow damage to players in the direction of his current target and increasing all damage they take by 25% for 35 sec.
        • Hand of Destruction - The Prototype of Absolution pulls all players to his location and conjures an image of himself.
          After 6 sec, the image releases destructive energy that inflicts 60 Shadow damage to all players, reduced based on distance.
        • Night Hunter - The Prototype of Absolution creates images of himself that mark random players, then charge to them 8 sec later. Each image inflicts 20 Physical damage and applies Touch of the Night to all players in their path.
          Upon reaching their target Night Hunters strike with Insatiable Hunger, removing Imprinted Safeguards.
          • Touch of the Night - Increases damage taken from Night Hunter by 500%.
          • Insatiable Hunger - Inflicts 150 Physical damage to players within 4 yds of the Night Hunter's target.
            Damage is reduced for each player in the path of the Night Hunter.

    Lihuvim, Principal Architect
    With great care, Lihuvim weaves ephemera into being in accordance with the hallowed will of the First Ones. Now this process is threatened as mawsworn forces seek to claim this power.

    • Overview - Lihuvim's workshop has been hastily converted into a combat reinforcement facility to aid in the fight against the Jailer. Help test new automa prototypes by engaging in combat with Lihuvim and their creations. As combat unfolds, Lihuvim accumulates protoform energy. When they have enough, they will redirect that energy to nearby Protoform Synthesizers, located along the walls of the arena. During this time, the protoform lattices become vulnerable and can be destroyed before the Sythesizers can finish their work.
      • Damage Dealers -
        • Deconstructing Blast destroys Unstable Motes in its area of effect.
        • Lihuvim's Attendant Automa pose a sizeable thread while active. See to it that they do not remain that way.
        • Deconstructing Blast - A blast of cosmic energy intended to dematerialize the target, inflicting 40 Cosmic damage and increasing their physical damage taken by 200% for 12 sec.
          Deconstructs nearby Unstable Motes within 8 yards.
        • Unstable Mote - Creates an Unstable Mote of protoform energy at the targets location.
          Destabilizing an Unstable Mote inflicts 0 Cosmic damage every 5 sec to enemies who remain in the area.
      • Healers -
        • Deconstructing Blast - A blast of cosmic energy intended to dematerialize the target, inflicting 40 Cosmic damage and increasing their physical damage taken by 200% for 12 sec.
          Deconstructs nearby Unstable Motes within 8 yards.
        • Degenerate - Begins inscribing the target with concentrated protoform energy, inflicting 10 Cosmic damage every 0.5 sec for 12 sec.
        • Protoform Radiance - Excess protoform energy bathes the area in radiant light, inficting 10 Cosmic damage every 2 sec.
      • Tanks -
        • Deconstructing Blast - A blast of cosmic energy intended to dematerialize the target, inflicting 40 Cosmic damage and increasing their physical damage taken by 200% for 12 sec.
          Deconstructs nearby Unstable Motes within 8 yards.
        • Deconstructing Blast - A blast of cosmic energy intended to dematerialize the target, inflicting 40 Cosmic damage and increasing their physical damage taken by 200% for 12 sec.
          Deconstructs nearby Unstable Motes within 8 yards.
        • Protoform Cascade - Manifests an explosive magical singularity, inflicting 100 Cosmic damage to all those unfortunate enough to be caught in the ensuing blast.
    • Automa, Prime - Help Lihuvim by engaging in combat with them and their creations.
      • Protoform Cascade - Lihuvim bends protoform energy into a wave of particles that crashes over the area immediately infront of them. Upon impact, each particle explodes, inflicting heavy damage in an area around the impact point.
      • Cosmic Shift - Lihuvim hyperinflates reality around themselves, causing a wave of energy to wash over the arena. This wave inflicts moderate Cosmic damage and pushes enemies away from Lihuvim.
      • Synthesize Unstable Mote - Lihuvim begins forming an unstable genesis mote at a number of locations nearby. Enemies standing too close to one of these motes will upset their balance, causing the mote's form to collapse and release cosmic energy in a greater area. Standing in this unstable protoform energy for too long is potentially life-threatening.
      • Deconstructing Energy - Lihuvim deconstructs the player's protoform slightly, causing them to disintegrate rapidly over time, and ultimately cascading into an explosion of cosmic energy shortly thereafter. This explosion inflicts heavy Cosmic damage to those misfortunate enough to be nearby when this happens, and deconstructs nearby Unstable Genesis Motes.
      • Synthesize Protoform Automa - Lihuvim activates nearby Protoform Forges and begins producing Attendant Automa. Synthesizing Protoform Automa releases protoform energy into the arena, inflicting increasingly deadly Cosmic damage to all extraplanar entities (such as mortals) in the area. Protoform Forges act as redirectors, reducing cosmic damage inflicted to nearby players by 90% while an Attendant Automa is being synthesized.
    • Automa, Attendant - These automa are the result of Lihuvim's frantic iteration on designs originally intended to aid with Protoform creation.
      • Degeneration Automa - Once used for protoform inscription, these automa now direct protoform energies at enemies, causing their targets to Degenerate rapidly.
        • Degenerate - Begins inscribing the target with concentrated protoform energy, inflicting 10 Cosmic damage every 0.5 sec for 12 sec.
        • Unstable Mote - Creates an Unstable Mote of protoform energy at the targets location.
          Destabilizing an Unstable Mote inflicts 0 Cosmic damage every 5 sec to enemies who remain in the area.
      • Acquisitions Automa - Because of a flaw-turned-feature, the protoform energies stored within these automa detonate upon death. How fortuitous!
        • Detonation - Explodes on death, inflicting 30 Cosmic damage to enemies within 40 yards, and knocking them back a considerable distance.
        • Reoriginate - Heals and resurrects target Automa.
      • Guardian Automa - By modifying their own protoform energies, these prototype Guardians form sentry automa. When deployed to an area, these sentries engage enemies who pass through their detection range.
        • Form Sentry Automa - Manifests a Sentry Automa that periodically fires bolts of protoform energy at nearby enemies.
          • Sentry Fire - The Sentry periodically unleashes a barrage of energy at random targets that inflicts 4 Cosmic damage.
      • Defense Matrix Automa - By carefully projecting protoform energy through a harmonising prism, Defense Matrix Automa can partially shield nearby allies from damage.

