Originally Posted by
Jokubas
Overall I think the decisions made by the developers early on were fairly solid ones. Trying to cover the iconic heroes was a noble goal, but one that obviously is cripplingly narrow in some places. Making the classes a bit more archetypal, but not overly so, was a good compromise.
Demon Hunter is an interesting slippery little concept there, too. It was extremely narrow, but also so insanely iconic. I think this gives a little more context to skipping Burning Crusade and waiting for Legion. They didn't just need an expansion where the concept was relevant. Having time to expand the lore a bit helped as well, not to mention having broken other precedents by then, so an extremely race-selection-limited class didn't feel so odd.
I personally feel like they may have made a mistake with Warlock though. A lot of Warlocks in canon were technically shaman or mages who simply used forbidden spells. That's a place they could have expanded those classes later. Also, between this and the origin of the Forsaken (some devs wanting to literally play the Scourge), there seemed to be a group of devs who really wanted to be able to play evil characters, and the game has struggled poorly with that concept to this day. Also, I just think Runemaster would have provided just that more extra variety in the classes at the time. Honestly, to this day Warlock has struggled to find its own niche which wasn't helped by the fact that it borrowed from Demon Hunter to be more distinct earlier on, only for Demon Hunter to eventually happen and make Warlock look even more redundant. The pet class element being a Necromancer class definitely would have stood out more, even against Death Knight, I think. At the very least I'm convinced the green fire should be default on Warlocks nowadays, because they just come across as a weird mage variant early on.
I think the most disappointing thing about the observations they made back then is how they seem to have failed to continue to take some of this in consideration going forward. These thought processes are definitely along the lines of a sort of "class skin" thing, but even with that we still don't have Tauren fighting with totems, as mentioned earlier in this thread.