1. #1

    Patch 9.2 PTR - Build 41726 Sepulcher of the First Ones Encounter Journal

    Originally Posted by MMO-Champion
    Sepulcher of the First Ones
    The Jailer has breached the Sepulcher, the mysterious heart of the Shadowlands. Should he control its primordial power, he will reshape the cosmos with Death at the fore. As Zovaal prepares to dominate reality, champions of Azeroth charge forth to stop him. Will their resolve outmatch his?

    Vigilant Guardian
    This eternal guardian lies in wait, keeping a timeless vigil over the entrance to the Sepulcher of the First Ones.

    • Overview - The Vigilant Guardian will activate Pre-Fabricated Sentries to attack players periodically while employing its own defense routines. Throughout the encounter the Vigilant Guardian will Expose its core, inflicting lethal damage to all players not shielded by an Automated Defense Matrix.

      When automa are defeated, their energy is automatically redistributed to the next largest Powered Down automa. Automa restored to full power in this way reactivate.
    • Automa - The Vigilant Guardian is aided by various automa. Automa are Powered Down until restored to full power. When Automa are defeated their power is redistributed to the next largest automa nearby that is still Powered Down.
      • Powered Down - This automa is in low power mode until it is restored to full power.
      • Automated Defense Matrix - The Automated Defense Matrix creates a Force Field when powered up.

        Drops Unstable Cores on death.
        • Force Field - The Automated Defense Matrix creates a force field that reduces the damage taken from Exposed Core by 90%.
        • Force Field - The Automated Defense Matrix creates a force field that reduces the damage taken by allies within 15 yards by 90%.
        • Unstable Core - Carrying the Unstable Core reduces the player’s movement speed by 50% and inflicts 1 Cosmic damage every 1 sec.
          The Unstable Core can be Detonated when it is near the Vigilant Guardian.

          Detonate

          300 yd range
          Instant3 sec cooldown

          The Unstable Core detonates, inflicting 4% of the Vigilant Guardian's maximum health.


          • Detonate - The Unstable Core detonates, inflicting 4% of the Vigilant Guardian's maximum health.
      • Point Defense Drone - Targets enemies at random with its Blast ability once powered up.
        • Blast - The Point Defense Drone Fires a volley of missiles at random players, inflicting 30 Cosmic damage to all players within 3 yards of the victim.
        • Searing Ablation - The Point Defense Drone channels cosmic energy at a random player, inflicting 10 Cosmic damage every 1 sec. for 12 sec.
      • Pre-Fabricated Sentry - The Vigilant Guardian periodically awakens Pre-Fabricated Sentries to assist itself.
        • Wave of Disintegration - The Pre-Fabricated Sentry smashes the ground beneath the player.
          The impact creates a Wave of Disintegration zones that explode in rapid succession, inflicting 60 Cosmic damage to all players caught in the blast.
        • Dissonance - At 50 energy, the Pre-Fabricated Sentry slams the player for 60 Physical damage. The victim's defenses vibrate with dissonant frequencies that increase the damage taken by further attacks of Dissonance by 20% for 20 sec. This effect stacks.
      • Volatile Materium - The Vigilant Guardian periodically awakens Volatile Materium to assist itself.
        • Adaptive Subroutines - Volatile Materium adapt their combat parameters the longer they are in combat. Every 10s the Adaptive Subroutines increase the movement speed of the Volatile Materium by 20% and their damage done by 10%.
    • Stage One: Systems Online! - The Vigilant Guardian begins the encounter protected by the gateway to the Sepulcher of the First Ones. Detonating an Unstable Core nearby will damage the Vigilant Guardian.
      • Exposed Core - The Vigilant Guardian exposes its core to cool down. All players suffer 100 Cosmic damage every 1 sec. for 10 sec.
      • Refracted Blast - The Vigilant Guardian fires beams of Cosmic energy at random players, inflicint 60 Cosmic damage to all players caught in the blast.
        • Spike of Creation - The Vigilant Guardian creates a Spike of Creation at the target location.
          A player coming into contact with the Spike of Creation will cause it to explode, inflicting 4 Cosmic damage to all players.
      • Deresolution - The Vigilant Guardian fires a beam of immense power that sweeps the battlefield and triggers several explosions, each inflicting 10 Cosmic damage to all players caught within the blast.
    • Stage Two: Roll Out, then Transform - Once the Vigilant Guardian rechease 40% health remaining it rolls forward and then transforms into its battle mode.
      • Refracted Blast - The Vigilant Guardian fires beams of Cosmic energy at random players, inflicint 60 Cosmic damage to all players caught in the blast.
      • Matter Dissolution - The Vigilant Guardian marks the player for Matter Dissolution. After 10 sec., multiple orbs of Anti-Matter form in a large circle around the player.
        The orbs move in toward the player, inflicting 80 Cosmic damage to any player they come in contact with.

        The Anti-Matter orb inflicts 80 Cosmic damage to any player it comes in contact with.
        Anti-Matter increases the damage taken from other orbs of Anti-Matter by 100% for 10 sec. This effect stacks.
        • Anti-Matter - The Anti-Matter orb inflicts 80 Cosmic damage to any player it comes in contact with.
          Anti-Matter increases the damage taken from other orbs of Anti-Matter by 100% for 10 sec. This effect stacks.
      • Split Resolution - The Vigilant Guardian smashes the ground beneath the player, inflicting 80 Cosmic damage.
        The impact creates a series of Split Resolution zones that explode in rapid succession, inflicting 60 Cosmic damage to all players caught in the blast.
      • Fractured Core - Damage sustained to this point has fractured the Vigilant Guardian's core. All players suffer 11 Cosmic damage every 3 sec.
      • Pneumatic Impact - At 50 energy the Vigilant Guardian slams the player for 100 Physical damage. Damage taken from further Pneumatic Impacts is increased by 200% for 60 sec.
    • Stage Three: Self-Destruct Sequence - At 15% health remaining, the Vigilant Guardian activates its self-destruct sequence.
      • Core Overload - The Vigilant Guardian overloads its core as a final act to defend the Sepulcher of the First Ones.
        Every 3 sec. the Vigilant Guardian inflicts 10 Cosmic damage to all players. This damage increases by 30% every 3 sec.

    Skolex, the Insatiable Ravener
    With the Sepulcher of the First Ones vulnerable, devourers swarm in to feed their hunger. Among these aberrations is the ravenous Skolex. As the great worm consumes vast amounts of ephemera, the Sepulcher is thrown out of balance and threatens to collapse upon itself.

    • Overview - Skolex ravages players with its vicious jaws and volatile energies. The great worm's thrashings apply increasing applications of Ephemera Dust.

      If Skolex detects a single clump of players, it will burrow to that location with Ravening Burrow, devour all Ephemera Dust, and gain an application of Insatiable.
      • Damage Dealers -
        • Skolex attacks with Ravening Burrow if it detects a single clump of players, devouring their Ephemera Dust.
        • Retch inflicts heavy damage and applies Retch to players caught in its area of effect.
        • Dust Blast inflicts damage to players furthest from Skolex's location.
      • Healers -
      • Tanks -
    • Ravening Burrow - Skolex burrows and attacks if it detects all players in a single clump, inflciting 40 Physical damage to all players within 10 yards, knocking them back, and consuming their applications of Ephemera Dust.
      Each time Skolex burrows it leaves behind Collapsing Emptiness at its previous location and gains a stack of Insatiable.
      • Insatiable - Skolex devours Ephemera Dust, mutating painfully and increasing its damage done by 10%. This effect stacks.
      • Collapsing Emptiness - Skolex leaves behind a collapsing rift that inflicts 400 Shadow damage to all targets within 15 yards.
        • Volatile Residue - Inflicts 15 Shadow damage every 1.5 sec. to players who stand within it.
      • Dust Wave - If no players are present at the location where Skolex emerges, the shockwave of dust inflicts 80 Cosmic damage, and applies 10 stacks of Ephemera Dust to all players.
    • Dust Flail - Skolex thrashes in the sand, inflicting 20 Physical damage to all players and applying Ephemera Dust.
      • Ephemera Dust - Inflicts 1 Cosmic damage every 1.5 sec. for 5 min. This effect stacks.
    • Dust Blast - Skolex's thrashing movements fling dust at several players furthest from it, inflicting 20 damage to all players within 10 yards of the targets. Applies Ephemera Dust.
      • Ephemera Dust - Inflicts 1 Cosmic damage every 1.5 sec. for 5 min. This effect stacks.
    • Dust Blast - Skolex's thrashing movements fling dust at several players furthest from it, inflicting 20 damage to all players within 10 yards of the targets. Applies Ephemera Dust.
      • Ephemera Dust - Inflicts 1 Cosmic damage every 1.5 sec. for 5 min. This effect stacks.
    • Dust Blast - Skolex's thrashing movements fling dust at several players furthest from it, inflicting 20 damage to all players within 10 yards of the targets. Applies Ephemera Dust.
      • Ephemera Dust - Inflicts 1 Cosmic damage every 1.5 sec. for 5 min. This effect stacks.
    • Retch - Skolex retches up reality boring acid on all players in a frontal cone, inflicting 40 Shadow damage on impact and 11 Shadow damage every 1.5 for 12 sec.
      In addition, players will be teleported randomly at the end of the duration.
      • Warp Sickness - The player tears through reality, disorienting them for 2 sec.
      • Volatile Residue - Inflicts 15 Shadow damage every 1.5 sec. to players who stand within it.
    • Devouring Blood - Skolex flings blood from its wounds, inflicting 35 Shadow damage to players within 4 yards of the impact locations. The ichor inflicts 9 Shadow damage every 1.5 sec. and reduces Haste by 20% for 18 sec.
      • Volatile Residue - Inflicts 15 Shadow damage every 1.5 sec. to players who stand within it.
    • Rend - Skolex rends the flesh of all players in a frontal cone, inflicting 240 Physical damage on impact and 24 Physical damage every 1.5 sec. for 26 sec.
    • Rend - Skolex rends the flesh of all players in a frontal cone, inflicting 240 Physical damage on impact and 24 Physical damage every 1.5 sec. for 26 sec.
    • Riftmaw - Skolex breaths reality tearing energies on all players in a frontal cone, inflicting 300 Shadow damage and increasing damage taken by Riftmaw by 500% for 4 sec.
    • Riftmaw - Skolex breaths reality tearing energies on all players in a frontal cone, inflicting 300 Shadow damage and increasing damage taken by Riftmaw by 500% for 4 sec.
    • Riftmaw - Skolex breaths reality tearing energies on all players in a frontal cone, inflicting 300 Shadow damage and increasing damage taken by Riftmaw by 500% for 4 sec.
    • Wormhole Jaws - Skolex's melee attacks hit the next closest player within 10 yards for Physical damage. If no players are in range, the primary target is struck twice.
    • Destroy - If no targets are engaged in melee, Skolex annihilates a player with destructive bile, inflicting 1,000 Shadow damage.