    Skolex, the Insatiable Ravener
    With the Sepulcher of the First Ones vunerable, devourers flood in to feed their hunger. Among these beasts is the ravenous Skolex. As the great worm consumes vast amounts of ephemra, the sepulcher is thrown out of balance and threatens to collapse onto itself.

    • Overview - All players stacking together triggers Skolex's Unending Hunger, which consumes all applications of Ephemera Dust, and makes Skolex more Insatiable, increasing its damage.

      Skolex leaves behind Collapsing Emptiness at its location when it burrows for Unending Hunger.
    • Unending Hunger - Skolex burrows under the raid to devour it, leaving behind Collapsing Emptiness at its initial location and inflciting 40 Physical damage to all players where it emerges, consuming their Ephemera Dust, and knocking them back.
      Feeding on Ephemera Dust makes Skolex more Insatiable.
      • Insatiable - Increases Skolex's damage done by 10% for the rest of the fight.
      • Collapsing Emptiness - Skolex leaves behind a collapsing rift at its location when it burrows, exploding for 400 Shadow damage to all targets within 15 yards.
        • Volatile Residue - Residue left behind from Skolex's emissions inflicts 20 Shadow damage every 1.5 sec. to players who stand in it.
    • Dust Flail - Skolex thrashes, inflicting 45 Physical damage to all players and applying Ephemera Dust.
      • Ephemera Dust - Breathing in loose Ephemera Dust inflicts 1 Cosmic damage every 1.5 sec. for 5 min. This effect stacks.
    • Dust Blast - Skolex's thrashing movements when it casts Rend or Riftmaw fling dust at the three furthest players, inflicting 20 damage to all players within 10 yards of the targets.
      Applies Ephemera Dust.
      • Ephemera Dust - Breathing in loose Ephemera Dust inflicts 1 Cosmic damage every 1.5 sec. for 5 min. This effect stacks.
    • Retch - Skolex faces a random player and retches up reality boring acid on all players in front of it, inflicting 40 Shadow damage on impact and 11 Shadow damage every 1.5 for 12 sec.
      In addition, players will be teleported randomly at the end of the duration.
      • Warp Sickness - Tearing through reality unexpectedly leaves the player disoriented for 2 sec.
      • Volatile Residue - Residue left behind from Skolex's emissions inflicts 20 Shadow damage every 1.5 sec. to players who stand in it.
    • Devouring Blood - Skolex periodically flings blood from its wounds towards players within 20 yards, inflicting 35 Shadow damage to all players within 4 yards of the impact.
      Additionally inflicts 9 Shadow damage every 1.5 sec. and reduces Haste by 20% for 18 sec.
      • Volatile Residue - Residue left behind from Skolex's emissions inflicts 20 Shadow damage every 1.5 sec. to players who stand in it.
    • Rend - Skolex rends the flesh of all players in front of it, inflicting 240 Physical damage on impact and 24 Physical damage every 1.5 sec. for 26 sec.
    • Riftmaw - Skolex breaths rift tearing energies on all players in front of it, inflicting 100 Shadow damage and increasing damage taken by Riftmaw by 500% for 4 sec.
    • Wormhole Jaws - Skolex's reality boring jaws hit the next closest player within 10 yards for Physical damage. If no players are in range, the primary target will be hit.
    • Destroy - Skolex spits its most corrosive bile, inflicting 500 Shadow damage to a player whenever no targets are within melee range.

    Halondrus the Reclaimer
    For eons Halondrus traversed the caverns of the Sepulcher of the First Ones fulfilling its sacred purpose of reclaiming ephemera and returning it to the great cycle. With intruders now throwing this pattern into anarchy, the ancient keeper will do whatever it must to maintain order.

    • Overview - Halondrus creates Reclaimer Pylons that assist in its sacred purpose of gathering ephemera. If any orbs of ephemera reach Halondrus, an Ephemeral Eruption occurs.

      Upon reaching 80% and 45% health remaining Halondrus will cause any remaining pylons to shatter before it descends further into the caverns to discover a new location brimming with ephemera.
    • Stage One: The Reclaimer -
      • Materialize Obelisks - Halondrus materializes multiple obelisks that begin to collect ephemera.
        • Obelisk - A mysterious monolith that gathers ephemera.
          • Fractal Shell - The obelisk protects itself with a shield of swirling cosmic energy that absorbs up to 10,000 damage.
            Losing its Fractal Shell causes the obelisk to begin emitting Fractal Energy.
          • Fractal Energy - The obelisk inflicts 3 Cosmic damage every 1 sec to all players.
          • Dematerialize - The obelisk violently dematerializes, inflicting 400 Cosmic damage to all players.
      • Reclaim - Halondrus periodically pulls orbs of ephemera from nearby obelisks. Orbs that reach Halondrus grant it a stack of Ephemeral Engine.
        Players who touch an orb trigger an Ephemeral Burst.
        • Ephemeral Burst - The bursting ephemera inflicts 50 Cosmic damage and increases damage taken from subsequent bursts by 100%. This effect stacks.
        • Ephemeral Engine - Gathered ephemera fuels Halondrus' Ephemeral Engine, causing it to inflict 2 Cosmic damage every 1 sec. This effect stacks.
      • Earthbreaker Missiles - Halondrus unleashes a barrage of missiles that detonate for 40 Cosmic damage to players within 9 yds and cause an Aftershock.
        • Aftershock - The impact area reverberates with a Aftershock after 3, inflicting 60 Physical damage to players within 9 yds.
      • Ephemeral Rain - The Shimmering Cliffs occasionally rain ephemera into the sands, inflicting 40 Cosmic damage to players within 6 yds upon impact.
      • Lance - Halondrus' attacks inflict heavy Physical damage to its current target.
      • Lightshatter Beam - Halondrus inflicts 80 Cosmic damage and briefly silences everything in the direction of its current target.
        The energy lingers, inflicting 20 Cosmic damage every 1 sec and increasing damage taken from the beam by 100% for 26 sec. This effect stacks.
      • Crushing Prism - Halondrus encases several players in prisms of light that reduce movement speed by 3% and inflict 1 Cosmic damage every 1 sec for 16 sec. This effect stacks.
      • Reclamation Form - Halondrus embeds itself in the ground, inflicting 15 Physical damage to all players each time it stakes a leg into the sand and begins to emit an Ephemeral Pool.
        • Ephemeral Pool - Inflicts 25 Cosmic damage every 0.5 sec. to players within the cloud.
    • Stage Two: The Shimmering Cliffs -
      • Relocation Form - Halondrus regains its mobility and advances deeper into the ephemeral caverns.
        If any obelisks remain, Halondrus Dematerializes them.
        • Quaking Steps - Halondrus' steps cause the earth to tremble, inflicting 10 Physical damage to all players with each step.
      • Detonation - The orb violently erupts, knocking all players away from its location.
        Inflicts 140 Cosmic damage to players within 15 yds and 15 Cosmic damage to all other players.
      • Earthbreaker Missiles - Halondrus unleashes a barrage of missiles that detonate for 40 Cosmic damage to players within 9 yds and cause an Aftershock.
        • Aftershock - The impact area reverberates with a Aftershock after 3, inflicting 60 Physical damage to players within 9 yds.
      • Crushing Prism - Halondrus encases several players in prisms of light that reduce movement speed by 3% and inflict 1 Cosmic damage every 1 sec for 16 sec. This effect stacks.

