
Originally Posted by
garicasha
Ragnaros and Lich King were some of the most epic fights ever. I mean my guild extended raid time an hour just so we could SUMMON Ragnaros, just so we could SEE him, knowing full well he'd murder us all.
And the defile was just a great mechanic to wipe to, that fight just had everything it should've...Tirion, Frostmourne, Val'kyr, Defile, he hit hard as ----, the plague, etc.
Malchezzar was pretty cool, and his voice acting was really good. "Madness....has brought you to me."
The keepers of Ulduar were all amazing fights in their own right. I really think Ulduar was the best raid ever, but none of the individual fights stand out so much. Descending in to madness to fight Yogg was so much fun though, and learning that he was observing/controlling all of Azeroth's most pivotal moments from the shadows...
Anyone that mentioned a raid that may or may not have existed between Ulduar and ICC should have their account deleted.
Ragnaros 2.0 was pretty epic (I wasn't raiding hardcore then.) Nef 2.0 was kinda fun but the lore was such a joke...why is he alive after we cut his head off and hung it from the rafters of Stormwind?
I'm surprised some people mentioned Spine of Deathwing, I didn't raid it but I thought most people despised that encounter...1 min DPS CDs or GTFO. Dragon Soul was one of the weakest raid instances ever IMO.
Didn't raid Pandaria or really first part of WoD.
Hellfire Citadel meh.
Star Augur Etraeus was a LOT of fun. That's probably one of the fights I liked the most that other people didn't. I like the "match the shapes" type of encounters, keeps each attempt kind of interesting. Making the whole raid spread then people slowly match up and then it's safer for the other people to run through. Just a really neat encounter.
Grand Magistrix I didn't care for at the time but it was a really neat idea to fight her 3x in a time bubble with things from the first times affecting the later ones.
I liked Fallen Avatar P1, beam soaking is the kind of guild-wide coordination I really like to see, really makes it satisfying when he goes down.
KJ was just hard.
Mythic Aggramar was a lot of fun, I would have really liked to see the class design change for these fights with tons of adds. I would also like to see CC tools moved from DPS to tanks, but that would obviously have enormous impacts on PvP (which I never do). The idea is that tanks instead of just getting smacked hard would gain more abilities to control the monsters and tanking would be more about that than "DPS except they react to getting hit."
Didn't raid BfA.
I also thought Flame Leviathan was enormously fun.
Least favorite--Mistress Sassz'ine in Tomb of Sargeras. A bewildering hodgepodge of every clump up / spread out mechanic that only an ADHD kid could love. And I was on a resto druid, which were incredibly mobile in Legion! (Remember displacer beast, aka druids get blink?)
I never did him on hardmode but I also loved the idea of the Gothik fight. Kinda like Aggramar, where there's an enormous amount of the raid working together to control a ton of adds.
Honorable mentions: Professor Putricide, Valithria Dreamwalker
I'll also give a shoutout to Fatescribe Ruh'kalo as the one fight in all of WoW that requires the most different strategy for a coordinated guild group in a large raid vs a small disorganized pug. That fight isn't that tough to pug...except 99% of people dunno how to adjust from what they read in their strategy guide. I put a post on how to do it in this forum, it's probably 2-3 pages down.
Oh and one last shoutout to probably the biggest laugh I got in the last ten years of WoW....SASHAY LEFT!!!