    Artificer Xy'mox
    After his defeat in Castle Nathria, Artificer Xy'mox sank back into the shadows to plot his next heist. With the Sepulcher of the First Ones now vulnerable, Xy'mox has summoned the full might of the Xy Cartel to plunder the ancient knowledge and powerful relics buried there.

    • Overview - Xy'mox fights players with old tricks and newfound powers alike as he attempts to plunder the Genesis Relic.

      At 75% and 50% health remaining, Xy'mox will call in Xy reinforcements to assault players as he unlocks more of the artifact's power with Decipher Relic.

      Once the Xy reinforcements are defeated, the relic begins to radiate Genesis Rings in new combinations.
      • Tanks -
        • Genesis Rings inflict massive damage to players who pass through them.
        • Wormholes created with Dimensional Tear can move players instantly between two locations.
        • Glyph of Relocation pulls all raid members to the target's current location when it expires.
      • Healers -
        • Genesis Rings inflict massive damage to players who pass through them.
        • Wormholes created with Dimensional Tear can move players instantly between two locations.
        • Genesis Supernova inflicts increasing damage until all Xy Reinforcements are slain.
      • Damage Dealers -
        • Genesis Rings inflict massive damage to players who pass through them.
        • Wormholes created with Dimensional Tear can move players instantly between two locations.
        • Genesis Supernova inflicts increasing damage until all Xy Reinforcements are slain.
    • Genesis Relic - A mysterious progenitor relic hidden deep within the Sepulcher of the First Ones.
      • Genesis Rings - The Genesis Relic activates rings of cosmic energy that inflict 800 Cosmic damage to players who pass through them and an additional 12 Cosmic damage every 1 sec for 15 sec.
      • Genesis Supernova - As Xy'mox unlocks the Genesis Relic, it billows waves of energy every 2 sec, inflicting 1 Cosmic damage to all players. Further damage taken from Genesis Supernova is increased by 5% for 8 sec.
    • Stage One: Cartel Xy -
      • Dimensional Tear - Xy'mox marks players, after 8 sec the mark detonates, inflicting 20 Arcane damage to players within 6 yds and creating a wormhole at their location.
        Players can travel between wormholes.
      • The Cartel Elite -
        • Cartel Plunderer -
          • Decipher Relic - Cartel Plunderer attempt to unlock the power of Progenitor relics.
          • Ancient Exhaust - As the Relic is deciphered, it billows waves of energy every 2 sec, inflicting 6 Cosmic damage to all players. Further damage taken from Ancient Exhaust is increased by 20%.
          • Relic Collapse - The relic collapses, leaving behind residual energy inflicting 13 Cosmic damage every 5 sec to all players in the effect.
        • Cartel Overseer -
          • Massive Blast - The Overseer releases an Arcane barrage in a targeted direction, inflicting 70 Arcane damage and increasing Massive Blast damage taken by 30% for 30 sec to players in a frontal cone. This effect stacks, and cannot be dodged, blocked, or parried, and cannot miss.
          • Rotary Body Armor - The Overseer is protected by rotating body armor activating once wounded. While this armor is between players and Cartel Overseer, it absorbs all attacks.
        • Rift Blast - Xy'mox opens rifts that emit a blast of energy after a short delay, inflicting 50 Arcane damage to players in a line.
      • Glyph of Relocation - Xy'mox marks their primary target. The target suffers 10 Arcane damage every 1 sec for 5 sec.
        When Glyph of Relocation expires it inflicts 68 Arcane damage to all players and pulls them to the target, afflicting the primary target with Arcane Eradication for 60 sec.
        This damage is reduced the further players are from the blast.
      • Stasis Trap - Xy'mox deploys a set of Stasis Traps at the locations of several players, after 2 sec the traps arm.
        Players that trip a Stasis Trap are stunned and suffer 20 Arcane damage every 2 sec until the Stasis Trap is destroyed.
      • Continuum Stasis Trap - Xy'mox deploys a set of Stasis Traps at the locations of several players, after 2 sec the traps arm.
        Players that trip a Stasis Trap are stunned and suffer 20 Arcane damage every 2 sec until the Stasis Trap is destroyed.
        Upon being triggered, the trap rearms.
      • Hyperlight Sparknova - Xy'mox creates a Hyperlight Sparknova that jumps between all players, inflicting 26 Arcane damage instantly and 8 Arcane damage every 2 sec for 26 sec to all players within 3 yds. This effect stacks.
      • Gunship Barrage - Broker ordance inflicting 60 Arcane damage to players within 5 yds of the impact.
    • Stage Two: Secrets of the Relic -
      • Decipher Relic - Xy'mox calls in reinforcements as he deciphers the secrets of the Genesis Relic, causing Genesis Supernova every 2 sec and unlocking the power of the Genesis Relic.
      • Xy Reinforcements -
        • Xy Acolyte - A Broker of the Xy cartel which focuses on melee attacks, ascending upon reaching 100 energy.
          • Hyperlight Ascension - Upon reaching 100 energy, Xy Acolytes become immune to all forms of crowd control and begin to transform into a Hyperlight Archon, inflicting 250 Arcane damage to all players.
            • Hyperlight Archon - Upon reaching 100 energy, Hyperlight Acolytes morph into a Hyperlight Archon, inflicting incredibly powerful melee attacks and pulsing Ephemeral Supernova.
              • Genesis Supernova - As Xy'mox unlocks the Genesis Relic, it billows waves of energy every 2 sec, inflicting 1 Cosmic damage to all players. Further damage taken from Genesis Supernova is increased by 5% for 8 sec.
        • Xy Spellslinger - A spell-slinging member of the Xy cartel focusing on debilitatng players from far.
          • Debilitating Ray - Inflicts 11 Arcane damage every 1 sec and reduces movement speed by 50% for 8 sec.
      • Gunship Barrage - Broker ordance inflicting 60 Arcane damage to players within 5 yds of the impact.

    Dausegne, the Fallen Oracle
    Dominated by the Jailer, Dausegne leads the Mawsworn in a battle to gain control of the Forge of Afterlives. The Jailer plans to use its power to unleash an eternity of torment upon all of reality.

    • Overview - Dausegne spends mana to cast spells. Upon reaching 0 mana, she will drain energy from a Reservoir of the First Ones to shield herself and dominate the reservoir by channeling Inevitable Dominion.

      Dominated reservoirs empower Dausegne's casts of Disintegration Halo, spawning one Halo for every reservoir that has been dominated.

      If all reservoirs have been Dominated when Dausegne runs out of mana, she will cast Total Dominion.
    • Disintegration Halo - A ring of energy expands from each dominated reservoir, inflicting 100 Shadow damage to all players in 3 yards when a player crosses the ring.
      In addition, inflicts 6 Shadow damage every 1 sec., and increases damage taken from Disintegration Halo by 500% for 6 sec.
    • Disintegration Halo - Rings of energy expand from dominated reservoirs, inflicting 30 Shadow damage, increasing damage taken from Disintegration Halo by 500% for 5 sec.
    • Domination Core -
      • Encroaching Dominion - Domination Cores exude bolts of dark energy, inflicting 30 Shadow damage to players within 4 yards of the impacts, and creating pools that last for 60 sec that inflict 20 Shadow damage every 1.5 sec. to those who stand in them.
      • Domination Bolt - The Domination Core inflicts 40 Shadow damage to the current target.
    • Staggering Barrage - Dausegne channels out three orbs towards a player, inflicting 90 Shadow damage split between all players in their paths, and pushing players back.
    • Staggering Barrage - Dausegne channels out three orbs towards a player, inflicting 90 Shadow damage split between all players in their paths, and pushing players back.
    • Staggering Barrage - Dausegne channels out three orbs towards a player, inflicting 90 Shadow damage split between all players in their paths, and pushing players back.
    • Obliteration Arc - Dausegne fires an array of missiles out in front of her, inflicting 55 Shadow damage to all players in their path.
    • Infused Strikes - Dausegne's melee strikes infuse the target with energy, inflicting 6 Cosmic damage every 1 sec. for 20 sec for each application.
      When this effect expires, the player will erupt with Unleashed Infusion, amplified by the number of applications of Infused Strikes.
      • Unleashed Infusion - Infused energies release in a massive explosion, inflicting 10 Cosmic damage to all players, increased by the number of applications of Infused Strikes.
    • Siphon Reservoir - Upon reaching 0 mana, Dausegne siphons cosmic energy from a reservoir, refilling her energy and protecting her in a Siphoned Barrier.
      • Siphoned Barrier - Dausegne creates a shield that absorbs 3% of her maximum health in damage.
        • Collapsed Barrier - The collapse of the Siphoned Barrier inflicts 1% of Dausegne's health as Cosmic damage to her every 1 sec. for 10 sec.
    • Inevitable Dominion - Dausegne channels Domination into a Reservoir of the First Ones, inflicting 10 Shadow damage to all players every 1 sec.
      While channeling, pools of Encroaching Dominion created by Domination Cores grow in size.
    • Total Dominion - Dausegne energizes herself with power from all of the dominated reservoirs, inflicting 45 Shadow damage to all players, regenerating 25% mana every 1 sec, and triggering Disintegration Halo very frequently.