    Anduin Wrynn
    Completely under Zovaal's control, Anduin stands ready to destroy any who oppose his master. As time runs out, a difficult choice must be made. Defeat the boy king to save the cosmos, or risk everything in order to restore his soul.

    • Overview - Anduin battles players while battling his own Domination. Dominated Anduin's Kingsmourne Hungers separates players from their souls, allowing them to aid Anduin's true self, restoring Willpower.

      Upon reaching 100 Willpower, Anduin manifests the source of his Domination temporarily, allowing players to combat it and benefit from the Grasp of Domination.
      • Damage Dealers -
        • Seek out the opposite sign when afflicted with Blasphemy to remove the effect.
        • Defeat Monstorous Souls quickly when they reach low health to prevent Necrotic Detonation.
        • Defeating Anduin's Doubt and Anduin's Despair restores Willpower to him.
      • Healer -
        • Seek out the opposite sign when afflicted with Blasphemy to remove the effect.
        • Restoring Anduin's Hope grants Willpower to him.
        • Befouled Barrier consumes the healing of players standing in the area.
      • Tank -
        • Dark Zeal will stack until Anduin attacks a different target.
        • Soul Reaper inflicts substiantial Physical and Magical damage.
    • Stage One: Kingsmourne Hungers -
      • Willpower - Aiding Anduin restores his Willpower, upon reaching 100 energy Anduin manifests the source of his Domination temporarily.
      • Kingsmourne Hungers - Anduin rends the souls his enemies, inflicting 40 Shadow damage to players in front of him and banishing their souls for 35 sec.
        • Lost Soul - While players' souls are banished they are able to aid the soul of Anduin.
          Defeating Anduin's doubt and restoring his hope grants him energy.
        • Anduin's Despair - Defeating a Anduin's Despair restores 20 energy to Anduin.
          • Despair - The amalgamation releases a blast of Maw energy, inflicting 100 Shadow damage to all players and creatures within 0 yards of the caster and increases their damage taken by 100% for 18 sec.
        • Anduin's Hope - Restoring Anduin's Hope grants Anduin 5 energy.
          • Malignant Ward - Anduin's Hope is afflicted with a Malignant Ward, that absorbs healing received.
        • Anduin's Doubt - Defeating Anduin's Doubt grants Anduin 5 energy.
      • Blasphemy - Anduin intensifies the light and darkness within several players marking them with Overconfidence or Hopelessness for 8 sec. Coming into contact with the opposing mark neutralizes the effect on both players.
        After 8 sec marked players explode, inflicting 110 Twilight damage to all players within 8 yds. Coming into contact with an unmarked player or a player with the same mark also causes this explosion.
      • Befouled Barrier - Anduin summons a Befouled Barrier that inflicts 25 Twilight damage to all players and creates a barrier that persists for 25 sec. 75% of healing received by players within the area is redirected to the barrier. Up to 800 healing received reduces the size of the barrier.
        Upon expiration, the barrier explodes inflicting 50 Twilight damage and tainting all players, absorbing up to 800 healing received based on the size of the Befouled Barrier.
      • Wicked Star - Anduin sends forth waves of dark energy that inflict 30 Twilight damage and 15 Twilight damage every 1 for 6 sec to players it passes over, and instantly restores 10% health and an additional 5% health every 1 sec for 6 sec to allies it passes over.
      • Hopebreaker - Anduin plunges Kingsmourne into the ground unleashing a wave of maw energy, inflicting 35 Shadow damage to all players and an additional 2 Shadow damage every 2 sec to all players. This effect stacks.
      • Dark Zeal - With each consecutive melee attack against the same target, Anduin's attack speed increases by 7%. This effect stacks.
    • Intermission: Remnant of a Fallen King -
      • Grasp of Domination - The Remnant's Domination over Anduin's soul links them, transferring 200% of damage taken to Anduin.
      • Remorseless Winter - The presence of the Fallen King invokes a raging storm that inflicts 2 Shadowfrost damage every 1 sec to all players.
        This effect stacks, increasing in stack count every 10 sec.
      • Soul Reaper - The Fallen King strikes at the target's soul. Grants the Fallen King 100% attack speed for 8 sec, inflicts 150 Physical and 40 Shadowfrost damage to the target, and increases their Physical damage taken by 150% for 15 sec.
      • Army of the Dead - Fiendish souls flood the arena, attacking enemies of the Fallen King.
        • Monstrous Soul -
          • Necrotic Detonation - The abomination detonates upon reaching low health, inflicting 60 Shadow damage to all players and reducing the effectiveness of healing and absorption effects by 100% for 10 sec.
          • Unraveling Frenzy - The abomination's rage causes it to unravel, the caster gains 5% increased Physical damage done, but loses 1% of its maximum health every 1 sec.
        • Fiendish Soul -
          • Necrotic Claws - Leaps towards a target, inflicting 2 Physical damage to all enemies within 8 yards and reducing the effectiveness of healing and absorption effects by 1%.
          • Soul Explosion - Upon death, the soul blasts a target area inflicting 33 Shadow damage to players standing within 4 yards of the impact area.
    • Stage Two: Grim Reflections -
      • Willpower - Aiding Anduin restores his Willpower, upon reaching 100 energy Anduin manifests the source of his Domination temporarily.
      • Kingsmourne Hungers - Anduin rends the souls his enemies, inflicting 40 Shadow damage to players in front of him and banishing their souls for 35 sec.
        • Lost Soul - While players' souls are banished they are able to aid the soul of Anduin.
          Defeating Anduin's doubt and restoring his hope grants him energy.
        • Anduin's Despair - Defeating a Anduin's Despair restores 20 energy to Anduin.
          • Despair - The amalgamation releases a blast of Maw energy, inflicting 100 Shadow damage to all players and creatures within 0 yards of the caster and increases their damage taken by 100% for 18 sec.
