IMO, the first thing you need to look at when/if adding an Ogre race is what the expansion content is as that may change what Ogres we have. If we have a Light/Void expansion with Yrel & her Lightbound coming to Azeroth, then it would make sense to bring over the Gorian Ogres we saw in WoD with all of their magical expertise (perhaps with Arakkoa for the Alliance as well). If we instead are looking at something like an Azeroth revamp, then we likely would have a better connection to the Ogres already on Azeroth, the Boulderfist or the Gordok Ogres from Dire Maul. I personally prefer the idea of both, where the Gorian Ogres come to Azeroth & unite the disparate Ogre tribes under one banner.
Classes: Warrior, DK, Hunter, Shaman, Mage, Priest, Warlock, Monk. While Rogue could be fun thanks to Dagg, I just don't see it.
Home City: Provided we can't go back to AU Draenor (which would be weird with the story), probably the best fit for them would be Dire Maul. Keep the dungeon entrances elsewhere & instead rebuild it into a full-fledged Ogre city with Highmaul-style architecture to suit their needs.
Racials: Not sure of many ideas here. You could do a "Single Minded" or "Of Two Minds" for single/double headed Ogres, but that might be weird to have a racial set off of your design. You could try some sort of peaceful aggro drop racial taught by Lunk. Or just maybe some sort of strength thing, maybe the Ogre just grabs a random rock and crushes it down for AoE damage/stun.
I agree with this, but 2-headed ogres are only mages while the 1-headed are the warriors. I think the racial should depend on your class. So ogre priests, warlocks, and mages get 2 heads and that bonus, while ogre warriors, DKs, hunters etc get a damage buff. (idk, maybe they get a buff called "broad chested" which gives the same head bonus, but to the chest.
I want Mok'nathal
he/him/his • please go check out Nazdorei (Playable Naga Concept) and Kul Tiran Female Edit.
I would love a Ogre race. Allied or core.
For racials I was thinking of something lore-friendly and more in line with other races
Gluttonous (Passive) - May consume 2 pieces of food at once. Allowing healthy recovery to be doubled and allowing up to 2 bonus stat effects
Bone Clean (Passive) - Increased chance to find additional cooking ingredients
Ogre Fury (Active) - Increases all damage by 25% but chance to miss with attacks and spells increased by 10%
Brute (Passive) - Primary Stat, Armor and Health all increased by 1%
Not Housebroken (Passive) - Able to set your Hearthstone to any point in an area that grants rested experience
Last edited by Khaza-R; 2021-12-06 at 12:35 AM.
The fast and cheap way to do Ogres would be to reuse either the Pandaren male or Kul'tiran male skeletons and make some slight tweaks to their animations, much like the deal with Vulpera and goblin skeletons.
Despite of what Blizz may have said, Allied Races as a feature is most likely dead.
The reason why Blizzard has added this feature to the game in the first place is so that they could add "new" races more easily. They would basically save them the massive effort of having to create a new starter zone for each new race they add. But now with the new default starting zone, this isn't necessary anymore. Furthermore, it wasn't really a well received feature (not the races, but the way you would unlock them) or one that made a lot of sense in the long run. A lot of players would essentially be "forced" to do endgame content on a different race/class for weeks just so they could unlock the race they wanted to play in the first place.
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If I am not mistaken ogres and the playable moonkins are the same skeleton/model already.
Most races where badly received too. Nightborne are completely different from the npc ones players wanted, Void elfes where hated because no one understood the reasoning why they exist besides giving the blood elf model to the alliance. Lightforged and nightborne especially lacked any options to customize.
Implementation was also a big yikes. To this day i forget that they are officially a feature of bfa even though the most where added during this addon.
Personally I'd go with a built up Brackenwall Village renamed to Stonemaul using the highmaul style. It's a place the Horde player base would have met Orges aligned with the Horde already so would be nice to see it develop. Hell you could even have it that they used rubble from theramore to build it. You could make it a lore point that the destruction of Theramore allowed the Horde to become the domainate power in Dustwallow Marsh.
Last edited by Wonderment2; 2021-12-06 at 01:30 AM.
they still see allied race as a success, because they said they were able to add more races than before.
the thing is, allied race will be the feature, they just can lift the reputation requirements, no way blizzard will go back and use the old system of new races when it takes more times and use more resources, hell, more easier to just not add more races at all, and just add customizations and call a day.
yes, but to be playable they need a one anyway with an updated model, so, kul'tiran is the perfect fit, as Rexxar uses then.If I am not mistaken ogres and the playable moonkins are the same skeleton/model already.
put a belly and a horn in bfa rexxar and you have an playable ogre;
Ogres shouldn't even have to be an allied race. At least the Stonemaul ogre clan became defacto ally of the Horde all the way back in the Warcraft III campaign when Rexxar temporarily became the chieftain.
We've even collaborated with ogres in multiple faction hubs on Kalimdor, such as with the Stonemaul Clan at Brackenwall in Dustwallow Marsh, as well as the quest hub in Feralas close to Dire Maul.
Far as I can tell, the Stonemaul clan should still be very much allied with the Horde. The only difference between an allied race and a regular race used to be the racial starting zones and a difference in starting level anyway.
In other words, with the introduction of the new leveling experience in 9.0, you may as well introduce the ogres as a regular race available to the Horde that simply starts on Exile's Path.
Bash 'em: Slam downwards on an enemy target, burying them in the ground and stunning them for 1 second and rooting them for a further 4 seconds.
Something like that.
At any rate, other than quibbles about what constitutes a new race vs an allied race, it definitely makes sense for Ogres to be playable. Ogre females exist in lore, they've just never been seen in game (despite WoD being a perfect time to introduce them) so all blizzard would have to do is implement them.
As for the alliance equivalent, they can give them Vrykul from stormheim. They're closely related to humans and (if Blizzard ever cared to keep up with their lore) they'd have a reason to distrust the horde after Sylvanas' actions in stormheim. Sizewise, they'd be roughly equivalent to Tauren.
Vrykul Racial: War Cry: Horrify all enemies in an 8 yard radius for 2 seconds (or if that doesn't tickle your fancy) reduce, and increase, the movement speed of enemies and allies, respectively, in an 8 yard radius by 50% for 8 seconds.
Last edited by Kaleredar; 2021-12-06 at 03:39 AM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Possibly, would make sense with the lore for the Horde to essentially take over Dustwallow at this point. But Brackenwall itself is pretty far into the swamp & doesn't appear to have a ton of room for growth. It feels like a better place to have a secondary village, a Goldshire or a Brill-like town. Perhaps they rebuild Stonemaul over the ruins & make it better than it was. Or...they could try to build a new city where Theramore used to be (Thera Maul?) & take advantage of the nearby ocean for commerce & the like. Either way, I do like in concept the idea of them taking over Dustwallow.