1. #1

    Best options for remaining Round 1 and Round 2 allied Races + extras

    Topic, I would like you to discuss the best options for Round 2 allied races for each core race + extras.

    • They'd never be able to give every race:
    • Some races are far better off as customisations
    • Some races are full race worthy.


    Round 2 of the allied races is basically another race worthy variation of each of the core races. Bear in mind, worgen, Panderan and Forsaken are the only racesyet to receive allied races based on them.


    My Choices:
    After reading tons of allied race topics, here is my selection?


    Round 1 Finishing
    Forsaken: Lightforged Undead - Calia [already set up, just need to be complete], they are uprgith fully fleshed versions, similar to what Zanadalari were to darkspears.
    Worgen: Beastman Night elf based race: Nelves whove been in the Emerald dream return, however they have animal features like antlerse, feathered arms or faun legs (which you can select) and their beast man form has several different ones, including wolf man (worgen model), bird man (high arrakoa model), bear man (guardian druid mage tower or Narolakk), Panther man (Saberon like model)

    Pandaren - Mogu as an allied race - after seeing 8.3 in the Vale it's easy to see Mogu joining the playable rosta.

    Round 2

    • Draenei - Man'ari Eredar (even have a wings option)
    • Orcs - Mok'nathal (half ogre/orcs) - can't give full size ogres but you get a smaller size version that look very close to ogre and some that look more orc like (basically its two races in one)
    • Humans: Azotha (smaller sized Vrykul)
    • Forsaken: Kvaldiri (undead Azotha)
    • Worgen: Drakonid (human dragonkin shapeshifter)
    • Blood Elves: San'layn
    • Night elves: Naga Sea Elf (Naga form, Sea elf form)
    • Trolls: Amani (also Drakkari colours the bulkier size troll - racial enlragers you into a Berserker troll)
    • Dwarves: Earthern
    • Tauren: Taunka
    • Gnomes: Leper Gnome
    • Goblins : Gilgobline
    • Pandaren: Ankoan (alliance) and Sethrakk (horde)

  2. #2
    Round 1

    Alliance:
    Kyrian (Basically an Alt Human)
    Sylvar (Missing Worgen counterpart)

    Horde:
    Venthyr (Self-explanatory)
    Maldraxxi (Missing Forsaken counterpart)

    Lore: Your character tragically dies and your soul goes onto the Shadowlands. Pelagos the Arbiter greets you in Oribos and lets you choose a Shadowlands body, and gives you the special job of continuing to protect Azeroth. No covenant faction involvement at all.

    Round 2:


    Dwarf - Frostborn Dwarf (customization option) and Ulduar Iron Dwarf customization for Dark Irons.
    Night Elf - Children of the Forest (antler customization options)
    Gnome - Ulduar Mechagnome (customization option for Mechagnomes)
    Draenei - Krokul from Argus (customization option)

    Orc - Half-Ogre / Mok'thanal (for example, Rexxar's new model)
    Tauren - Taunka (major customization option, needs a whole new head)
    Troll - Undead Ice Trolls (customization option, beefier frame with scary zombie features)
    Goblin - Kelfin (customization option, could feature Murloc ideas)
    Blood Elf - San'layn (based on Venthyr Kael, dead skin and red eyes, aka dark rangers)

    Alliance Pandaren - Furbolg
    Horde Pandaren - Tuskarr

    Both of these could be relatively closely based on the existing Pandaren frame. Many of these are unintentionally centered around Northrend, so these options could all be features of a revamped Northrend expansion.

    Between the covenant allied races, and the second round of added customization options, the neglected races get caught up and all the other playable races gets something new. I don't think any off these, and their faction alignments, would be a stretch in the lore. And seem pretty feasible if they decided to implement all this.

  3. #3
    Quote Originally Posted by choom View Post
    Round 1

    Alliance:
    Kyrian (Basically an Alt Human)
    Sylvar (Missing Worgen counterpart)

    Horde:
    Venthyr (Self-explanatory)
    Maldraxxi (Missing Forsaken counterpart)

    Lore: Your character tragically dies and your soul goes onto the Shadowlands. Pelagos the Arbiter greets you in Oribos and lets you choose a Shadowlands body, and gives you the special job of continuing to protect Azeroth. No covenant faction involvement at all.
    I like this also.

