
Originally Posted by
exochaft
Since Legion, I've been trying to think of how mythic raiding could become more mainstream, because the biggest issue is retention/recruitment, followed by the amount of time it takes to get raid-ready from a gearing perspective. Even when I was raiding top 30-50 US, these issues were always the biggest.
I'm still of the mind that the best iteration of implementing extra difficulty into a raid was Ulduar, where you could activate the difficulties on a per-boss basis. If you got stuck on a HM boss, you could always skip it or kill it the normal way and move on. Over time, I've been thinking that power rewards from the hard modes could have been done differently, where you'd either get extra loot w/o the ilvl increase over non-HM, or cosmetics/bragging rights. However, beyond just how the difficulty was implemented, there was only normal and heroic version of 10/25man, and I don't think Blizz is going to go back in that direction after flex raids.
Ideally, I think the the best solution to raiding would be getting rid of power gains from mythic raiding difficulty, i.e. you aren't getting higher ilvl gear from mythic versus heroic (difference between normal and heroic is fine). Whether this means mythic raid is still its own separate lockout or Blizz has HM options in heroic raids that are "mythic" difficulty, they wouldn't reward higher ilvl stuff than you would on regular heroic... they could drop more loot and/or cosmetics, as to allow bragging rights and faster gearing up potential compared to doing regular heroic.
This method solves a couple other problems, such as rampant ilvl inflation and tangentially the difficulty curves of mythic difficulty. Knocking out mythic-only ilvls could keep the power creep in check to some degree, as you're literally removing a tier of ilvl that normally exists. However, this also allows the developers to tune mythic difficulty under the assumption that you have full heroic gear at a maximum. Whether all encounters would be tuned off of max heroic gear or not would depend upon how mythic is implemented, however this allows MUCH easier access for players to step into mythic raiding. At the end of the day, clearing a mythic raid would be less about gear progression and more about skill with the maximum gear that can be easily obtained.
In essence, it's like making mythic raiding sort of like the Mage Tower right now: you basically design everything based upon a template (max heroic ilvl gear), and your groups' ability to clear the mythic content is all about ability and skill. This also allows, under the restrictions listed above, that you can retain the bragging rights and faster gearing aspects of current mythic raiding, but it helps alleviate other issues plaguing mythic raiding and the game as a whole (it can also open up other avenues of end-game content).