Of course viewers on twitch can be used to gauge interest in a game.
Valheim has peaked at over 200k at one point. The game is now solved and therefore interest is lower.
FF14 has JUST released an expansion and nobody cares? not buying it.
Also, yes you are a cultist, just having a brief look at you posts on this forum just confirmed everything I mentioned above.
#1) MMO-C should be glad that the British Empire is no more, because they'd want a piece of all the copium trade here.
#2) Angry players come to the forums to complain about the game... but what loser only comes to the forums to complain about the forums and its users?
#3)Felating Blizzard too eagerly may lead to oxygen deficiency and worst case asphyxiation. Long-term effects range from delusions up to cerebral necrosis. #4) The WoW playerbase doesn't deserve housing.
Let's take a look at current players on Steam versus viewers on Twitch.
Fifth most played game right now: 900 viewers
Sixth most played game right now: 120,000 viewers
Seventh most played game right now: 253 viewers
Eighth most played game right now: 2,700 viewers
Do you think that tracks? That looks like twitch viewers match what people are playing? You are delusional.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Success compared to what exactly though? I enjoy final fantasy though I feel the story is rather overrated. Final fantasy will never be the next Cod or fortnight though. I think final fantasy is profiting so heavily right now simply by not falling into the bloat trap wow has.
I have a gunbreaker and pally at cap and almost have a samurai at cap. Final fantasy has a more casual feel to it then wow. In wow things feel designed to waste your time till mythic plus or at least for me it does. In final fantasy I was bored while leveling and almost dropped it till I stumbled across palace of the dead and then ran that almost excessively while leveling.
For mmos wow has no idea what to do with players pre mythic plus and raiding beyond throwing defenseless enemies infront of them. Final fantasy at least has optional challenging content throughout even if its top difficulty is on par with wows easier heroic bosses.
An additional problem is that as MMOs decline in attractiveness, it becomes harder for a single MMO to appeal to multiple groups. Each group's requirements for what will keep them playing become more and more specific as they become jaded with MMOs. Previously, there was so much innate excitement in playing an MMO each player could tolerate considerable mistargeting of the design. Now, it's increasingly do it their way or they walk.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The greatest use of a life is to spend it on something that will outlast it." -- William James
"The Oculus, but it's the whole expansion!" -- Brianna Royce, Massively OP, on Dragon Riding
Your assessment of the difficulty is flat wrong. Ultimates are easily equivalent to final mythic bosses in WoW, and this has been confirmed and agreed on by the people most experienced with both games.
Putting that aside, you are proving my point. The problem is WoW, not society.
"stop puting you idiotic liberal words into my mouth"
-ynnady
I would disagree on ultimates but that is personal opinion. I am not really arguing that wow doesnt have problems its more defining those problems. I think wows content at the high end for the most part is fine (I think the mythic key system needs work but its functional as is). Wow just has it in their mind that content needs to be brain dead and I wish they would stop doing that. While never a hard game it used to at least pose a risk to players outside mythic and raids.
It isn't the timed aspect that bothers me as much as the keys themselves. I don really see why players can't readily set the level of their keys themselves rather then them being a blizzard resource that bottlenecks new players. If people want to try 15s let them try 15s don't force them to level a key.
They don't want people to just bash their face against the easiest dungeon. The idea is that you are forced to run every dungeon by virtue of the random key. Not that that is a good solution to that problem, but it is what they think.
I think the whole thing is borked. The dungeons should be like mini-raids with weekly lockouts, rather than content meant to be speedrun repeatedly.
"stop puting you idiotic liberal words into my mouth"
-ynnady
You seem to arguing two things here, neither of which has anything to do with my point. Nor did I ever say Blizz never gives players what they want. As for when should they loosen restrictions, I would assume Blizz would do it when they always have which is after the xpac content is over. They have not done a shift of this manner mid xpac for as long as I remember. And then there is the Mage tower being brought back out of the blue, because if there is one thing that screams healthy sub numbers and happy playerbase it bringing back something they always said they wouldn’t and has nothing to do with the current expansion
I don't know if they would... end game content doesn't seem to be a big issue to me in wow as much as endgame progression systems are.
I think there could be improvements sure but I think we are at the point where leveling has gotten so bad it might be time to consider letting new players start level 60 with full conduits and renowned. If something is just a grind I would argue it needs to go.
The cardinal sin of wow has always been the rapid deprecation of content, and they clearly leaned more and more into that model over time in order to introduce FOMO and keep people subbed. It worked, for a time, but now we can see that evergreen designs work better and I don't think the devs know how to cope with that when they have built the whole game around saying goodbye to content after every patch.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Chromie Time was a step in the right direction, but it still feels awkward to play through an expansion and never get resolution or anything for the stuff happening there. As I said above, they build the content for the current patch and don't have a lot of regard for what it looks like later and how janky it becomes.
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MMOs are having a huge resurgence right now. WoW is what is failing.
"stop puting you idiotic liberal words into my mouth"
-ynnady
I don't think the mythic key system and harder dungeons can exist together take market right now. If you can run market you can run a 15 and get better gear. Worse they want to add market into keys and especially the second half has bosses that simply are not going to be fun to play around in a pug.
Blizzard needs to concern themselves less with what players do and more on just how their plays out in reality rather then their internalized ideal.
WoW is making money. Through their cash store, their quarterly clear identify that's their profit module now.
What WoW is struggling, and as you can see tons of players who don't work in sales, are failing to grasp is that the "hard" mode content isn't adding or retaining new players. WoW is going to continue to flail and largely fail, because they don't embrace what the past 7 years in gaming has taught everyone:
If your game is simple, players will play. If the game is too hard, players will leave.