The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
this is the only way forward really. adding more levels will just result in the same thing that made them do the level squish in the first place. My only concern is that Blizz don't change the abilities learned between 50-60 currently and just keep them the same; that would suck. but if they have new spells/passives, new talents in at 60 then it will be much better. maybe they can take all the current talents, see which ones never get chosen and bake them in as spells/passives everyone gets then come up with some new talents - draw from past legendaries, tier sets, conduits, covenant abilities
What 10.0 are you talking about? I have yet to see even a hint of an expansion and since the announcement usually precedes release by a year, we are probably looking at 2023 before an expansion. At the rate that Blizzard is losing talent and dealing with distractions, I would say the chances of 10.0 being anything but a mess is about the same as me paying 1 dollar a gallon for gas again.
As other said, it's not an issue to bring back the 60-70 bracket - scaling will just happen. The "issue" is to have these 10 levels filled with something meaningful which was happening back in time with talent trees that got expanded for example. Right now we have a nice flow in leveling being actually fast and not a chore and you unlock stuff pretty regularly.
I think we have reached a nice balance and i don't feel the need to change it. Adding more levels is fine now, but if they do it like before, they're gonna end squishing the game regularly and at this point better to have everything like we have now forever.
- - - Updated - - -
Nah, we're likely getting some kind of announcement at the beginning of 2022 and it's gonna come by the end of the year. They didn't cut a patch from SL just to make it last more than a year. This said, i wouldn't really mind them taking more time to actually make a good 10.0 instead of focusing on bi-yearly releases - SL got pushed out cause they were already late (and was also delayed), and we all have seen how it needed much more work on it.
From Legion onwards, they filled up expansios with "new stuff" that shipped with a lot of issues/oversight and tooke them one or two patches to make it really work. People is just tired of this, Legion was "excused" because a) it was actually a new thing and b) there was WoD before so it was pretty easy to do better than that.
Non ti fidar di me se il cuor ti manca.
For new players no expansion is a good place to start really, the more modern the worse it gets. Too much old lore, too complicated to really understand. Blizz should change "leveling from 1" to start with the intro island (1-10) and then go right to the newest expansion (and autolevel with gear to 50). Give the standard rotational abilities at 50 and add the more situational abilites every new level (with explanations). At 60 you then have everything. With how easy WoW leveling content is today that would be easily doable. Even normal dungeons would be ok. Leave oldschool leveling 1-50 in older content as an option.
SL should be the new 50-60 experience. BfA should be in Chromie TIme only.
I don't like the never ending growth. And honestly after 1 week you are used to ne squished numbers
Is there any point to leveling anymore? Do we get new skills or talents? If not, I say scrap it. What's it matter anyways unless it somehow changes our gameplay or how we interact with the world. Lately, it just seems to act as a gatekeeper to content or story the developers aren't ready for you to do yet.
Pretty sure we might have 5 levels only.
I do hope for the old format of leveling. Specifically WotLK style. Also, I hope that they enable character transfers between classic and retail.
Classic and BC, even WotLK... leveling is far superior to retail.
So leveling there, then experiencing current end game, would be awesome.
That's just mathematically impossible. The whole point of leveling is to soften the reduction of power that need to happen.
You start an expansion with 10% crit and end with 50+%. There has to be a way to returning to 10% or you'll obviously hit a wall where all stats are capped.
Leveling is an outdated concept. Leveling is so completely twisted in WoW these days that you actually become more gimped as you level up (in the past few xpacs) until you get to max level and get some pieces of gear.
Should just do away with it altogether and let people jump into the endgame loop.
So what about the next expansion? Stuck farming 3 expansions worth of raids?
And then 4?
And then you'd probably only do raids that gave BiS loot, so you'd be stuck doing the same 4-5 raids literally for the rest of the game. I mean, why do the new raid if it doesn't give better loot? Why do the new expansion content if it doesn't give any worthwhile progression?
It's an RPG after all, it's about making your character stronger.. There's no point if you don't do that.
And unless the new content is worth doing, no one will do it, which means they won't make new content, because why make new content if there's no return on investment?
Or, do you mean you'd only have to do 2 expansions worth of raids? Then you're picking the last option, with stats inflating infinitely, and again, being completely pointless because you'll easily reach any sort of cap you want, and again, no point to doing new content because you're already gearcapped, so why bother.
Either way, no new content will be developed after a while, which means dead game