        • Anduin's Hope - Restoring Anduin's Hope grants Anduin 5 energy.
          • Malignant Ward - Anduin's Hope is afflicted with a Malignant Ward, that absorbs healing received.
        • Anduin's Doubt - Defeating Anduin's Doubt grants Anduin 5 energy.
      • Blasphemy - Anduin intensifies the light and darkness within several players marking them with Overconfidence or Hopelessness for 8 sec. Coming into contact with the opposing mark neutralizes the effect on both players.
        After 8 sec marked players explode, inflicting 110 Twilight damage to all players within 8 yds. Coming into contact with an unmarked player or a player with the same mark also causes this explosion.
      • Befouled Barrier - Anduin summons a Befouled Barrier that inflicts 25 Twilight damage to all players and creates a barrier that persists for 25 sec. 75% of healing received by players within the area is redirected to the barrier. Up to 800 healing received reduces the size of the barrier.
        Upon expiration, the barrier explodes inflicting 50 Twilight damage and tainting all players, absorbing up to 800 healing received based on the size of the Befouled Barrier.
      • Wicked Star - Anduin sends forth waves of dark energy that inflict 30 Twilight damage and 15 Twilight damage every 1 for 6 sec to players it passes over, and instantly restores 10% health and an additional 5% health every 1 sec for 6 sec to allies it passes over.
      • Grim Reflections - Anduin manifests dark images of himself throughout the arena that cast Psychic Terror.
        • Psychic Terror - The reflection lets out a psychic scream, causing all players to flee and inflicts 6 Shadow damage every 1 sec for 8 sec.
      • Hopebreaker - Anduin plunges Kingsmourne into the ground unleashing a wave of maw energy, inflicting 35 Shadow damage to all players and an additional 2 Shadow damage every 2 sec to all players. This effect stacks.
      • Dark Zeal - With each consecutive melee attack against the same target, Anduin's attack speed increases by 7%. This effect stacks.
    • Intermission: March of the Damned -
      • Grasp of Domination - The Remnant's Domination over Anduin's soul links them, transferring 200% of damage taken to Anduin.
      • Remorseless Winter - The presence of the Fallen King invokes a raging storm that inflicts 2 Shadowfrost damage every 1 sec to all players.
        This effect stacks, increasing in stack count every 10 sec.
      • Soul Reaper - The Fallen King strikes at the target's soul. Grants the Fallen King 100% attack speed for 8 sec, inflicts 150 Physical and 40 Shadowfrost damage to the target, and increases their Physical damage taken by 150% for 15 sec.
      • Army of the Dead - Fiendish souls flood the arena, attacking enemies of the Fallen King.
        • Monstrous Soul -
          • Necrotic Detonation - The abomination detonates upon reaching low health, inflicting 60 Shadow damage to all players and reducing the effectiveness of healing and absorption effects by 100% for 10 sec.
          • Unraveling Frenzy - The abomination's rage causes it to unravel, the caster gains 5% increased Physical damage done, but loses 1% of its maximum health every 1 sec.
        • Fiendish Soul -
          • Necrotic Claws - Leaps towards a target, inflicting 2 Physical damage to all enemies within 8 yards and reducing the effectiveness of healing and absorption effects by 1%.
          • Soul Explosion - Upon death, the soul blasts a target area inflicting 33 Shadow damage to players standing within 4 yards of the impact area.
      • March of the Damned - Armies of the Damned march across the arena, players that come into contact with them are stunned, suffer 30 Shadowfrost damage instantly and an additional 10 Shadowfrost damage every 1 sec for 3 sec.
    • Stage Three: A Moment of Clarity -
      • Beacon of Hope - In a moment of clarity, Anduin summons a Beacon of Hope. Players that enter the area have applications of Dire Hopelessness removed, reducing the size of the barrier and creating a Fragment of Hope.
        • Fragment of Hope - Fragment of Hope removes an application of Dire Hopelessness from a player standing in the impact area. If no players are standing in the impact area the fragment bursts, inflicting 25 Holy damage to all players.
      • Dire Blasphemy - Anduin intensifies the darkness within players afflicting them with Dire Hopelessness.
        Afflicted players suffer 2 Shadow damage every 1 sec and after 60 sec afflicted players explode, inflicting 110 Twilight damage to all players within 8 yds. Coming into contact with another player afflicted with Dire Hopelessness also causes this explosion.
      • Empowered Hopebreaker - Anduin plunges Kingsmourne into the ground unleashing multiple waves of maw energy, each pulse inflicts 35 Shadow damage to all players and applies an application Hopebreaker inflicting an additional 2 Shadow damage every 2 sec to all players. This effect stacks.
      • Befouled Barrier - Anduin summons a Befouled Barrier that inflicts 25 Twilight damage to all players and creates a barrier that persists for 25 sec. 75% of healing received by players within the area is redirected to the barrier. Up to 800 healing received reduces the size of the barrier.
        Upon expiration, the barrier explodes inflicting 50 Twilight damage and tainting all players, absorbing up to 800 healing received based on the size of the Befouled Barrier.
      • Wicked Star - Anduin sends forth waves of dark energy that inflict 30 Twilight damage and 15 Twilight damage every 1 for 6 sec to players it passes over, and instantly restores 10% health and an additional 5% health every 1 sec for 6 sec to allies it passes over.
      • Dark Zeal - With each consecutive melee attack against the same target, Anduin's attack speed increases by 7%. This effect stacks.

    Lords of Dread
    The Dread Lords have worked for eons to bring Zovaal's plan to completion. Now, on the brink of their master's victory, they only need to complete one final task to ensure none are left to resist the new order.