    Quote Originally Posted by choom View Post
    Round 2:


    Dwarf - Frostborn Dwarf (customization option) and Ulduar Iron Dwarf customization for Dark Irons.
    Night Elf - Children of the Forest (antler customization options)
    Gnome - Ulduar Mechagnome (customization option for Mechagnomes)
    Draenei - Krokul from Argus (customization option)

    Orc - Half-Ogre / Mok'thanal (for example, Rexxar's new model)
    Tauren - Taunka (major customization option, needs a whole new head)
    Troll - Undead Ice Trolls (customization option, beefier frame with scary zombie features)
    Goblin - Kelfin (customization option, could feature Murloc ideas)
    Blood Elf - San'layn (based on Venthyr Kael, dead skin and red eyes, aka dark rangers)

    Alliance Pandaren - Furbolg
    Horde Pandaren - Tuskarr

    Both of these could be relatively closely based on the existing Pandaren frame. Many of these are unintentionally centered around Northrend, so these options could all be features of a revamped Northrend expansion.

    Between the covenant allied races, and the second round of added customization options, the neglected races get caught up and all the other playable races gets something new. I don't think any off these, and their faction alignments, would be a stretch in the lore. And seem pretty feasible if they decided to implement all this.
    This would work quite well too. Hehe. I hope when they do this, they make an effort to make them look distinct too.

  4. #4
    I'd still like to see the Warcraft 2 alliance and horde in game. Only missing Ogres and High Elves. Ogres could probably use the Kultiran skeletons. And High Elves just need they're own button, separate from void elves, for their fans' sake.

    Choom mentioned the LK races that the Horde and Alliance recruited: Taunka and Frostborn. Would be cool to have the ones from Mists as well: Hozen and Jinyu.

    Wouldn't mind some of the friendly races from Vanilla: Furbolg, Centaur.

  5. #5
    Pandaren Monk cocomen2's Avatar
    5+ Year Old Account
    Join Date
    Feb 2018
    Location
    Sweet Home Alabama
    Posts
    1,910
    Show,don't tell; at this point i am okay with any not-bipedal race be it Mannoroth,Naga or Centaur or even some insect breed.
    Please, there a perfect example of hypocritical thinking:
    Quote Originally Posted by Teriz View Post
    If Tinkers had anything to do with Hunters, but they don’t. Unlike Bards which are linked to Rogues.

  6. #6
    Quote Originally Posted by Linkedblade View Post
    I'd still like to see the Warcraft 2 alliance and horde in game. Only missing Ogres and High Elves. Ogres could probably use the Kultiran skeletons. And High Elves just need they're own button, separate from void elves, for their fans' sake.

    Choom mentioned the LK races that the Horde and Alliance recruited: Taunka and Frostborn. Would be cool to have the ones from Mists as well: Hozen and Jinyu.

    Wouldn't mind some of the friendly races from Vanilla: Furbolg, Centaur.
    You already do , minus Ogres, and if they give a Mok'nathal group that you can make essentially smaller size ogres all the way to green spectrum orc like ogres, then it's peachy.

    Saw a suggestion here:
    https://eu.forums.blizzard.com/en/wo...d-races/331824

    It suggests two body types , a roundish one using the kul'tiran model and a ripped version, and if you ahve pale skin tones to green /yellow brown variations, you can essentially make an ogre.

    Void elves are basically the high elves, they just need to find away to to have the high elf tab somewhere in there and promote the side of the void elves that are high elves heavy with teh humans, some suggestions in the void elf and high elf threads have people saying pure racial void elves should get on quite well with the night elves, while high elf type void elves, shoudl be built up with the alliance humans so you can rally have the traditional alliance back. I would then agree with actually making

    Alliance: Humans, Void (high) elves, dwarves, gnomes
    horde: Orcs, Troll, Tauren and Ogre Mok'nathal

    All other races are neutral and can mix in between the two, although some races lean heavily to one faction over the other. It doesn't stop either horde or alliance races from having interactions with any other groups. Indeed like this it's quite easy for racial void elves (not the high elf looking ones) to be quite close to night elves, even though they are full alliance, whereas the high elves who've joined their faction are much closer to humans , etc.

  7. #7
    The Insane Syegfryed's Avatar
    7+ Year Old Account
    Join Date
    Oct 2014
    Location
    Darkshore, Killing Living and Dead elves
    Posts
    19,582
    Demons, vampire elves, leper gnomes and half-breeds are shit options, don't keep trying to force then into the game.

    moknathal is the worst option, theya re just another clan of orcs, the half breeds are just big yellow ones, totally wasted.