    Prototype Pantheon
    Bereft of the cosmic spirits of the Eternal Ones, these incomplete host bodies can only carry out their base directives without mercy or compassion. With the enemy at the gates, Lihuvim has little choice but to activate these dangerous prototypes.

    • Overview - The Prototype of Duty and the Prototype of War have finished printing from the Progenitor Forge and begin the fight on the ground, using Necrotic Ritual and Pinning Volley to assault players.

      If a member of the Prototype Pantheon reaches 50% health remaining, they all retreat to the Progenitor Forge as Reconstruction begins, ushering other Pantheon members into the fight as the Progenitor Forge comes to life.
    • Stage One: War and Duty - If the Prototype of War of the Prototype of Duty reaches 50% health remaining, both Pantheon members retreat to the Progenitor Forge, ushering the Prototype of Absolution and the Prototype of Renewal to begin the assault upon finishing printing.
      • Prototype of War -
        • Gloom Bolt - Inflicts 30 Shadow damage to a random enemy, absorbing 40 Healing done.
        • Necrotic Ritual - The Primus calls forth several Necrotic Ritualists to usher an expanding ring of Necrosis into this realm, growing until all Necrotic Ritualists are defeated and reducing all Healing received by 100% and inflicting 15 Shadow damage to all players in the effect.
        • Runecarver's Deathtouch - The Prototype of War carves a sigil into several target's flesh, inflicting 12 Shadow damage every 2 sec and 200 Shadow damage to all players within 8 yds upon removal, jumping to a nearby ally if not protected with Bastion's Ward.
        • Runecarver's Deathtouch - The Prototype of War carves a sigil into several target's flesh, inflicting 12 Shadow damage every 2 sec and 200 Shadow damage to all players within 8 yds upon removal.
      • Prototype of Duty -
        • Humbling Strikes - The Prototype of Duty strikes her current target inflicting 200 Physical damage, and increasing damage taken from Humbling Strike by 100% for 40 sec.
          In addition, the impact radiates a portion of the damage inflicted to all other players as Physical damage.
        • Ascension's Call - Projections of ascended Kyrians watch over the Prototype of Duty in combat, forming protective wards if called upon to give their life.
          • Bastion's Ward - Upon giving their life, a protective barrier is formed reducing damage taken by Runecarver's Deathtouch and preventing it from spreading.
            Damage and healing done by players in the effect reduced by 100%.
        • Pinning Volley - The Prototype of Duty takes to the skies to summon a barrage of Kyrian armaments towards player locations.
          Players hit within 8 yds of the impact suffer 20 Physical damage and are stunned until freed, suffering 7 Physical damage every 2 sec.
          • Windswept Wings - The Prototype of Duty beats her wings with tremendous force for 12 sec, repelling all players and inflicting 11 Nature damage every 1 sec to all players.
          • Pinned - A Kyrian armament impacts the ground with tremendous force, stunning all players within 6 yds of the impact and inflicting 7 Physical damage every 2 sec until freed.
      • Prototype of Absolution -
        • Night Hunter - The Prototype of Absolution creates images of himself that mark random players, then charge to them 8 sec later. Each image inflicts 20 Physical damage and applies Touch of the Night to all players in their path.
          Upon reaching their target Night Hunters strike with Insatiable Hunger, removing Imprinted Safeguards.
          • Touch of the Night - Increases damage taken from Night Hunter by 500%.
          • Insatiable Hunger - Inflicts 150 Physical damage to players within 4 yds of the Night Hunter's target.
            Damage is reduced for each player in the path of the Night Hunter.
      • Imprinted Safeguards - A bulwark protects creations of the Progenitor Forge, reducing damage and healing taken by the target by 50% until removed.
    • Stage Two: Sin and Seed - If the Prototype of Absolution or the Prototype of Rewnewal reaches 50% health remaining, both Pantheon members retreat to the Progenitor Forge until all members of the Pantheon to return to the battle for a final showdown.
      • Prototype of Renewal -
        • Anima Bolt - Hurts a bolt of coagulated life force, inflicting 17 Nature damage instantly and 10 Nature damage every 2 sec for 16 sec.
        • Wild Stampede - The Prototype of Renewal summons a herd of Wild beasts to trample enemies, inflicting 20 Physical damage to enemies in the path and knocking them back.
        • Withering Seeds - The Prototype of Renewal sows seeds across the battlefield, if their life force is depleted the seeds wither, inflicting 35 Nature damage instantly and 8 Nature damage every 2 sec for 16 sec. This effect stacks.
          If healed to full the seed blooms, instantly healing all players for 30 and increasing Healing done by all players.
          • Invigorating Bloom - Upon reaching full health, the Withering Seed blooms, increasing Healing done by nearby players in the effect by 50% for 30 sec. This effect stacks.
          • Withering Nova - Upon withering, the seed unleashes a wave of life force, inflicting 35 Arcane damage to all players instantly and 8 Arcane damage every 2 sec for 16 sec. This effect stacks.
        • Animastorm - The Prototype of Renewal summons a powerful Animastorm, billowing pockets of concentrated Anima inflicting 7 Nature damage to all players every 5 sec and Silencing them.
      • Prototype of Absolution -
        • Burden of Sin - All players gain Burden of Sin as the Prototype of Absolution becomes active. Every 2 sec, Burden of Sin inflicts 9 Shadow damage per stack.
        • Sinful Projection - Sinful projections of Deanthrius surge forth in multiple directions after 4 sec, inflicting 20 Shadow damage to other players and stunning them for 2 sec.
          Sinful Projections apply a stack of Burden of Sin to players hit by the effect.
        • Wracking Pain - The Prototype of Absolution strikes with immense power, inflicting 45 Shadow damage to players in the direction of his current target and increasing all damage they take by 25% for 40 sec.
        • Hand of Destruction - The Prototype of Absolution pulls all players to his location and conjures an image of himself.
          After 6 sec, the image releases destructive energy that inflicts 60 Shadow damage to all players, reduced based on distance.
        • Night Hunter - The Prototype of Absolution creates images of himself that mark random players, then charge to them 8 sec later. Each image inflicts 20 Physical damage and applies Touch of the Night to all players in their path.
          Upon reaching their target Night Hunters strike with Insatiable Hunger, removing Imprinted Safeguards.
          • Touch of the Night - Increases damage taken from Night Hunter by 500%.
          • Insatiable Hunger - Inflicts 150 Physical damage to players within 4 yds of the Night Hunter's target.
            Damage is reduced for each player in the path of the Night Hunter.
      • Imprinted Safeguards - A bulwark protects creations of the Progenitor Forge, reducing damage and healing taken by the target by 50% until removed.
    • Stage Three: Pantheon of Death - The Pantheon of Death enters the fight for a final showdown.
      • Imprinted Safeguards - A bulwark protects creations of the Progenitor Forge, reducing damage and healing taken by the target by 50% until removed.
      • Prototype of War -
        • Gloom Bolt - Inflicts 30 Shadow damage to a random enemy, absorbing 40 Healing done.
        • Necrotic Ritual - The Primus calls forth several Necrotic Ritualists to usher an expanding ring of Necrosis into this realm, growing until all Necrotic Ritualists are defeated and reducing all Healing received by 100% and inflicting 15 Shadow damage to all players in the effect.
        • Runecarver's Deathtouch - The Prototype of War carves a sigil into several target's flesh, inflicting 12 Shadow damage every 2 sec and 200 Shadow damage to all players within 8 yds upon removal, jumping to a nearby ally if not protected with Bastion's Ward.
        • Runecarver's Deathtouch - The Prototype of War carves a sigil into several target's flesh, inflicting 12 Shadow damage every 2 sec and 200 Shadow damage to all players within 8 yds upon removal.
      • Prototype of Duty -
        • Humbling Strikes - The Prototype of Duty strikes her current target inflicting 200 Physical damage, and increasing damage taken from Humbling Strike by 100% for 40 sec.
          In addition, the impact radiates a portion of the damage inflicted to all other players as Physical damage.
        • Ascension's Call - Projections of ascended Kyrians watch over the Prototype of Duty in combat, forming protective wards if called upon to give their life.
          • Bastion's Ward - Upon giving their life, a protective barrier is formed reducing damage taken by Runecarver's Deathtouch and preventing it from spreading.
            Damage and healing done by players in the effect reduced by 100%.
        • Pinning Volley - The Prototype of Duty takes to the skies to summon a barrage of Kyrian armaments towards player locations.
          Players hit within 8 yds of the impact suffer 20 Physical damage and are stunned until freed, suffering 7 Physical damage every 2 sec.
      • Prototype of Renewal -
        • Anima Bolt - Hurts a bolt of coagulated life force, inflicting 17 Nature damage instantly and 10 Nature damage every 2 sec for 16 sec.
        • Wild Stampede - The Prototype of Renewal summons a herd of Wild beasts to trample enemies, inflicting 20 Physical damage to enemies in the path and knocking them back.
        • Withering Seeds - The Prototype of Renewal sows seeds across the battlefield, if their life force is depleted the seeds wither, inflicting 35 Nature damage instantly and 8 Nature damage every 2 sec for 16 sec. This effect stacks.
          If healed to full the seed blooms, instantly healing all players for 30 and increasing Healing done by all players.
          • Invigorating Bloom - Upon reaching full health, the Withering Seed blooms, increasing Healing done by nearby players in the effect by 50% for 30 sec. This effect stacks.
          • Withering Nova - Upon withering, the seed unleashes a wave of life force, inflicting 35 Arcane damage to all players instantly and 8 Arcane damage every 2 sec for 16 sec. This effect stacks.
        • Animastorm - The Prototype of Renewal summons a powerful Animastorm, billowing pockets of concentrated Anima inflicting 7 Nature damage to all players every 5 sec and Silencing them.
      • Prototype of Absolution -
        • Burden of Sin - All players gain Burden of Sin as the Prototype of Absolution becomes active. Every 2 sec, Burden of Sin inflicts 9 Shadow damage per stack.
        • Sinful Projection - Sinful projections of Deanthrius surge forth in multiple directions after 4 sec, inflicting 20 Shadow damage to other players and stunning them for 2 sec.
          Sinful Projections apply a stack of Burden of Sin to players hit by the effect.
        • Wracking Pain - The Prototype of Absolution strikes with immense power, inflicting 45 Shadow damage to players in the direction of his current target and increasing all damage they take by 25% for 40 sec.
        • Hand of Destruction - The Prototype of Absolution pulls all players to his location and conjures an image of himself.
          After 6 sec, the image releases destructive energy that inflicts 60 Shadow damage to all players, reduced based on distance.
        • Night Hunter - The Prototype of Absolution creates images of himself that mark random players, then charge to them 8 sec later. Each image inflicts 20 Physical damage and applies Touch of the Night to all players in their path.
          Upon reaching their target Night Hunters strike with Insatiable Hunger, removing Imprinted Safeguards.
          • Touch of the Night - Increases damage taken from Night Hunter by 500%.
          • Insatiable Hunger - Inflicts 150 Physical damage to players within 4 yds of the Night Hunter's target.
            Damage is reduced for each player in the path of the Night Hunter.
      • Complete Reconstruction - If a member of the Prototype Pantheon is defeated, they initiate a repair for 100% of their maximum health.
        This cast is interrupted when all members of the Pantheon are defeated simultaneously.

