Originally Posted by
Krawu
I doubt I'll ever return to the game, but Torghast WAS fun at the start.
The main problem I see with this is that to be fun, it needs a good degree of procedural generation.
To be fun for 2 years per expansion whilst having procedural generation it needs an ungodly amount of prebuilt assets (enough to provide meaningful variety of content to someone running Torghast for hours every day, for 2 years) or an intelligent procedural algorithm that actually understands good game design, which doesn't exist. The main issue with procedural generation is that it can easily become bland.
I really do like this idea, but I doubt it'd be economically or technologically feasible to implement in a way that would make players want to perpetually engage with this content.
As a comparison: Binding of Isaac: Afterbirth has
-50+ different bosses
-over 100 base Enemies
-well over 1000 room designs
-over 450 items, most of which alter gameplay in significant ways and some of which need to be unlocked
As much variety as it has, I'm not sure that it can stand up to all-day-play for 2 full years.
What makes this even worse for WoW:
-WoW is 3d, not 2D
-due to how WoW plays people spend much more time in a single room in Torghast than in BoI, which means they need to have a much more intricate and interesting design
-WoW needs to be balanced between classes somehow, BoI doesn't
So even if they wanted to to provide the required amount of content variety to a Roguelike gameplay pillar in WoW, the amount of work this would take is exponentially greater than in 2d offline Roguelikes.