Originally Posted by
WowIsDead64
Because for Blizzard casual =/= easy. Overall players need gear to make game easier for them via overgear. But it almost always requires doing separate harder content, than desired one. Content isn't self-sufficient. For example players can't play Torghast only, because Torghast doesn't have any reward structure. Players still need to play, let's say, M+ in order to be "competitive" in Torghast. Also. Almost always Blizzard confuse casual-friendly with solo-friendly. They think, that if content isn't hard and isn't competitive - then it should be about exceeding grind. Anima grind for example. And grind isn't casual-friendly too.
Yeah, I just wanted to say, that it's not Wow, that is dying - it's MMO genre.
Overall I need game, that is more like Diablo. Game, that doesn't have relying on other players, has "passive" competition only (i.e. leaderboard, but no toxic things, like mob stealing) and things like account-wide stash, that allow account-wide progression.
Problem with solo-RPGs - they don't have "infinite" support, as MMOs have. It would be really nice to have solo-RPG with optional multiplayer. I.e. it would still be able to have optional dungeons, raids, arenas and RBGs, but core content would be solo. I would even pay sub fee for such game, if it would exist. That's, where Blizzard are completely wrong. Back in old times they had "We don't need Wow 2.0, because we can always improve Wow" principle. Yeah, Wow had always been MMO and it had always been it's problem. But back in old days it was more solo-friendly. For example whole leveling was nothing more, than just solo-RPG experience. It's several recent xpacks, that shifted towards making "true MMO", where players are "encouraged" (read "forced") to have so called "social interaction" (that actually have negative downsides). But Blizzard are stupid. Players are ready to pay f**king sub fee for solo-RPG. And they miss so great opportunity. And we don't even ask too much. Just may be to remove CRZ, allow flying at release and decrease difficulty of content to make it 100% suitable for playing solo (i.e. no mandatory grouping to kill elites for example), decrease playing session stretching (that Oribos trips), time-gating and grind. Make 1-2 servers with this rules and see, what will happen.