    Lihuvim, Principal Architect
    With meticulous care, Lihuvim weaves ephemera into being in accordance with the hallowed will of the First Ones. Now this process is threatened as Mawsworn forces seek to claim this power.

    • Overview - As combat unfolds, Lihuvim accumulates protoform energy. Upon reaching 100 energy, Lihuvim casts Synthesize which allows nearby protoform lattices to be destroyed. Any remaining lattices are transformed into Protoform Automa when the synthesis completes.
      • Damage Dealers -
        • Deconstructing Blast destroys Unstable Motes in its area of effect.
        • Cosmic Shift pushes enemies away.
        • Guardian Automa will repeatedly attempt to summon Sentries while they remain on the battlefield.
      • Healers -
      • Tanks -
        • Deconstructing Blast destroys Unstable Genesis Motes in its area of effect, and increases the target�s Physical damage taken.
        • Protoform Cascade inflicts damage to all players in a cone in front of Lihuvim.
        • Defense Matrix Automa apply shields to nearby allies.
    • Manifest Mote - Lihuvim unleashes a blast of protoform energy that creates an Unstable Mote at the location of several players.

      • Unstable Mote - Standing too near to an Unstable Mote destabilizes it causing it to rapidly expand in area of effect.
        This area iinflicts 30 Cosmic damage every 2 sec to players who remain in the area.
    • Deconstructing Energy - Lihuvim causes protoform energy to collapse around several players, inflicting 10 Cosmic damage every 1 sec for 6 sec.
      After 6 sec, this energy explodes outwards inflicting 40 Cosmic to all enemies within 11 yards. In addition, any Unstable Motes in the area are destroyed.
      • Deconstructing Blast - A blast of cosmic energy intended to dematerialize the target, inflicting 40 Cosmic damage and increasing their physical damage taken by 200% for 12 sec.
        Deconstructs nearby Unstable Motes within 11 yards.
    • Cosmic Shift - Lihuvim expels nearby players, inflicting 50 Cosmic damage and pushing them away.
    • Protoform Cascade - A wave of protoform energy motes crash over the area, each inflicting 20 Cosmic damage to enemies within 2 yards of the impact point.
    • Synthesize - Lihuvim begins forming Protoform Automa in nearby bays, releasing excess protoform energy into the arena and inflicting 20 Cosmic damage to all players every 5 seconds for 0 sec.
    • Synthesized Automa - These automa are the result of Lihuvim's frantic iteration on designs originally intended to aid with Protoform creation.
      • Degeneration Automa -
        • Degenerate - The Degeneration Automa inscribes the target with protoform energy, inflicting 10 Cosmic damage every 0.5 sec for 12 sec.
        • Terminal Mote - Upon death, the Degeneration automa echoes a cast of Unstable Mote, forming a mote at a nearby players location after 4 sec.
      • Acquisitions Automa -
        • Detonation - The Acquisitions Automa catastrophically explode upon death, inflicting 200 Cosmic damage to all players within 40 yards and launching them away.
        • Instability - Imperfect and unstable, pulsing Cosmic damage to all enemies every 2 sec.
          Cosmic damage inflicted increased by 5%%.
          Immune to crowd control.
          Will explode shortly after death.
        • Reoriginate - The Acquisitions Automa reverses a recent detonations, resurrecting and healing to full health.
      • Guardian Automa -
        • Form Sentry Automa - The Guardian Automa creates a Sentry that periodically unleashes Sentry Fire.

          • Sentry Fire - The Sentry periodically unleashes a barrage of energy at random targets that inflicts 2 Cosmic damage.
      • Defense Matrix Automa -
        • Ephemeral Barrier - The Defense Matrix Automa generates a shield of energy for 20 sec that reduces the damage taken of all of nearby Automa by 75% while they remain within the shield.
        • Terminal Barrier - Upon death, the Defense Matrix Automa creates one final barrier that lasts for 10 sec and affects all nearby units.

    Halondrus the Reclaimer
    For eons Halondrus traversed the cliffs of the Sepulcher of the First Ones, fulfilling its sacred purpose of reclaiming ephemera and returning it to the great cycle. With intruders now throwing this pattern into anarchy, the ancient keeper will do whatever it must to maintain order.

    • Overview - Halondrus creates Reclaimer Pylons that assist in its sacred purpose of gathering ephemera. If any orbs of ephemera reach Halondrus, an Ephemeral Eruption occurs.

      Upon reaching 80% and 45% health remaining Halondrus will cause any remaining pylons to shatter before it descends further into the caverns to discover a new location brimming with ephemera.
    • Stage One: The Reclaimer -
      • Guardian Pylons - Halondrus materializes multiple pylons that come to its defense.
        • Guardian Pylon -
          • Fractal Shell - The pylon protects itself with a shield of swirling energy that absorbs up to 10,000 damage.
            Losing its Fractal Shell causes the pylon to begin emitting Fractal Energy.
          • Fractal Energy - While its shield is gone the pylon inflicts 3 Cosmic damage every 1 sec to all players.
          • Meltdown - The pylon violently dematerializes, inflicting 800 Cosmic damage to all players.
      • Subterranean Scan - Halondrus scans for ephemera with tremors that inflict 60 Physical damage to players within 6 yds.
        Creates fissures that yield motes of pure ephemera. Players who touch a mote trigger an Ephemeral Burst.
        If a mote reaches Halondrus it triggers an Ephemeral Eruption.
        • Ephemeral Fissure - Inflicts 25 Cosmic damage every 1 sec to players within the cloud of ephemera.
        • Ephemeral Burst - The ephemeral mote bursts, increasing damage taken from subsequent bursts by 100% and inflicting 20 Cosmic damage to all players. This effect stacks.
        • Ephemeral Eruption - Inflicts 200 Cosmic damage to all players and an additional 15 Cosmic damage every 1 sec for 24 sec.
      • Earthbreaker Missiles - Halondrus unleashes a barrage of missiles that detonate for 40 Cosmic damage to players within 9 yds and cause an Aftershock.
        • Aftershock - The impact area reverberates with a Aftershock after 3, inflicting 60 Physical damage to players within 9 yds.
      • Lance - Halondrus' attacks inflict heavy Physical damage to its current target.
      • Lightshatter Beam - Halondrus inflicts 80 Cosmic damage and briefly silences everything in the direction of its current target.
        The energy lingers, inflicting 20 Cosmic damage every 1 sec and increasing damage taken from the beam by 100% for 26 sec. This effect stacks.
      • Crushing Prism - Halondrus encases several players in prisms of light that reduce movement speed by 3% and inflict 1 Cosmic damage every 1 sec for 16 sec. This effect stacks.
      • Reclamation Form - Halondrus embeds itself in the ground, inflicting 15 Physical damage to all players each time it stakes a leg into the sand and begins to emit an Ephemeral Fissure.
        • Ephemeral Fissure - Inflicts 25 Cosmic damage every 0.5 sec to players within the cloud of ephemera.
    • Stage Two: The Shimmering Cliffs -
      • Relocation Form - Halondrus regains its mobility and advances deeper into the ephemeral caverns.
        If any obelisks remain, Halondrus Meltdowns them.
        • Quaking Steps - Halondrus' steps cause the earth to tremble, inflicting 15 Physical damage to all players with each step.
      • Detonation - The orb violently erupts, knocking all players away from its location.
        Inflicts 140 Cosmic damage to players within 15 yds and 15 Cosmic damage to all other players.
      • Earthbreaker Missiles - Halondrus unleashes a barrage of missiles that detonate for 40 Cosmic damage to players within 9 yds and cause an Aftershock.
        • Aftershock - The impact area reverberates with a Aftershock after 3, inflicting 60 Physical damage to players within 9 yds.
      • Crushing Prism - Halondrus encases several players in prisms of light that reduce movement speed by 3% and inflict 1 Cosmic damage every 1 sec for 16 sec. This effect stacks.