    • Overview - Mal'Ganis and Kin'tessa assault players with a combination of decay and shadow magic. When Mal'Ganis reaches 100 energy, he signals both dreadlords to dissolve into their swarm forms and inflict high damage to all players with Swarm of Decay and Swarm of Shadows. When Kin'tessa reaches 100 energy, she signals both dreadlords to vanish and infiltrate the raid, deceiving their minds with Infiltration of Dread. Upon death, each of the dreadlords turns into a Rampaging Swarm until the other is destroyed as well.
    • Mal'Ganis -
      • Unto Darkness - Upon reaching 100 energy, Mal'Ganis causes the physical forms of both dreadlords to rupture into chaotic swarms for 20 sec.
        • Swarm of Decay - Mal'Ganis erupts into a swarm of insects for 20 sec, inflicting 15 Plague damage to all players every 1 sec.
          During this time, Mal'Ganis takes 100% increased damage from area of effect abilities.
        • Swarm of Darkness - Kin'tessa erupts into a swarm of darkness for 20 sec, inflicting 15 Shadow damage to all players every 1 sec.
          During this time, Kin'tessa takes 100% increased damage from area of effect abilities.
        • Decay Mastery - Each cast of Unto Darkness generates an application of Decay Mastery, increasing Plague damage done by 10% as well as the virulence of Cloud of Carrion.
      • Aura of Carrion - For 50 sec after casting Unto Darkness, Mal'Ganis Cloud of Carrion casts release additional insects. In addition, they increase in intensity 3 times as fast.
      • Cloud of Carrion - A cloud of insects surrounds the target, inflicting 6 Plague damage every 1 sec and growing in intensity over time.
        If the target comes within 5 yds of another player, the insects will jump to that player and reset their intensity.
        • Biting Wounds - Upon removal, Cloud of Carrion leaves behind stinging bites, increasing damage taken from Cloud of Carrion by 100% for 30 sec.
      • Cloud of Carrion - A cloud of insects surrounds the target, inflicting 6 Plague damage every 1 sec and growing in intensity over time.
        If the target comes within 5 yds of another player, the insects will jump to that player and reset their intensity, disorienting them for 1 sec.
        • Biting Wounds - Upon removal, Cloud of Carrion leaves behind stinging bites, increasing damage taken from Cloud of Carrion by 100% for 30 sec.
      • Manifest Shadows - Mal'Ganis creates an Inchoate Shadow, which assaults players and steals their vitality.
        • Inchoate Shadow - Animated shadows are coalesced together starting at 1 health.
          • Ravenous Hunger - The shadow consumes health from all players, inflicting 25 Shadow damage to them and healing the caster for 10% of their maximum health.
          • Incomplete Form - The incorporeal form of the shadow prevents it from being killed and reduces damage taken by 25%. This effect is removed when it reaches full health, turning it into a Grasping Shadow.
          • Incomplete Form - The incorporeal form of the shadow prevents it from being killed. This effect is removed when it reaches full health, turning it into a Grasping Shadow.
            • Fully Formed - Upon reaching full health, the shadow gains an additional 50% damage done.
          • Coalescing Darkness - Shadows are only vulnerable to crowd controlling effects for 0 sec after being created.
      • Leeching Claws - Mal'Ganis lashes out with his claws, inflicting 135 Physical damage to enemies in front of him and applying Opened Veins for 20 sec.
        If this strikes a target already afflicted with Opened Veins, Mal'Ganis is healed for 10% of his maximum health.
        • Opened Veins - Claws rip open the target's veins, reducing healing received by 25% for 20 sec.
      • Rampaging Swarm - Upon death, erupts into a Rampaging Swarm and inflicts 3 Shadow damage every 1 sec. This swarm increases in intensity every 1 sec.
    • Kin'tessa -
      • Infiltration of Dread - Upon reaching 100 energy, Kin'tessa causes both dreadlords to infiltrate the essences of players for 30 sec. If they are not found and their disguises are not defeated during this time, they erupt forth with Shatter Mind.
        • Paranoia - Whilst the dreadlords are infiltrating mortal essences, players are unable to trust each other and are hostile to allies. Standing near another player will reveal a hint about their essence.
          Players suffer 0 Shadow damage every 1 sec. Defeating the dreadlords' hosts will end their charade.
        • Moment of Clarity - Players can experience a moment of clarity, revealing to them the essences in which Mal'Ganis and Kin'tessa are hiding. The dreadlords will feed false information to their host in an attempt to obscure themselves.
        • Shatter Mind - Mal'Ganis and Kin'tessa rip forth from their deception, stunning all players for 3 sec. Additionally, this causes players to suffer 8 Shadow damage every 1 sec until they die.
        • Shadow Mastery - Each cast of Infiltration of Dread generates an application of Shadow Mastery, increasing Shadow damage done by 10% as well as the size of Slumber Cloud.
      • Fearful Trepidation - Kin'tessa warps the shadows around a player for 8 sec. Upon removal, this triggers Bursting Dread.
        • Bursting Dread - Shadows burst around the target, causing players within 10 yds to flee in fear for 12 sec.
          If this strikes a player with Cloud of Carrion, it instead causes the insects to erupt off of and flee away from that player.
      • Aura of Shadows - For 50 sec after casting Infiltration of Dread, Kin'tessa isolates players who are not within 8 yds of an another player, causing them to be horrified until rescued.
      • Slumber Cloud - Kin'tessa creates wandering clouds of mind fog for 5 min. Coming into contact with a cloud causes a player to be afflicted with Unsettling Dreams.
        • Unsettling Dreams - Disturbing thoughts cloud the mind, slipping players into a deep sleep for 8 sec.
      • Anguishing Strike - Kin'tessa strikes at the mind of targets in front of her, inflicting 120 Physical damage with an additional 11 Shadow damage every 1 sec for 18 sec. This effect stacks.
      • Rampaging Swarm - Upon death, erupts into a Rampaging Swarm and inflicts 3 Shadow damage every 1 sec. This swarm increases in intensity every 1 sec.

    Rygelon
    Drawn to observe the events taking place within the Sepulcher of the First Ones, Rygelon was soon dominated by Zovaal. Now this constellar turns its cosmic power against any who would oppose the Jailer.

    • Overview - Rygelon gains cosmic energy as the conflict ensues. At 100 cosmic energy, Rygelon begins to cast Massive Bang, killing all players outside of The Singularity, gained from defeated Unstable Matter's Unstable Matter Field.

