Originally Posted by
Super Dickmann
Because the tree and the like have consumed exponential amounts of screentime for a story that has not resulted in positive, which is to say interesting, development for a single Horde race in favor of what has now been a four year circlejerk.
There is more content going on and on about the fucking tree within virtually every patch, even up to now in 9.2 than there has been any reference to Lordaeron City for the entire course of these four years. The initial wage of the tree for the night elves was to receive their WC3-era characterization back in 8.1, which remains the best shake the race has gotten in the entire course of the MMO in terms of resembling their RTS selves. By comparison, the orcs, who were the main Kalimdor nemesis of the night elves over resources for the stretch of the game have no exploration and aren't featured at all as regards actually getting what they were after and then fighting what should be the bloodiest front of the war. No consequences for achieving their fix idea of fifteen years in claiming Kalimdor, no focus in the costs on it. Instead, the night elf nemesis is made the Forsaken, who have no role in each other's storyline up to that point, don't even feature in the initial invasion and to who this land makes nothing. Where the orcs are denied a hypothetical story, the Forsaken are denied all story as everything from the loss of their home, their leader and the implications of fighting someone else's fight on the ass end of the world are suborned to the night elf reclamation narrative. To the night elves and their committed fans, the Kalimdor front and the night elves (not) getting revenge are essential. To the Horde, this bullshit has swallowed up all story for its two main races and replaced it first with the self-flagellating circlejerk in BFA and now nothing in SL.
Even better, despite having spent most of one Covenant questline, large parts of 9.1, a big part of a patch where the Forsaken had basically no-story in turn in 8.1, large parts of what are now two books, etc. etc. to talk about the goddamn tree, it's all futile. The steps they've taken are laughably unsatisfying for night elf fans, rightly so, because after showing promise with the WC3 characterization return to more violent night elves they backtrack about it to go on about love and peace. So they attmept to do it, fail because they refuse to engage with the problem, get yelled, and then resolve to put even more content in, further bogging down the storyline with shit that's bound to fail. All the while, the entire second faction of the game first rotates aroun the moral concerns of the other one, then remakes itself in its image while expelling its premier elements, to no avail. Now even its pathetic shell in the form of Memeboi's journal and some throw-away comment by a hasbeen not coming true is seen as yet another of the endless failures to repent for Teldrassil, which will now be used as a springboard for relitigating this bullshit yet again.
At this stage, if the tree were an actual victory of any kind, the top move would be to take it as a polarizing issue and go with it, because at least that results in screentime and conflict and chopping night elves is definitely preferable to doing bitchwork for night elves. Sadly, the thing that you and other posters with similar positions think the Horde got out of it - i.e, to curbstomp the night elves in some kind of humiliation fantasy and then keep at it for the rest of the expansion never actually happens Horde side. It's entirely a mental construct. The Horde of the Alliance questline - a conquering, if very shallow force that goes on a roll (and still loses by the by), doesn't exist in the Horde side questlines which focus on killing each other, and not even for the tree, which'd at least make some sense, but over hurting Jaina's family. The Horde's curbstomp of the Alliance is a myth and the reason A Good War lives up to its name is because it is actually well constructed in the steps Saurfang and Sylvanas take to even get a shot at what is the most powerful group in Kalimdor in the night elves, how much effort is put into it and the viciousness of the night elf reservists fighting back even against serious odds. BFA's best tie-in by far, much closer to what the Horde playerbase wanted out of the expansion and, in what it has in common with the Freudian fantasy of Teldrassil as a curbstomp, also completely absent from the game proper.
The Night Elves paid in Teldrassil with territory, got bad characterization for it and then got the same lecture every other race consumed over its time. The Horde also lost territory by the end, so things even out, but it also lost two characters, its founding institutions and the chance to ever have its own plot, instead circling entropically around this bullshit because of the writers' fear of committing to the only logical consequence of torching the tree, namely, total war in Kalimdor, to an irreconcilable degree and then a focus on Lordaeron and a follow-up on Saurfang's A Good War-era last words on how this won't be forgotten. The Exploring Kalimdor book actually fulfills one of these things by havin the night elves still be at war with the Horde and ignoring the treaty, i.e what anyone with sense would want, but it's still called anti-night elf because a Sadfangist in it expresses the Sadfangist position. So now we'll go back to the drawing board for yet another go at this in 9.2. And in 10.0 someone will still be crowing about how we can't be fighting aliens or chopping each other without every Horde member performing a psalm to remember Teldrassil beforehand.
Big whoop, Sylvanas has tried to kill every person in that room. Hell, she actually did physically, personally kill Calia and as wretched as that bit is, Calia does have far more to do as a nemesis to Sylvanas than does Thrall. Thrall's entire beef with Sylvanas is a dramatically and emotionally void version of his struggle with Garrosh, regarding his responsibility in bringing them into 'his' Horde and how he'd failed to uphold his values instead of stepping back. Except with Garrosh it was wrapped up in orcish identity, their different views of leadership, Thrall's complicated feelings towards Garrosh's father and Garrosh's own problems with his father and his view of Thrall as first a replacement and then a betrayer. Hence why Thrall turns into a manic depressive after killing Garrosh and why he's even a hermit in the first place. It was heavy stuff for the two. With Sylvanas there's jack and shit, and Jack left town. Thrall going after Sylvanas is emotionally void. I said at the start of this thread that any random Night Elf has both more beef with Sylvanas and has more narrative weight to being her killer and this remains true.
Sylvanas obviously isn't going to die, but if she were to die, consider it. What would be more narratively potent? It's not Thrall bashing a second Warchief's head in and giving it to the night elves, who'd be denied the chance to do it themselves. Sylvanas, even after doing some good on a cosmic level to make up for all the bed, being laid low by the people she ignored on the way. The Night elves were a means to an end to reach her goal and when a night elf civilian she never spared a second look at kills her in a moment of weakness, it'd punctuate that people aren't just tools and that her dismissive attitude towards them in her scramble to her goal has consequences. It's the victim that she'd made an anonymous number rather than a person paying back a perpetrator and a repudiation of her worldview where what she does is okay so long as at the end it pays off for her. And that's just a hypothetical, every person in that room has both more reason and more dramatic weight to them being involved than Thrall does.
Finally, let's say we take the entire argument as wrote. Thrall swore on the back of the Horde and if he fails to fulfill a promise he at the time had no means to carry out he's failed the deal and shows the Horde hasn't really learned. Good! That's a much better platform for later stories. Night Elves can be pissed about it and still forego the armistice. Thrall and the Bland Gang can deal with how no apology will make the burning of a city's worth of people okay in the eyes of their surviving kin. And the resentment of this going unresolved will lead to more conflict, which is the whole point of the game. Thrall's promise is filler, but if it isn't, his failure to meet it is good.