    Anduin Wrynn
    Controlled by Domination magic, Anduin is being forced to aid the Jailer's plan to remake reality. As time runs out to stop him, the champions of Azeroth must make a difficult choice: defeat the young king to save the cosmos, or risk everything in order to restore his soul.

    • Overview - Anduin battles players while battling his own domination. Anduin's Kingsmourne Hungers separates players from their souls, allowing them to aid Anduin's true self and restore his Willpower.

      Upon reaching 100 Willpower, Anduin manifests the source of his domination temporarily, linked to him by Domination's Grasp.
      • Damage Dealers -
        • Blasphemy is neutralized when coming into contact with the opposite mark.
        • Monstorous Souls begin to cast Necrotic Detonation at low health.
        • Anduin's Doubt and Anduin's Despair restore Willpower to Anduin when defeated.
      • Healer -
        • Blasphemy is neutralized when coming into contact with the opposite mark.
        • When Anduin's Hope reaches full health, it restores Willpower to Anduin.
        • Befouled Barrier absorbs the healing of players standing in the area and erupts at the end of its duration. The intensity of this eruption is based on the remaining absorption amount of the barrier.
      • Tank -
        • Dark Zeal increases in intensity with every melee attack until Anduin attacks a different target.
        • Soul Reaper inflicts substantial Physical and Magical damage.
        • Blasphemy is neutralized when coming into contact with the opposite mark.
    • Stage One: Kingsmourne Hungers -
      • Willpower - Aiding Anduin restores his willpower. Upon reaching 100 willpower, Anduin manifests the source of his domination temporarily.
      • Willpower - Anduin gradually restores his willpower while in combat. Upon reaching 100 willpower, Anduin manifests the source of his Domination temporarily.
      • Kingsmourne Hungers - Anduin rends the souls of players, inflicting 40 Shadow damage to players in front of him and banishing their souls for 35 sec.
        • Lost Soul - While players' souls are banished they are able to aid the soul of Anduin.
          Defeating Anduin's doubt and restoring his hope grants him willpower.
        • Anduin's Despair - Defeating Anduin's Despair grants Anduin 20 willpower.
          • Aura of Despair - An aura of despair emanates from the amalgamation, increasing damage taken by all players and creatures within the area by 100%.
        • Anduin's Hope - Restoring Anduin's Hope grants Anduin 5 willpower.
          • Malignant Ward - Anduin's Hope is afflicted with a Malignant Ward, that absorbs healing received.
        • Anduin's Doubt - Defeating Anduin's Doubt grants Anduin 5 willpower.
      • Blasphemy - Anduin intensifies the light and darkness within several players marking them with Overconfidence or Hopelessness for 8 sec. Coming into contact with the opposing mark neutralizes the effect on both players.
        After 8 sec marked players explode, inflicting 30 Twilight damage to all players within 8 yds. Coming into contact with the same mark also causes this explosion.
      • Befouled Barrier - Anduin summons a Befouled Barrier that inflicts 35 Twilight damage to all players and creates a barrier that persists for 25 sec. 50% of healing received by players within the area is redirected to the barrier. Up to 300 healing received reduces the size of the barrier.
        Upon expiration, the barrier explodes and inflicts 50 Twilight damage, tainting all players. This effect absorbs up to 1 healing received based on the size of the Befouled Barrier.
      • Wicked Star - Anduin sends forth waves of dark energy that travel out and return to their origin. Players hit suffer 0 Twilight damage every 5 sec and are unable to attack or cast spells for 4 sec.
        Anduin's minions hit by a Wicked Star heal 5% of their maximum health every 1 sec and are immune to crowd control and interrupt effects for 4 sec.
      • Hopebreaker - Anduin plunges Kingsmourne into the ground unleashing a wave of maw energy, inflicting 20 Shadow damage to all players and an additional 2 Shadow damage every 2 sec until Anduin reaches 100 willpower. This effect stacks.
      • Domination Word: Pain - Anduin afflicts players with a word of darkness that inflicts 10 Shadow damage every 2 sec for 12 sec.
      • Dark Zeal - With each consecutive melee attack against the same target, Anduin's attack speed increases by 7%. This effect stacks.
    • Intermission: A Fallen King -
      • Domination's Grasp - The Remnant's domination over Anduin's soul links them, transferring 150% of damage taken to Anduin.
      • Remorseless Winter - The presence of the Fallen King invokes a raging storm that inflicts 2 Shadowfrost damage every 1 sec to all players.
        This effect stacks, increasing in stack count every 10 sec.
      • Soul Reaper - The Fallen King strikes at the target's soul. This grants the Fallen King 100% attack speed for 8 sec and inflicts 150 Physical and 40 Shadowfrost damage to the target.
        This effect increases the target's Physical damage taken by 150% for 15 sec.
      • Army of the Dead - Fiendish souls flood the arena, attacking enemies of the Fallen King.
        • Monstrous Soul -
          • Necrotic Detonation - The soul begins to detonate upon reaching low health, inflicting 25 Shadow damage every 1 sec to all players and reducing the effectiveness of healing and absorption effects received by 100% for 10 sec.
          • Unraveling Frenzy - The soul's rage causes it to unravel, the soul loses 1% of its maximum health every 1 sec and gains 5% increased Physical damage done.
        • Fiendish Soul -
          • Necrotic Claws - Leaps towards a target, inflicting 2 Physical damage to all players within 8 yards and reducing the effectiveness of healing and absorption effects received by 1%.
          • Soul Explosion - Upon death, the soul blasts a target area inflicting 33 Shadow damage to players standing within 4 yards of the impact area.
    • Stage Two: Grim Reflections -
      • Willpower - Aiding Anduin restores his willpower. Upon reaching 100 willpower, Anduin manifests the source of his domination temporarily.
      • Willpower - Anduin gradually restores his willpower while in combat. Upon reaching 100 willpower, Anduin manifests the source of his Domination temporarily.
      • Grim Reflections - Anduin manifests dark images of himself throughout the arena that cast Psychic Terror.
        • Psychic Terror - The reflection lets out a psychic scream, causing all players to flee and inflicts 6 Shadow damage every 1 sec for 8 sec.
      • Kingsmourne Hungers - Anduin rends the souls of players, inflicting 40 Shadow damage to players in front of him and banishing their souls for 35 sec.
        • Lost Soul - While players' souls are banished they are able to aid the soul of Anduin.
          Defeating Anduin's doubt and restoring his hope grants him willpower.
        • Anduin's Despair - Defeating a Anduin's Despair restores 20 energy to Anduin.
          • Aura of Despair - An aura of despair emanates from the amalgamation, increasing damage taken by all players and creatures within the area by 100%.
        • Anduin's Hope - Restoring Anduin's Hope grants Anduin 5 energy.
          • Malignant Ward - Anduin's Hope is afflicted with a Malignant Ward, that absorbs healing received.
        • Anduin's Doubt - Defeating Anduin's Doubt grants Anduin 5 energy.
      • Befouled Barrier - Anduin summons a Befouled Barrier that inflicts 35 Twilight damage to all players and creates a barrier that persists for 25 sec. 50% of healing received by players within the area is redirected to the barrier. Up to 300 healing received reduces the size of the barrier.
        Upon expiration, the barrier explodes and inflicts 50 Twilight damage, tainting all players. This effect absorbs up to 1 healing received based on the size of the Befouled Barrier.
      • Wicked Star - Anduin sends forth waves of dark energy that travel out and return to their origin. Players hit suffer 0 Twilight damage every 5 sec and are unable to attack or cast spells for 4 sec.
        Anduin's minions hit by a Wicked Star heal 5% of their maximum health every 1 sec and are immune to crowd control and interrupt effects for 4 sec.
      • Hopebreaker - Anduin plunges Kingsmourne into the ground unleashing a wave of maw energy, inflicting 20 Shadow damage to all players and an additional 2 Shadow damage every 2 sec until Anduin reaches 100 willpower. This effect stacks.
      • Domination Word: Pain - Anduin afflicts players with a word of darkness that inflicts 10 Shadow damage every 2 sec for 12 sec.
      • Dark Zeal - With each consecutive melee attack against the same target, Anduin's attack speed increases by 7%. This effect stacks.
    • Intermission: March of the Damned -
      • Domination's Grasp - The Remnant's domination over Anduin's soul links them, transferring 150% of damage taken to Anduin.
      • March of the Damned - Armies of the Damned march across the arena. Players that come into contact with them are stunned and suffer 30 Shadowfrost damage instantly with an additional 15 Shadowfrost damage every 5 sec for 3 sec.
      • Remorseless Winter - The presence of the Fallen King invokes a raging storm that inflicts 2 Shadowfrost damage every 1 sec to all players.
        This effect stacks, increasing in stack count every 10 sec.
      • Soul Reaper - The Fallen King strikes at the target's soul. This grants the Fallen King 100% attack speed for 8 sec and inflicts 150 Physical and 40 Shadowfrost damage to the target.
        This effect increases the target's Physical damage taken by 150% for 15 sec.
      • Army of the Dead - Fiendish souls flood the arena, attacking enemies of the Fallen King.
        • Monstrous Soul -
          • Necrotic Detonation - The soul begins to detonate upon reaching low health, inflicting 25 Shadow damage every 1 sec to all players and reducing the effectiveness of healing and absorption effects received by 100% for 10 sec.
          • Unraveling Frenzy - The soul's rage causes it to unravel, the soul loses 1% of its maximum health every 1 sec and gains 5% increased Physical damage done.
        • Fiendish Soul -
          • Necrotic Claws - Leaps towards a target, inflicting 2 Physical damage to all players within 8 yards and reducing the effectiveness of healing and absorption effects received by 1%.
          • Soul Explosion - Upon death, the soul blasts a target area inflicting 33 Shadow damage to players standing within 4 yards of the impact area.
    • Stage Three: A Moment of Clarity -
      • Beacon of Hope - In a moment of clarity, Anduin summons a Beacon of Hope. Players that enter the area have applications of Dire Hopelessness removed, reducing the size of the barrier and creating a Fragment of Hope.
        • Fragment of Hope - Fragment of Hope removes an application of Dire Hopelessness from a player standing in the impact area. If no players are standing in the impact area the fragment bursts, inflicting 25 Holy damage to all players.
      • Dire Blasphemy - Anduin intensifies the darkness within players afflicting them with Dire Hopelessness.
        Afflicted players suffer 2 Shadow damage every 1 sec and after 40 sec afflicted players explode, inflicting 30 Twilight damage to all players within 8 yds. Coming into contact with another player afflicted with Dire Hopelessness also causes this explosion.
      • Empowered Hopebreaker - Anduin plunges Kingsmourne into the ground unleashing multiple waves of maw energy. Each pulse inflicts 20 Shadow damage to all players and applies Hopebreaker inflicting an additional 2 Shadow damage every 2 sec. This effect stacks.
      • Wicked Star - Anduin sends forth waves of dark energy that travel out and return to their origin. Players hit suffer 0 Twilight damage every 5 sec and are unable to attack or cast spells for 4 sec.
        Anduin's minions hit by a Wicked Star heal 5% of their maximum health every 1 sec and are immune to crowd control and interrupt effects for 4 sec.
      • Dark Zeal - With each consecutive melee attack against the same target, Anduin's attack speed increases by 7%. This effect stacks.