      Rygelon rematerializes inside The Singularity, gaining Erosive Antumbra. After expending cosmic energy, Rygelon casts Shatter Sphere on a remaining Unstable Antimatter, returning all players to the Sepulcher.
    • Rygelon -
      • Dark Eclipse - Smothers afflicted players with dark magic, inflicting 10 Shadow damage every second for 15 sec.
        Explodes as an Umbral Eruption upon expiration.
      • Celestial Collapse - Summons 6 Collapsing Quasars, which seek out the constellar.
        • Plasma Radiation - Collapsing Quasars seek the constellar, becoming Plasma Radiation upon contact. This increases damage done by 30% and inflicts 20 Cosmic damage to all players every 3 sec. for 21 sec. This effect stacks.
        • Collapsing Quasar Field - Creates a field of unstable energy for 8 sec. Contacting the field applies Event Horizon, as well as triggering Dark Collapse if afflicted with Dark Eclipse, cleansing the effect.
          • Event Horizon - Temporarily enters a state of enhanced vision of the cosmos for 5 sec, allowing players to interact with additional components of Rygelon's cosmic perspective. Able to see Unstable Cores.
            Upon expiration, afflicted players explode for 60 Cosmic damage to additional players within 5 yards.
          • Dark Collapse - If the contacting player is afflicted with Dark Eclipse, the effect is consumed inflicting 20 Shadow damage to all players.
      • Celestial Collapse - Summons 6 Collapsing Quasars, which seek out the constellar.
        • Plasma Radiation - Collapsing Quasars seek the constellar, becoming Plasma Radiation upon contact. This increases damage done by 30% and inflicts 20 Cosmic damage to all players every 3 sec. for 21 sec. This effect stacks.
        • Collapsing Quasar Field - Creates a field of unstable energy for 8 sec. Contacting the field applies Event Horizon, as well as triggering Dark Collapse if afflicted with Dark Eclipse, cleansing the effect.
          • Event Horizon - Temporarily enters a state of enhanced vision of the cosmos for 5 sec, allowing players to interact with additional components of Rygelon's cosmic perspective. Able to see Unstable Cores.
            Upon expiration, afflicted players explode for 60 Cosmic damage to additional players within 5 yards.
          • Dark Collapse - If the contacting player is afflicted with Dark Eclipse, the effect is consumed inflicting 20 Shadow damage to all players.
      • Manifest Cosmos - Summons 1 |4Cosmic Core:Cosmic Cores;.
        • Cosmic Ejection - The core jettisons stellar material from its orbiting bodies, inflicting 30 Cosmic damage and an additional 2 Cosmic damage every half-second to all players within 10 yards of the nearest player, snaring them by 50% for 5 sec. This effect stacks.
      • Manifest Cosmos - Summons 1 |4Cosmic Core:Cosmic Cores;.
        • Cosmic Ejection - The core jettisons stellar material from its orbiting bodies, inflicting 30 Cosmic damage and an additional 2 Cosmic damage every half-second to all players within 10 yards of the nearest player, snaring them by 50% for 5 sec. This effect stacks.
          • Cosmic Irregularity - Cosmic Ejection impacts taint targets, inflicting 8 Cosmic damage every 3 sec for 51 sec. This effect stacks.
      • Stellar Shroud - Erupts with the raw material of unborn stars, inflicting 10 Cosmic damage to all players and additionally absorbing 50 healing.
      • Corrupted Strikes - Strikes with tainted weapons, inflicting 45 Physical damage and 12 Cosmic damage. This applies Corrupted Wound.
        • Corrupted Wound - Inflicts the damage taken from Corrupted Strikes over 9 sec. This effect stacks, adding to the previous value.
      • Celestial Terminator - Coalesces stellar material between foci, blasting targets in the path for 60 Cosmic damage.
      • Massive Bang - Compacts stellar forces into one point, exploding for 799 Cosmic damage to all players. This damage cannot be mitigated or avoided.
    • Unstable Matter - Volatile sphereoids form within pylons along the edge of the arena.
      When destroyed they create |5Unstable Matter Field for each player.
      • Unstable Matter Field - Creates fields of Unstable Matter for 30 sec. One occupant inside each field is immune to Massive Bang, gaining The Singularity instead.
    • Unstable Matter - Volatile sphereoids form within pylons along the edge of the arena.
      When destroyed they create |5Unstable Matter Field for each player.
      • Unstable Matter Field - Creates fields of Unstable Matter for 30 sec. One occupant inside each field is immune to Massive Bang, gaining The Singularity instead.
    • Unstable Matter - Volatile sphereoids form within pylons along the edge of the arena.
      When destroyed they create |5Unstable Matter Field for each player.
      • The Singularity - Rygelon protects the Unstable Matter orbs, shrouding them inside The Singularity.
      • Unstable Matter Field - Creates fields of Unstable Matter for 30 sec. One occupant inside each field is immune to Massive Bang, gaining The Singularity instead.
        • Cosmic Radiation - Upon consumption or expiration, each Unstable Matter Field implodes into Cosmic Radiation for 6 min. This field of unstable particles inflicts 5 Cosmic damage every half-second to enemies, pulling them in.
    • The Singularity - Enters a state of enhanced vision of the cosmos, allowing players to interact with additional components of Rygelon's cosmic perspective. Able to see Unstable Cores and attack Rygelon after Massive Bang.
      • Rygelon -
        • Erosive Antumbra - The constellar gains dark power for 27 sec, tainting players every 3 sec for 9 sec. This corruption increases all damage taken by 50% for 9 sec.
        • Corrupted Strikes - Strikes with tainted weapons, inflicting 45 Physical damage and 12 Cosmic damage. This applies Corrupted Wound.
          • Corrupted Wound - Inflicts the damage taken from Corrupted Strikes over 9 sec. This effect stacks, adding to the previous value.
      • Eternal Radiation - Players in The Singularity suffer 2 Cosmic damage every 2 sec. This effect stacks.
      • Shatter Sphere - Shatters an Unstable Antimatter spheroid, removing all players from The Singularity.
        • Unstable Antimatter - Volatile sphereoids form within pylons along the edge of the arena.
          When destroyed by Rygelon all players lose The Singularity and suffer 5 Shadow damage every 4 sec. This effect stacks.
          • Antimatter Core Meltdown - The Unstable Antimatter detonates any remaining Unstable Cores, exploding for 1,000 Cosmic damage to all players.
      • Shatter Sphere - Shatters an Unstable Antimatter spheroid, removing all players from The Singularity.
        • Unstable Antimatter - Volatile sphereoids form within pylons along the edge of the arena.
          When destroyed by Rygelon all players lose The Singularity and suffer 5 Shadow damage every 4 sec. This effect stacks.
          • Antimatter Core Meltdown - The Unstable Antimatter detonates any remaining Unstable Cores, exploding for 1,000 Cosmic damage to all players.
      • Unstable Core - Corrupted remnants of previous Cosmic Cores
        • Stellar Decay - The Unstable Core continuously erupts for 2 Shadow damage every 1 sec to players within 5 yards. Any damage inflicted is also reflected back to the core, damaging it.
          Upon death, the Unstable Core casts Gravitational Collapse.
          • Gravitational Collapse - Inflicts 300 Physical damage and an additional 30 Physical damage every half-second for 3 sec to any players within 8 yards, piercing immunities. If no players are struck by this effect, this applies to all players. This effect stacks.
      • Unstable Core - Corrupted remnants of previous Cosmic Cores
        • Stellar Decay - The Unstable Core continuously erupts for 2 Shadow damage every 1 sec to players within 5 yards. Any damage inflicted is also reflected back to the core, damaging it.
          Upon death, the Unstable Core casts Gravitational Collapse.
          • Gravitational Collapse - Inflicts 300 Physical damage and an additional 30 Physical damage every half-second for 3 sec to any players within 8 yards, piercing immunities. If no players are struck by this effect, this applies to all players. This effect stacks.

