Your original question is how/why people would find this enjoyable. I replied with the bottom:
This answered the question of why I would find it enjoyable. If you want to ask a different question about the system you asked above that is fine. It references back to my whole point of talents, etc acting as the same exact mechanism. The difference between the two is one expands over more content than others.
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The thing is no one is saying it couldn't be better. Just that the general idea sounds good and can work. The thing is that it could use some refining. The OP, on the other hand, is essentially saying if it can't give you power or cosmetics then it is a waste of time because they dislike those things.
The system overall is a nice step and with some refinements could be even better, but not every system will be a homerun immediately. I can't think of too many systems that were great right at the start that didn't have some kind of refining over time.
It's just the renamed renown replacment timegating for the zone's content for the casuals. The local power gains are little carrots for the casuals which by all means should include you if you don't do any other endgame stuff.
Last edited by Cosmic Janitor; 2021-12-17 at 03:20 AM.
#1) MMO-C should be glad that the British Empire is no more, because they'd want a piece of all the copium trade here.
#2) Angry players come to the forums to complain about the game... but what loser only comes to the forums to complain about the forums and its users?
#3)Felating Blizzard too eagerly may lead to oxygen deficiency and worst case asphyxiation. Long-term effects range from delusions up to cerebral necrosis. #4) The WoW playerbase doesn't deserve housing.
Do whatever you want.
Do you like to do open world content?
Do you want the pets?
Do you want the tmog?
Do you want the mounts?
Then do zereth mortis, and do the cypher system.
Do you want to raid?
Do the raid
Do you want to M+?
Do M+
Do you want to PVP?
Do PVP.
Do you want teir set bonus?
Do any of the 3 above.
its literally do whatever you want, everything is optional, although of course if you want the most benefit you do raiding, M+, and pvp. but zereth mortis? entirely optional.
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because each time you kill the boss the % is doubled, and every 10% you get you can kill the boss again each week.
and also each time you kill that boss you get a pet/mount reward, aswell as some random currencies like gold and anima.
the cypher gives you fun things ot work towards, that make both gathering materials, and killing stuff easier to do, not just in zereth mortis, but the maw, korthia, and all the shadowlands leveling zones.
all the while it gives you cool cosmetics, toys, pets, and mounts to obtain.
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neither of them come from the cypher my dude.
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it does give cosmetics, but no power, atleast in raids, it does give power to all open world shadowlands zones.
This coming from the one person on the PTR to unlock all the rows in the cypher tree, and have completed most of the research on it.
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as someone who has used it a lot, yes the power is very noticable, at rank 1 you get powers like "10% chance to reflect attacks" or "10% bonus gold from all sources" and these work in all open world zones. you can have stronger versions of these, and also you can have tons of these up at a time. pair that with cool ass zone bonuses like being able to summon a power rangers mech and decimate mobs. its hella fun, and helps clear content faster, not just in zereth, but in all the shadowlands zones. making your daily questing in al the places and even world pvp (which is for fun) way cooler.
Renown was a necessary thing to get though; and you were limited to 2-3 a week if you were playing every week. This is the complete opposite of that; not only is it not necessary at all but you can farm the absolute shit out of the currency needed and research multiple things at the same time. you're comparing a 13 week timegated necessary system to something optional that takes 3 weeks, tops. it's basically something extra to do while you're in the zone, that is all.
i mean fucking hilariously not even close to true but sure, whatever helps you sleep.
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sounds like you want open world players who log on do a world quest then log off, to be stronger then mythic raiders in LFD/LFR.
yeah no, that sounds fucking hilariously abyssmal, no thanks my dude.
If it's optional, great. That is how it should be. It's own system with it's own rewards people play if/when they want. That is the road to a fun game. I hope it's true.
We don't need every system to be about player power and frustrating.
The point is it makes them money.
It is basically, learn = Earn.
Learn about the story and zone, earn rewards for doing so, such as flight in said zone.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
I also noticed it might be mainly a zone thing. But that is GOOD because no player power should ever be given from mundane content in order to do hard content.
I would not be surprised if that's not totally true though for this feature so I'm not convinced yet.
"If you have questions or suggestions about moderation, you go to a global (blue) moderator with them and discuss the matter in PMs. These kinds of discussions NEVER work out in public." xskarma, global moderator off mmo-champion, defender of democracy
Not everything is for everyone. Wonder why this is such a weird concept. If you feel it's not for you I suggest not playing the patch or indulge in whtat you like.
alright dude, imagine being elitist, about fucking LFR and LFD. That is... hilariously god awful.
But hey, enjoy the game however you want to enjoy it dude. Cause this is how the cypher system works, and it wont effect any important content, even your "precious LFR/LFD"
cause did, i agreed it should effect LFD/LFR, that would be fun, and they dont matter at all, but making ilvl have no effect on those, and ONLY this effect those, that is the worse idea ever dude.
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unless they change something, as is its 100% not connected to player power.
so for now its safe, but we will see if they keep with that, especially as tons of people like op here are complaining it gives no power...
Last edited by FelPlague; 2021-12-17 at 09:36 AM.
Really? Tons? That was like a second thread about the topic I saw here, and this one was clearly made for venting and flaming. I saw more from the usual haters being uninformed, complaining about "yet another mandatory grind". Let's not even pretend Blizz will revert the Cypher due to this kind of "feedback".
Last edited by Makabreska; 2021-12-17 at 09:44 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Did you really think they would bring out a patch without some form of timegating? While the system itself looks interesting, the main goal is to delay players from finishing content within the first week.
Mobs need to take X amount of time to die
Raid bosses need to take X amount of minutes to kill
Reputations need X amount of weeks/months to get to exalted
System needs X amount of time to complete
Zone needs X amount of months to last
and so on
That is still the underlying design philosophy
I tend to agree with most sentiments of the op, minus the part where he was atrociously insolent. That rage was funny, it got me interested to read each post and find how far he can go...
I saw someone likening this narrow borrowed power grind system to your class talents. Class talents/abilities, whether in the form of a tree or a table, are the fundamental element of character power progression, which is a staple in RPG games and defines your character's capability to perform in the entirety of the game, it's not anywhere comparable to inconsequential temporary grind systems. That is the main issue with the latest expansions, lack of persistence, convoluted power layers that come and go. Your character starts and ends an expansion being the same. There is no development, no progression, only some grind in between that you took nothing out of and remember by saying how bad it was.
Yes, this new zone system is optional, you can skip it. How good is a content patch that brings a main system where it being skippable is pointed out as its merit?
So... If I don't care about mounts and pets, basically all new content I get between 9.1 and 10. is ~4 hours of questing, a new raid and Tazavesh added to the m+ rotation, is that correct?
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And nobody cared about that ever.
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So much this.