    Lords of Dread
    Using subterfuge and guile, the nathrezim have worked for eons to bring the Jailer's plan to fruition. Now, on the brink of their master's victory, they only need to complete one final task to ensure none are left to resist the new order of the cosmos.

    • Overview - Mal'Ganis and Kin'tessa assault players with a combination of decay and shadow magic.

      When Mal'Ganis reaches 100 energy, he signals both dreadlords to dissolve into their swarm forms and inflict high damage to all players with Swarm of Decay and Swarm of Shadows.

      When Kin'tessa reaches 100 energy, she signals both dreadlords to vanish and infiltrate the raid, deceiving their minds with Infiltration of Dread.

      Upon death, each of the dreadlords turns into a Rampaging Swarm until the other is destroyed as well.
    • Mal'Ganis -
      • Unto Darkness - Upon reaching 100 energy, Mal'Ganis causes the physical forms of both dreadlords to rupture into chaotic swarms for 20 sec.
        • Swarm of Decay - Mal'Ganis erupts into a swarm of insects for 20 sec, inflicting 15 Plague damage to all players every 1 sec.
          During this time, Mal'Ganis takes 100% increased damage from area of effect abilities.
        • Swarm of Darkness - Kin'tessa erupts into a swarm of darkness for 20 sec, inflicting 15 Shadow damage to all players every 1 sec.
          During this time, Kin'tessa takes 100% increased damage from area of effect abilities.
        • Decay Mastery - Each cast of Unto Darkness generates an application of Decay Mastery, increasing Plague damage done by 10% as well as the virulence of Cloud of Carrion.
        • Decay Mastery - Each cast of Unto Darkness generates an application of Decay Mastery, increasing Plague damage done by 10% as well as the virulence of Cloud of Carrion.
      • Aura of Carrion - For 50 sec after casting Unto Darkness, Mal'Ganis Cloud of Carrion casts release additional insects. In addition, they increase in intensity 3 times as fast.
      • Cloud of Carrion - A cloud of insects surrounds the target, inflicting 6 Plague damage every 1 sec and growing in intensity over time.
        If the target comes within 5 yds of another player, the insects will jump to that player and reset their intensity.
        • Biting Wounds - Upon removal, Cloud of Carrion leaves behind stinging bites, increasing damage taken from Cloud of Carrion by 100% for 30 sec.
      • Cloud of Carrion - A cloud of insects surrounds the target, inflicting 6 Plague damage every 1 sec and growing in intensity over time.
        If the target comes within 5 yds of another player, the insects will jump to that player and reset their intensity, disorienting them for 1 sec.
        • Biting Wounds - Upon removal, Cloud of Carrion leaves behind stinging bites, increasing damage taken from Cloud of Carrion by 100% for 30 sec.
      • Manifest Shadows - Mal'Ganis creates an Inchoate Shadow, which assaults players and steals their vitality.
        • Inchoate Shadow - Animated shadows are coalesced together starting at 1 health.
          • Ravenous Hunger - The shadow consumes health from all players, inflicting 25 Shadow damage to them and healing the caster for 10% of their maximum health.
          • Incomplete Form - The incorporeal form of the shadow prevents it from being killed and reduces damage taken by 25%. This effect is removed when it reaches full health, turning it into a Grasping Shadow.
          • Incomplete Form - The incorporeal form of the shadow prevents it from being killed. This effect is removed when it reaches full health, turning it into a Grasping Shadow.
            • Fully Formed - Upon reaching full health, the shadow gains an additional 50% damage done.
          • Coalescing Darkness - Shadows are only vulnerable to crowd controlling effects for 0 sec after being created.
      • Leeching Claws - Mal'Ganis lashes out with his claws, inflicting 135 Physical damage to enemies in front of him and applying Opened Veins for 20 sec.
        If this strikes a target already afflicted with Opened Veins, Mal'Ganis is healed for 10% of his maximum health.
        • Opened Veins - Claws rip open the target's veins, reducing healing received by 25% for 20 sec.
      • Rampaging Swarm - Upon death, erupts into a Rampaging Swarm and inflicts 3 Shadow damage every 1 sec. This swarm increases in intensity every 1 sec.
    • Kin'tessa -
      • Infiltration of Dread - Upon reaching 100 energy, Kin'tessa causes both dreadlords to infiltrate the essences of players for 30 sec. If they are not found and their disguises are not defeated during this time, they erupt forth with Shatter Mind.
        • Paranoia - Whilst the dreadlords are infiltrating mortal essences, players are unable to trust each other and are hostile to allies. Standing near another player will reveal a hint about their essence.
          Players suffer 0 Shadow damage every 1 sec. Defeating the dreadlords' hosts will end their charade.
        • Moment of Clarity - Players can experience a moment of clarity, revealing to them the essences in which Mal'Ganis and Kin'tessa are hiding. The dreadlords will feed false information to their host in an attempt to obscure themselves.
        • Shatter Mind - Mal'Ganis and Kin'tessa rip forth from their deception, stunning all players for 3 sec. Additionally, this causes players to suffer 8 Shadow damage every 1 sec until they die.
        • Shadow Mastery - Each cast of Infiltration of Dread generates an application of Shadow Mastery, increasing Shadow damage done by 10% as well as the size of Slumber Cloud.
        • Shadow Mastery - Each cast of Infiltration of Dread generates an application of Shadow Mastery, increasing Shadow damage done by 10% as well as the size of Slumber Cloud.
      • Fearful Trepidation - Kin'tessa warps the shadows around a player for 8 sec. Upon removal, this triggers Bursting Dread.
        • Bursting Dread - Shadows burst around the target, causing players within 10 yds to flee in fear for 12 sec.
          If this strikes a player with Cloud of Carrion, it instead causes the insects to erupt off of and flee away from that player.
      • Aura of Shadows - For 50 sec after casting Infiltration of Dread, Kin'tessa isolates players who are not within 8 yds of an another player, causing them to be horrified until rescued.
      • Slumber Cloud - Kin'tessa creates wandering clouds of mind fog for 5 min. Coming into contact with a cloud causes a player to be afflicted with Unsettling Dreams.
        • Unsettling Dreams - Disturbing thoughts cloud the mind, slipping players into a deep sleep for 8 sec.
      • Anguishing Strike - Kin'tessa strikes at the mind of targets in front of her, inflicting 120 Physical damage with an additional 11 Shadow damage every 1 sec for 18 sec. This effect stacks.
      • Rampaging Swarm - Upon death, erupts into a Rampaging Swarm and inflicts 3 Shadow damage every 1 sec. This swarm increases in intensity every 1 sec.

    Rygelon
    Drawn to observe the fateful events unfolding within the Sepulcher of the First Ones, Rygelon succumbed to the Jailer's domination. Now this constellar turns its cosmic power against any who would oppose the Banished One.

    • Overview - Rygelon gains cosmic energy as the conflict ensues. At 100 cosmic energy, Rygelon begins to cast Massive Bang, killing all players outside of The Singularity, gained from defeated Unstable Matter's Unstable Matter Field.