    The Jailer
    For millenia, Zovaal manipulated forces throughout the universe to place him in this position of power. At this final step, the heroes of Azeroth rally to fight a cosmic being who has never known defeat.

    • Overview - The champions of Azeroth assault the Jailer as he attempts to use the Machine of Origination to unmake existence.

      At the start of the battle the Jailer, using Unrelenting Domination, begins assert control over the Machine of Origination by dominating its Control Pylons.

      Once all of the Control Pylons have been brrought under the Jailer's control, he turns his attention to configuring the Machine of Origination to harness the energy of the world soul of Azeroth using Unholy Attunement. Every cast of Unholy Attunement raises 3 Control Pylons, in an attempt to make curcuit from the outer edge of the Machine of Origination to the middle. The champions can fight against this by using Shattering Blast to destroy the Control Pylons before the circuit is complete.

      When the Jailer has completed attuning the machine to the world soul of Azeroth, its life force begins being drained to power the Machine of Origination. In addition to the automatic drain from the Machine of Origination, the Jailer will also directly attack Azeroth with Desolation. Once Azeroth's life force reaches 10% the Jailer will execute Azeroth and unmake all of existance.
    • Stage One: Origin of Domination -
      • World Crusher - Zovaal pummels Azeroth, inflicting 80 Arcane damage and applying Arcane Vulnerability to all players.
        This attack expels the spellname366,401 around the platform.
        • Blood of Azeroth - Creates a pool of azerite for 3 min. Standing in the pool consumes it over 3 sec, triggering Surging Azerite every 1 sec.
          • Surging Azerite - Azerite flows into a player and arcs through other nearby players and Azeroth. Every player hit explodes, inflicting 6 Arcane damage to every player. If Azeroth is hit, it heals 1% of its maximum health.
      • Unrelenting Domination - Zovaal attempts to impose his will on the world around him, dominating all players and pylons within line of sight.

        • Tyranny - Dominated Pylons leave behind an Essence of Tyranny that launches at a target, inflicting 40 Shadow damage initially and 15 Shadow damage every 3 sec for 15 sec to the target and every player in the way.
      • Chains of Oppression - Zovaal summons chains, pulling the players and inflicting 15 Shadow damage every 2 sec for 8 sec.
      • Martyrdom - Zovaal fixates on his target,executing a combination of attacks.
        • Imprisonment - Zovaal chains his target, rooting them for 4 sec.
        • Persecution - Zovaal unleashes a powerful attack, inflicting 200 Physical damage.
        • Misery - Zovaal delivers a crushing attack, inflicting 400 Physical damage split among all players within 10 yards of impact. Players hit by this attack knocked back and take 200% increased damage from Physical attacks for 30 sec.
        • Suffering - Zovaal delivers a maw infused attack to all near by players, inflicting an initial 30 Shadow damage and then 15 Shadow damage every 3 sec for 21 sec.
      • Torment - Zovaal utters a wicked pronouncement causing 20 players to explode after 5 sec, inflicting 40 Shadow damage to all players within 6 yards of targets.
      • Rune of Damnation - Zovaal marks 3 players with a Rune of Damnation, inflicting 5 Shadow damage every 1 sec for 7 sec. Upon expiration the player explodes, knocking them up and inflicting 400 Shadow damage to all players.
    • Intermission: Machine of Origination -
      • Oblivion - Zovaal dominates the machine, triggering Aradne's Falling Strike in Pylons. While channeling Oblivion all damage taken is decreased by 100%.
        • Calibrations of Oblivion - Zovaal manipulates the Machine of Origination causing pylons to release cosmic energy, inflicting 100 Shadow damage to all players within a 20 yards.
        • Call of Oblivion - Zovaal summons 6 Harbingers of Oblivion.
          • Harbinger of Oblivion -
            • Cries of the Damned - Unleashes a cry of anguish, inflicting 3 Shadow damage. This damage is increased by 25% every time it is cast.
    • Stage Two: Unholy Attunement -
      • Unholy Attunement - Zovaal attunes the Machine of Origination, empowering 3 pylons to radiate cosmic energy. All players within 20 yards of the pylons are afflicted with Unholy Ground.
        • Unholy Ground - The pylon radiates corrupted energy, inflicting 40 Shadow damage every 1 sec.
      • Shattering Blast - Zovaal launches a blast of destructive energy at his target, inflicting 80 Shadow damage initially and 12 Shadow damage every 1 sec for 18 sec to all players within 10 yards. Any pylons hit are destroyed.
      • Rune of Compulsion - Zovaal marks 3 players with a Rune of Compulsion lasting 4 sec. Upon expiration the rune applies a shield absorbing 300 damage lasting 30 sec. While this shield holds, the player is hostile to allies and is compelled to jump off the edge of the platform.
      • Decimator - Zovaal hurls his flail at a player's location, inflicting 70 Shadow Damage to all players within a 0 yards and knocks all players from the point of impact.
      • Torment - Zovaal utters a wicked pronouncement causing 20 players to explode after 5 sec, inflicting 40 Shadow damage to all players within 6 yards of targets.
        • Tormenting Echo - Zovaal's words echo, inflicting 40 Shadow damage to all players within 6 yards of initial point of impact.
    • Stage Three: The Unmaking -
      • Desolation - Zovaal launches a volley of missiles at Azeroth, decreasing Azeroth's health by up to 20%. One of these missiles can be intercepted by each player, inflicting 60 Shadow damage.
      • Rune of Domination - Zovaal marks 3 players with a Rune of Domination lasting until cancelled. Upon expiration the rune explodes, triggering Imposing Will and inflicting 40 Shadow damage to all players within 8 yards.
        • Imposing Will - Zovaal imposes his will upon players within 8 yards of a targeted player for 24 sec. This effect absorbs 600 healing, divided evenly amongst targets.
          Upon expiration all targets are afflicted with Unrelenting Domination.
          • Domination - Zovaal attempts to impose his will on the world around him, dominating all players and pylons within line of sight.
      • Chains of Anguish - Zovaal envelops his target in constricting chains, initially inflicting 60 Physical damage every 2 sec and increasing by 10% every tick for 40 sec.
        Additionally Chains of Anguish binds the target to the 3 nearest allies, mirroring all Physical damage taken to them for 40 sec. This effect can be canceled by moving 30 yds away. Chain Breaker is triggered when this effect ends.
      • Torment - Zovaal utters a wicked pronouncement causing 20 players to explode after 5 sec, inflicting 40 Shadow damage to all players within 6 yards of targets.
      • Decimator - Zovaal hurls his flail at a player's location, inflicting 70 Shadow Damage to all players within a 0 yards and knocks all players from the point of impact.
      • Defile - Zovaal creates a zone of defilement, inflicting 13 Shadow damage every 1 sec to all players within the area. Every time a player takes damage from this effect the size of the area increases. This lasts 60 sec.