  8. #8
    Stood in the Fire BB8's Avatar
    5+ Year Old Account
    Join Date
    Jul 2018
    Location
    In a galaxy far far away
    Posts
    494
    Round 1) Races that explore Azeroth from the Shadowlands
    Horde: Venthyr - Capital: Undercity (Rebuilding the city with a more gothic look)
    Alliance: Sylvar - Capital Darnassus (Helping the night elves regrow the tree)

    Round 2) Races that escaped Draenor
    Horde: Saberon - Capital Thunderbluff (helping the tauren to retake Southern barrens)
    Alliance: Botani - Capital Darnassus (helping the night elves defend Ashenvale)


    Would like some less story line focus on Orgrrimar and Stormwind.
    Also others hub to hang around on a daily base

  9. #9
    Quote Originally Posted by Syegfryed View Post
    Demons, vampire elves, leper gnomes and half-breeds are shit options, don't keep trying to force then into the game.

    moknathal is the worst option, theya re just another clan of orcs, the half breeds are just big yellow ones, totally wasted.
    Use your imagination, be creative.

    Why shoudl Mo'nathal only be yellow orcs? why can't some look pretty much like ogres You could have both

    and

    on the same race, with just a body type slider being the difference. Sure it's two races in one, but stretch above the normal concept and give more things to a race to make them fuller and more interesting, you are litterlly getting ogres and Mok'nathal together - especially since you can't give normal sized ogres, a half breed version with optionst hat essentailly make them look like smaller ogres works. Go from pink pale skin, to yellows and greenish tints. Ogre horns as an option too.

    Be creative.

    EVery single race can have additional options and features to make them more interesting. The vampire elves you just dismissed, do you think they have to be limited to the current incarnation of San'layn? they could have vampire facial transformations with proper jaw fangs and claws. The post I linked this from suggested that certain power up abilities trigger the transformation automatically, though you can do it at will cosmetically. This is new, never been done before.

  10. #10
    The Insane Syegfryed's Avatar
    7+ Year Old Account
    Join Date
    Oct 2014
    Location
    Darkshore, Killing Living and Dead elves
    Posts
    19,582
    Quote Originally Posted by Beloren View Post
    Use your imagination, be creative.

    Why shoudl Mo'nathal only be yellow orcs? why can't some look pretty much like ogres You could have both
    If they would "look pretty much like ogres", then why not have ogres instead

    there is no creativity in do something half-asset just for the hell of it

    imagine wanting a meal and picking the one that just look like you want, and not picking the one you want, when they are the same price, nonsense

  11. #11
    I like this




    - - - Updated - - -

    Quote Originally Posted by Syegfryed View Post
    If they would "look pretty much like ogres", then why not have ogres instead

    there is no creativity in do something half-asset just for the hell of it

    imagine wanting a meal and picking the one that just look like you want, and not picking the one you want, when they are the same price, nonsense
    Because Ogres in game are too big. Just like Vrykul - you can't have them playable, nor do you want to shrink them officially as ogres because that would diminish how huge they are supposed to be.

    So you use a half ogre race to give the appearance of ogres in a smaller package., some of those half ogres can look pretty much like ogres but smaller versions and some can look more like orcs, similar to Rexxar. At least that's how I'd do it.

  12. #12
    The Insane Syegfryed's Avatar
    7+ Year Old Account
    Join Date
    Oct 2014
    Location
    Darkshore, Killing Living and Dead elves
    Posts
    19,582
    Quote Originally Posted by Beloren View Post
    Because Ogres in game are too big. Just like Vrykul - you can't have them playable, nor do you want to shrink them officially as ogres because that would diminish how huge they are supposed to be.
    that is not true and not an issue, ogres average size canonically is 8ft, 2 lower than zandalari and taurens who are 10ft. So, you can have then playable just fine

    So you use a half ogre race to give the appearance of ogres in a smaller package., some of those half ogres can look pretty much like ogres but smaller versions and some can look more like orcs, similar to Rexxar. At least that's how I'd do it.
    don't know if you noticed, half-ogres is the same size as other ogres, Rexxar is huge as a npc ogre.