      Rygelon rematerializes inside The Singularity, gaining Erosive Antumbra. After expending cosmic energy, Rygelon casts Shatter Sphere on a remaining Unstable Antimatter, returning all players to the Sepulcher.
    • Rygelon -
      • Dark Eclipse - Smothers afflicted players with dark magic, inflicting 10 Shadow damage every second for 15 sec.
        Explodes as an Umbral Eruption upon expiration.
      • Celestial Collapse - Summons 6 Collapsing Quasars, which seek out the constellar.
        • Plasma Radiation - Collapsing Quasars seek the constellar, becoming Plasma Radiation upon contact. This increases damage done by 30% and inflicts 20 Cosmic damage to all players every 3 sec. for 21 sec. This effect stacks.
        • Collapsing Quasar Field - Creates a field of unstable energy for 8 sec. Contacting the field applies Event Horizon, as well as triggering Dark Collapse if afflicted with Dark Eclipse, cleansing the effect.
          • Event Horizon - Temporarily enters a state of enhanced vision of the cosmos for 5 sec, allowing players to interact with additional components of Rygelon's cosmic perspective. Able to see Unstable Cores.
            Upon expiration, afflicted players explode for 60 Cosmic damage to additional players within 5 yards.
          • Dark Collapse - If the contacting player is afflicted with Dark Eclipse, the effect is consumed inflicting 20 Shadow damage to all players.
      • Celestial Collapse - Summons 6 Collapsing Quasars, which seek out the constellar.
        • Plasma Radiation - Collapsing Quasars seek the constellar, becoming Plasma Radiation upon contact. This increases damage done by 30% and inflicts 20 Cosmic damage to all players every 3 sec. for 21 sec. This effect stacks.
        • Collapsing Quasar Field - Creates a field of unstable energy for 8 sec. Contacting the field applies Event Horizon, as well as triggering Dark Collapse if afflicted with Dark Eclipse, cleansing the effect.
          • Event Horizon - Temporarily enters a state of enhanced vision of the cosmos for 5 sec, allowing players to interact with additional components of Rygelon's cosmic perspective. Able to see Unstable Cores.
            Upon expiration, afflicted players explode for 60 Cosmic damage to additional players within 5 yards.
          • Dark Collapse - If the contacting player is afflicted with Dark Eclipse, the effect is consumed inflicting 20 Shadow damage to all players.
          • Dark Collapse - If the contacting player is afflicted with Dark Eclipse, the effect is consumed inflicting 20 Shadow damage to all players.
        • Dark Quasar - Defeated quasars dip into The Singularity, becoming a Dark Quasar.
          Any time a player comes within 0 yards the Dark Quasar reacts, exploding for 50 Shadow damage to enemies within 5 yards moments later. This process can occur repeatedly.
          Massive Bang consumes this effect.
      • Manifest Cosmos - Summons 3 |4Cosmic Core:Cosmic Cores;.
        • Cosmic Ejection - The core jettisons stellar material from its orbiting bodies, inflicting 15 Cosmic damage and an additional 5 Cosmic damage every half-second to all players within 7 yards of the nearest player, snaring them by 35% for 5 sec. This effect stacks.
      • Manifest Cosmos - Summons 3 |4Cosmic Core:Cosmic Cores;.
        • Cosmic Ejection - The core jettisons stellar material from its orbiting bodies, inflicting 15 Cosmic damage and an additional 5 Cosmic damage every half-second to all players within 7 yards of the nearest player, snaring them by 35% for 5 sec. This effect stacks.
          • Cosmic Irregularity - Cosmic Ejection impacts taint targets, inflicting 5 Cosmic damage every 3 sec for 27 sec. This effect stacks, and instantly kills targets if afflicted with greater than 6 charges.
      • Stellar Shroud - Erupts with the raw material of unborn stars, inflicting 10 Cosmic damage to all players and additionally absorbing 50 healing.
      • Corrupted Strikes - Strikes with tainted weapons, inflicting 70 Physical damage and 20 Cosmic damage. This applies Corrupted Wound.
        • Corrupted Wound - Inflicts the damage taken from Corrupted Strikes over 9 sec. This effect stacks, adding to the previous value.
      • Celestial Terminator - Coalesces stellar material between foci, blasting targets in the path for 60 Cosmic damage.
      • Massive Bang - Compacts stellar forces into one point, exploding for 799 Cosmic damage to all players. This damage cannot be mitigated or avoided.
    • Unstable Matter - Volatile sphereoids form within pylons along the edge of the arena.
      When destroyed they create |5Unstable Matter Field for each player.
      • Unstable Matter Field - Creates fields of Unstable Matter for 30 sec. One occupant inside each field is immune to Massive Bang, gaining The Singularity instead.
    • Unstable Matter - Volatile sphereoids form within pylons along the edge of the arena.
      When destroyed they create |5Unstable Matter Field for each player.
      • Unstable Matter Field - Creates fields of Unstable Matter for 30 sec. One occupant inside each field is immune to Massive Bang, gaining The Singularity instead.
    • Unstable Matter - Volatile sphereoids form within pylons along the edge of the arena.
      When destroyed they create |5Unstable Matter Field for each player.
      • The Singularity - Rygelon protects the Unstable Matter orbs, shrouding them inside The Singularity.
      • Unstable Matter Field - Creates fields of Unstable Matter for 30 sec. One occupant inside each field is immune to Massive Bang, gaining The Singularity instead.
        • Cosmic Radiation - Upon consumption or expiration, each Unstable Matter Field implodes into Cosmic Radiation for 6 min. This field of unstable particles inflicts 5 Cosmic damage every half-second to enemies, pulling them in.
    • The Singularity - Enters a state of enhanced vision of the cosmos, allowing players to interact with additional components of Rygelon's cosmic perspective. Able to see Unstable Cores and attack Rygelon after Massive Bang.
      • Rygelon -
        • Erosive Antumbra - The constellar gains dark power for 27 sec, tainting players every 3 sec for 9 sec. This corruption increases all damage taken by 50% for 9 sec.
        • Corrupted Strikes - Strikes with tainted weapons, inflicting 70 Physical damage and 20 Cosmic damage. This applies Corrupted Wound.
          • Corrupted Wound - Inflicts the damage taken from Corrupted Strikes over 9 sec. This effect stacks, adding to the previous value.
      • Eternal Radiation - Players in The Singularity suffer 2 Cosmic damage every 2 sec. This effect stacks.
      • Shatter Sphere - Shatters an Unstable Antimatter spheroid, removing all players from The Singularity.
        • Unstable Antimatter - Volatile sphereoids form within pylons along the edge of the arena.
          When destroyed by Rygelon all players lose The Singularity and suffer 5 Shadow damage every 4 sec. This effect stacks.
          • Antimatter Core Meltdown - The Unstable Antimatter detonates any remaining Unstable Cores, exploding for 1,000 Cosmic damage to all players.
      • Shatter Sphere - Shatters an Unstable Antimatter spheroid, removing all players from The Singularity.
        • Unstable Antimatter - Volatile sphereoids form within pylons along the edge of the arena.
          When destroyed by Rygelon all players lose The Singularity and suffer 5 Shadow damage every 4 sec. This effect stacks.
          • Antimatter Core Meltdown - The Unstable Antimatter detonates any remaining Unstable Cores, exploding for 1,000 Cosmic damage to all players.
      • Unstable Core - Corrupted remnants of previous Cosmic Cores
        • Stellar Decay - The Unstable Core continuously erupts for 2 Shadow damage every 1 sec to players within 5 yards. Any damage inflicted is also reflected back to the core, damaging it.
          Upon death, the Unstable Core casts Gravitational Collapse.
          • Gravitational Collapse - Inflicts 300 Physical damage and an additional 30 Physical damage every half-second for 3 sec to any players within 8 yards, piercing immunities. If no players are struck by this effect, this applies to all players. This effect stacks.
      • Unstable Core - Corrupted remnants of previous Cosmic Cores
        • Stellar Decay - The Unstable Core continuously erupts for 2 Shadow damage every 1 sec to players within 5 yards. Any damage inflicted is also reflected back to the core, damaging it.
          Upon death, the Unstable Core casts Gravitational Collapse.
          • Gravitational Collapse - Inflicts 300 Physical damage and an additional 30 Physical damage every half-second for 3 sec to any players within 8 yards, piercing immunities. If no players are struck by this effect, this applies to all players. This effect stacks.

    The Jailer
    For untold millennia, the Jailer patiently unfolded his plan to reach the heart of the Sepulcher. Now poised upon the precipice of his final victory, the heroes of Azeroth must rally to prevent Zovaal from dominating all of reality.

    • Overview - The champions of Azeroth assault the Jailer as he attempts to use the Machine of Origination to unmake existence.

      At the start of the battle the Jailer, using Unrelenting Domination, begins assert control over the Machine of Origination by dominating its Control Pylons.

      Once all of the Control Pylons have been brrought under the Jailer's control, he turns his attention to configuring the Machine of Origination to harness the energy of the world soul of Azeroth using Unholy Attunement. Every cast of Unholy Attunement raises 3 Control Pylons, in an attempt to make curcuit from the outer edge of the Machine of Origination to the middle. The champions can fight against this by using Shattering Blast to destroy the Control Pylons before the circuit is complete.

      When the Jailer has completed attuning the machine to the world soul of Azeroth, its life force begins being drained to power the Machine of Origination. In addition to the automatic drain from the Machine of Origination, the Jailer will also directly attack Azeroth with Desolation. Once Azeroth's life force reaches 10% the Jailer will execute Azeroth and unmake all of existance.
    • Stage One: Origin of Domination -
      • World Crusher - Zovaal pummels Azeroth, inflicting 80 Arcane damage and applying Arcane Vulnerability to all players.
        This attack expels the spellname366,401 around the platform.
        • Blood of Azeroth - Creates a pool of azerite for 3 min. Standing in the pool consumes it over 3 sec, triggering Surging Azerite every 1 sec.
          • Surging Azerite - Azerite flows into a player and arcs through other nearby players and Azeroth, inflicting 15 Arcane damage to players hit and applying . If Azeroth is hit, it heals 2% of its maximum health.
      • Unrelenting Domination - Zovaal attempts to impose his will on the world around him, dominating all players and pylons within line of sight.

        • Tyranny - Dominated Pylons leave behind an Essence of Tyranny that launches at a target, inflicting 30 Shadow damage initially and 10 Shadow damage every 3 sec for 15 sec to the target and every player in the way.
      • Chains of Oppression - Zovaal summons chains, pulling the players and inflicting 12 Shadow damage every 2 sec for 6 sec.
        Zovaal then begins casting Oppression.
        • Oppression - Zovaal detonates the ground around him, inflicting 225 Shadow damage to all players. This damage is decreased the further the player is from Zovaal.
      • Martyrdom - Zovaal fixates on his target, executing a combination of attacks.
        • Imprisonment - Zovaal chains his target, rooting them for 6 sec.
        • Persecution - Zovaal unleashes a powerful attack, inflicting 200 Physical damage and increasing Physical damage taken by 150% for 40 sec.
        • Suffering - Zovaal delivers a maw infused attack to all players, inflicting an initial 30 Physical damage and bleed for 10 Physical damage every 3 sec for 21 sec.
        • Misery - Zovaal delivers a crushing attack, inflicting 600 Physical damage split among all players within 10 yards of impact. Players hit by this attack are knocked back.
          If less than 5 players are hit the ground explodes, inflicting 300 Shadow damage to all players.

      • Torment - Zovaal utters a wicked pronouncement causing 20 players to explode after 5 sec, inflicting 40 Shadow damage to all players within 6 yards of targets.
      • Rune of Damnation - Zovaal marks 4 players with a Rune of Damnation, inflicting 5 Shadow damage every 1 sec for 7 sec. Upon expiration the player explodes, knocking them up and inflicting 400 Shadow damage to all players.
    • Intermission: Machine of Origination -
      • Oblivion - Zovaal dominates the machine, triggering Aradne's Falling Strike in Pylons. While channeling Oblivion all damage taken is decreased by 100%.
        • Calibrations of Oblivion - Zovaal manipulates the Machine of Origination causing pylons to release cosmic energy, inflicting 100 Shadow damage to all players within a 20 yards.
        • Call of Oblivion - Zovaal summons 6 Harbingers of Oblivion.
          • Harbinger of Oblivion -
            • Cries of the Damned - Unleashes a cry of anguish, inflicting 3 Shadow damage. This damage is increased by 25% every time it is cast.
            • Soul Amalgamation - Harbinger of Oblivion resurrect 10 sec after dying if within 300 yards of a living Harbinger of Oblivion.
    • Stage Two: Unholy Attunement -
      • World Cracker - Zovaal shreds Azeroth, inflicting 30 Arcane damage to all players.
        This attack expels the Blood of Azeroth around the platform.
        • Blood of Azeroth - Creates a pool of azerite for 3 min. Standing in the pool consumes it over 3 sec, triggering Surging Azerite every 1 sec.
          • Surging Azerite - Azerite flows into a player and arcs through other nearby players and Azeroth, inflicting 15 Arcane damage to players hit and applying . If Azeroth is hit, it heals 2% of its maximum health.
          • Tainted Azerite - Unleashes corrupted Azerite that explodes if contacted, inflicting 65 Arcane damage to all players 20 yds.
      • Unholy Attunement - Zovaal attunes the Machine of Origination, raising 3 pylons into alignment. As these pylons raise Unholy Eruption is trigger up to 3 times based on proximity to the center.
        Once the the pylon has been aligned it radiates maw energy, afflicting all players within 20 yards of the pylons with Unholy Ground.
        • Unholy Ground - The pylon radiates corrupted energy, inflicting 40 Shadow damage every 1 sec.
        • Consumed Azerite - Zovaal shields himself by consuming Blood of Azeroth, absorbing 10,000 damage for 10 min. This effect stacks.
      • Shattering Blast - Zovaal launches a blast of destructive energy at his target, inflicting 80 Shadow damage initially and 12 Shadow damage every 1 sec for 18 sec to all players within 10 yards. Any pylons hit are destroyed.
      • Rune of Compulsion - Zovaal marks 4 players with a Rune of Compulsion lasting 4 sec. Upon expiration the rune applies a shield absorbing 300 damage lasting 30 sec. While this shield holds, the player is hostile to allies and is compelled to jump off the edge of the platform.
      • Decimator - Zovaal hurls his flail at a player's location, inflicting 70 Shadow Damage to all players within a 0 yards and knocks all players from the point of impact.
      • Torment - Zovaal utters a wicked pronouncement causing 20 players to explode after 5 sec, inflicting 40 Shadow damage to all players within 6 yards of targets.
        • Tormenting Echo - Zovaal's words echo, inflicting 40 Shadow damage to all players within 6 yards of initial point of impact.
    • Stage Three: The Unmaking -
      • World Shatterer - Zovaal assaults Azeroth, inflicting 60 Arcane damage to all players twice in quick succession.
        This attack expels the spellname366,401 around the platform.
      • Desolation - Zovaal launches a volley of missiles at Azeroth, decreasing Azeroth's health by up to 20%. One of these missiles can be intercepted by each player, inflicting 60 Shadow damage.
      • Rune of Domination - Zovaal marks 3 players with a Rune of Domination lasting until cancelled. Upon expiration the rune explodes, triggering Imposing Will and inflicting 40 Shadow damage to all players within 8 yards.
        • Imposing Will - Zovaal imposes his will upon players within 8 yards of a targeted player for 24 sec. This effect absorbs 600 healing, divided evenly amongst targets.
          Upon expiration all targets are afflicted with Unrelenting Domination.
          • Domination - Zovaal attempts to impose his will on the world around him, dominating all players and pylons within line of sight.
      • Chains of Anguish - Zovaal envelops his target in constricting chains, initially inflicting 60 Physical damage every 2 sec and increasing by 10% every tick for 40 sec.
        Additionally Chains of Anguish binds the target to the 3 nearest allies, mirroring all Physical damage taken to them for 40 sec. This effect can be canceled by moving 30 yds away. Chain Breaker is triggered when this effect ends.
      • Torment - Zovaal utters a wicked pronouncement causing 20 players to explode after 5 sec, inflicting 40 Shadow damage to all players within 6 yards of targets.
        • Tormenting Echo - Zovaal's words echo, inflicting 40 Shadow damage to all players within 6 yards of initial point of impact.
        • Incarnation of Torment - Zovaal's blasphemous words take form creating an Incarnation of Torment
          at the initial point of impact.
          • Incarnation of Torment -
            • Cries of Loathing - Unleashes an agonizing scream, inflicting 20 Shadow damage and decreases attack speed and cast speed by 20% for 20 sec. This effect can stack 20 times.
      • Decimator - Zovaal hurls his flail at a player's location, inflicting 70 Shadow Damage to all players within a 0 yards and knocks all players from the point of impact.
      • Defile - Zovaal creates a zone of defilement, inflicting 13 Shadow damage every 1 sec to all players within the area. Every time a player takes damage from this effect the size of the area increases. This lasts 60 sec.
      • Falling Debris - Corrupted pylons fall from the sky and explode, inflicting 65 Shadow damage to all players within 25 yards of the point of impact.


  2. #2
    Now everybody can finally shut up about that Arthas cameo they've been clamoring for.

  3. #3
    Quote Originally Posted by KOUNTERPARTS View Post
    Now everybody can finally shut up about that Arthas cameo they've been clamoring for.
    Why..exactly?

  4. #4
    Quote Originally Posted by Vasoka View Post
    Why..exactly?
    "Fallen King" is Arthas (or a memory of him) you fight during the Anduin encounter.

  5. #5
    Quote Originally Posted by KOUNTERPARTS View Post
    "Fallen King" is Arthas (or a memory of him) you fight during the Anduin encounter.
    We kinda already knew that from the first build

  6. #6
    So what we can take away from this encounter, we won’t be going back to the same Azeroth we knew…so cata 2.0 somewhat confirmed?

  7. #7
    Quote Originally Posted by un_known View Post
    So what we can take away from this encounter, we won’t be going back to the same Azeroth we knew…so cata 2.0 somewhat confirmed?
    I'd like to think that, but I'd wager something something Machine of Origination something last of Zoval's power something something Azeroth is fine.

  8. #8
    Wait are we fighting dark animus again

  9. #9
    Bloodsail Admiral Begrudge's Avatar
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    Quote Originally Posted by un_known View Post
    So what we can take away from this encounter, we won’t be going back to the same Azeroth we knew…so cata 2.0 somewhat confirmed?
    dont see why that would be, hes attacking the titan soul, not the world of azeroth, he ltierally awakens the world soul, trys to use her energy to power the big death laser of the universe and fails, i.e., its like nothing ever happened
    Processor:Intel I5 8600 @ 3.5Ghz
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  10. #10
    Quote Originally Posted by Begrudge View Post
    dont see why that would be, hes attacking the titan soul, not the world of azeroth, he ltierally awakens the world soul, trys to use her energy to power the big death laser of the universe and fails, i.e., its like nothing ever happened
    Exactly, if deathwing can mess up Azeroth from deepholm while gearing up, then what do you think an awakened soul being tormented/attacked will do to the planet Azeroth?

  11. #11
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    If the world soul is awoken, would that mean that a Titan has finally been born and she'd turn into a planet-sized humanoid? Azeroth is a sphere, though, right? That would imply major cataclysm level changes to me.

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