  2. #2
    Quote Originally Posted by Nick980 View Post
    For millenia, Zovaal manipulated forces throughout the universe to place him in this position of power. At this final step, the heroes of Azeroth rally to fight a cosmic being who has never known defeat.


    Surely Zovaal knew defeat when he was chained up in the maw by the rest of the pantheon of death and was replaced as arbiter
    yeah that confused me too...do they not know their own lore?

  3. #3
    Quote Originally Posted by Ticj View Post
    yeah that confused me too...do they not know their own lore?
    But hey this will get used as a reason that "AMG SL lore bad" when Metzen didn't know his own lore and spouted off CONSTANTLY about nonsense that if you actually played the game you knew was untrue.

  4. #4
    Quote Originally Posted by ohwell View Post
    But hey this will get used as a reason that "AMG SL lore bad" when Metzen didn't know his own lore and spouted off CONSTANTLY about nonsense that if you actually played the game you knew was untrue.
    Metzen did not create every quest. They had 5 to 6 people writing different storylines at the same time.

  5. #5
    Scarab Lord SinR's Avatar
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    IT WAS ALL A PART OF HIS PLANS!!! Getting the crap beaten out of him, etc, was all a part of the plan.

    -Blizzard
    We're all newbs, some are just more newbier than others.

    Just a burned out hardcore raider turned casual.
    I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
    #TeamFuckEverything

  6. #6
    I can imagine the line about the Jailer never knowing defeat might get changed before 9.2 actually drops. It don't think it would be the first time something was just sort of initially thrown into the unfinished dungeon journal on the PTR and then shaped up and had its wording adjusted by the time it was complete and released. Especially since I'm sure there's so many people primed and ready to bitch about every tiny little crumb of shit they can sniff out, so I'm sure they'll be more than happy to keep Blizzard aware of the wording.

    I of course don't know how they go about working on the dungeon journal, but it wouldn't surprise me if little things like that were a bit lower on the totem pole of priorities.

  7. #7
    Warchief Alayea's Avatar
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    Originally Posted by MMO-Champion
    Defeat the boy king to save the cosmos, or risk everything in order to restore his soul.


    That sounds about as ridiculous as having to choose between saving the world versus keeping card games.
    Alayea - Enhance/Resto (Main) Lithala - BM Gekkani - Disc/Shadow
    Mathrie - Fury/Prot Mayae - Resto/Bal Elita - Frost/Blood
    Chrystie - Frost Draika - Combat Ioreth - Ret/Prot
    Vexbolt - Destro/Demo Yin - WW/MW Yolis - Vengeance

  8. #8
    Quote Originally Posted by ohwell View Post
    But hey this will get used as a reason that "AMG SL lore bad" when Metzen didn't know his own lore and spouted off CONSTANTLY about nonsense that if you actually played the game you knew was untrue.
    What are you even trying to say man lol

  9. #9
    Bloodsail Admiral Cloudmaker's Avatar
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    Quote Originally Posted by Alayea View Post
    Originally Posted by MMO-Champion
    Defeat the boy king to save the cosmos, or risk everything in order to restore his soul.


    That sounds about as ridiculous as having to choose between saving the world versus keeping card games.
    We will have a choice? What ???
    #SaveAlgalon
    #SaveConstellars

    I was the first to find the First Ones.

  10. #10
    Quote Originally Posted by SinR View Post
    IT WAS ALL A PART OF HIS PLANS!!! Getting the crap beaten out of him, etc, was all a part of the plan.

    -Blizzard
    Guess being trapped in the Maw was his plan as well? It's a bit silly, honestly.
    MAGA - Make Alliance Great Again

  11. #11
    Quote Originally Posted by SinR View Post
    IT WAS ALL A PART OF HIS PLANS!!! Getting the crap beaten out of him, etc, was all a part of the plan.

    -Blizzard
    No matter how often and in what circumstances he`s defeated, it was all part of the plan.
    Even then if someone actually manages to best him, noone ever stays dead.
    He`s probably just sent off to some other plane of existence to start wreaking havoc again somewhere else.
    Why bother writing a satisfying conclusion to anything if you can just rehash and reuse.

  12. #12
    Zovaal launches a volley of missiles at Azeroth, decreasing Azeroth's health by up to 20%. One of these missiles can be intercepted by each player, inflicting 60 Shadow damage.
    Lol literally sounds like it's written by a 4 year old

  13. #13
    Quote Originally Posted by ohwell View Post
    But hey this will get used as a reason that "AMG SL lore bad" when Metzen didn't know his own lore and spouted off CONSTANTLY about nonsense that if you actually played the game you knew was untrue.
    Metzen wrote Chronicles and that was the last time WoW lore was anything resembling 'good'.

  14. #14
    Quote Originally Posted by Cloudmaker View Post
    We will have a choice? What ???
    Of course not. As the video said: "A world without the boy king would not be worth living in!".

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