    So again, nonsense, they are not too big to be playable, and making haf-breeds would be a half-asset excuse, they would not have horns and the option to pick one or two eyes, or even one or two heads, so no, terrible option.

  13. #13
    Quote Originally Posted by Syegfryed View Post
    that is not true and not an issue, ogres average size canonically is 8ft, 2 lower than zandalari and taurens who are 10ft. So, you can have then playable just fine
    If that was from the warcraft RPG then it's no longer canon.

    In game ogres are larger than Tauren and Zandalari, as are Vrykul, I don't know if new official material states otherwise. This is the issue with them.

    But if blizzard wanted them to be playable they'd make them playable, I think doing so via Mok'nathal is viable.

    The name of the race could be Mok'ntahal Ogre or Ogre Mok'nathal. With that title it's more or less playable ogres but in a way that fits.

  14. #14
    The Insane Syegfryed's Avatar
    7+ Year Old Account
    Join Date
    Oct 2014
    Location
    Darkshore, Killing Living and Dead elves
    Posts
    19,582
    Quote Originally Posted by Beloren View Post
    If that was from the warcraft RPG then it's no longer canon.
    its not from the rpg, is from the traveler books, canon.
    In game ogres are larger than Tauren and Zandalari, as are Vrykul, I don't know if new official material states otherwise. This is the issue with them
    ingame models or ingame things means jackshit to actual lore and gameplay, just like in one city canonically can live hundreds of people but ingame you only see twelve.

    bosses, enemies, villains, usually have bigger size, is literally not anissue
    But if blizzard wanted them to be playable they'd make them playable, I think doing so via Mok'nathal is viable.

    The name of the race could be Mok'ntahal Ogre or Ogre Mok'nathal. With that title it's more or less playable ogres but in a way that fits.
    mok'nathal is not a race, is a clan of orcs, that happens to have a few half-breeds in their ranks, its a dying clan in the ends of outland, they are the worst pick and would just fuck up the ogres fantasy being just wannabes.
    Last edited by Syegfryed; 2021-12-18 at 12:15 PM.

  15. #15
    Pandaren Monk AngerFork's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    Right behind you!
    Posts
    1,760
    Here's a quick bit of thought on this during my lunch break.

    Round 1 Finishing

    Saberon - As we saw in the Mag'har race quests, Saberon & other creatures of AU Draenor also escaped the Light's destruction.
    Lightforged Undead - Similar in design to Calia or Derek Proudmoore, these are Forsaken who still mostly have their original appearance & were never part of the Scourge.
    Mogu - After helping the Mogu fight off the Ny'alothan invasions in the Vale, they choose to join us to better protect Azeroth.

    Round 2

    Human - Kyrian - While the main aspirants stay in the Shadowlands, certain aspirants have been sent to Azeroth as a part of their training.
    Dwarf - Iron Dwarves - These loyal servants of the Titans renew their commitment to follow the Titan's purpose, & join us in the protection of Azeroth.
    Gnome - Fully Mechanical Gnomes - Mimiron sends them to the Alliance to help protect Azeroth against all further threats.
    Night Elf - Dreamers - These are a new race of Night Elves who have been warped due to extended time in the Emerald Nightmare.
    Draenei - Krokul Broken - After we find a way to return to Argus, Velen brings them back so they are not abandoned on a dead world.
    Worgen - Ankoan/Jinuy - With Azshara's defeat, the Ankoan meet with their closest genetic relative to try & find a way to save their species.

    Orc - Mok'nathal - To bring back the sense of honor to the Horde, Rexxar brings his former people to create a future with the Horde.
    Tauren - Taunka - After the events of Shadowlands, the Horde catches up with their old allies who have grown in strength & number.
    Troll - Drakkari Trolls - While they once killed their loas for power, Bwonsamdi shows them a better path for the future.
    Undead - Venthyr - With Revendreth's purpose renewed, a few Venthyr take it upon themselves to help people clear their consciences well before that sinstone grows too large in the afterlife.
    Blood Elf - San'layn - While there are few left, the ones remaining join with the Horde for whatever protection they can get.
    Goblin - Gilgoblin - We've already seen them on the shores of Orgrimmar after Azshara's defeat. This is mostly a technicality at this point.

    Pandaren - Furlbog - A long underestimated race of many tribes, they choose to join us to fulfill a prophecy handed down from their elders.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •