Originally Posted by
Orby
Despite the fact Blizzard has made multiple attempts to try and restructure how levelling works, the way they went about it in regards to Chromie, while not a bad way of doing things is a horrible attempt to try and bring in new players, especially with regardless to the lore.
Now with that said the new level 1- 10 starting area introduced with Shadowlands was a good start I enjoyed it. But once you come out of that starting area, you are thrown into this jumbled mess of a narrative, there's no point A to point B, the story being told doesn't flow that well at all.
And I know you have Chromie and it does kind of help but regardless of Chromie, you never finish the story you wanted to start, you are pretty forced out and into the current game, and I understand that Blizzard maybe want to not want to leave you out of the new content and get you there as fast as possible, but personally I feel if the levelling experience and storytelling is good, then it shouldn't matter how long it takes to get there. You want to get people to the now. But how cool would it be to have a storyline or path that flows through all the expansions smoothly so a player can see all the story and play through it in a way that doesn't leave your brain coming out the other end looking like a jumbled rubric cube.
WoW today, more so in the later expansions seems to give us a structure with the main story quest tracker in the quests tab, but a lot of the stories are locked behind reputation grinds, I would much prefer that Blizzard not do that, let everyone who wants to experience the story do just that. Not saying get rid of the grind, for those that want to do that they can still do that too, just make sure you separate it from the story, they can have time after they have experienced the story to go back to that when they have caught up.
It would be good to separate this new levelling with route
You have :-
Story Path - A questing experience that takes you through the game to experience the story, you wont miss anything you will hit every beat and it will flow well enough to get you to the current expansion while knowing what happened before and how we got there.
The Side Quests - The stuff that isnt needed in part of the story but can be returned to to finish later. Or if you want to finish them as you quest you can if like but will take you a lot longer to get through the content if you decide to do both, but at the same time maybe you enjoy it so much you want to take longer. The option is there.
The Grind - When every thing is done you can go back and grind your reps, get the rewards and stuff you want from them.
Now that WoW is 17 years old, I understand that Blizzard would need a lot of time and recourses to probably do this. You will need to restructure the questing from top to bottom. Its just sad that you need to look for the story on WoWpedia these days, because the story in game is so hard to follow.
Better yet I would love to know if there are any new players who started playing WoW post Legion, who wants to like WoW's lore, and give us your opinion on the levelling structure regards to following the story how did you feel, did you like it? Am I talking out of my butt? Maybe the levelling structure is fine. Would love to know your opinion too.