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  1. #141
    Quote Originally Posted by czarek View Post
    Ok so compare experience from m+ and lfr/lfd lottery. Mix them. Im not sayin its bad idea but this need system rating brackets etc.
    ?? I literally said adding a queue is a dumb idea

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    Quote Originally Posted by NineSpine View Post
    The idea that I want to mythic raid is hilarious.

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    Thanks, you are very edgy and cool.
    Im not being edgy literally go play a different MMO. There are so many quality ones now that there is one for every player dont demand WoW changes because you cant get over your sunk cost fallacy.

    Hell I play three of them actively for very different reasons right now. Im not gonna demand that they change what makes them unique rather than just exploring other options

  2. #142
    Quote Originally Posted by Deadite View Post
    It is more like adding to a core piece of content. They could cap it at +15 or something. I guess the more accessible all content is the better imho.
    Its completely accessible, I have no idea why you think it isn't.

  3. #143
    Quote Originally Posted by Self Inflicted Wounds View Post
    Except, this change would have consequences, and those consequences would cause more changes. Thats the whole problem.

    It won't be as simple as just adding a premade group finder to the game and we all know it. Because you know, LFR hasn't had any changes or caused any changes to the game.

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    No one is trying to exclude anyone. Just because you don't want to use LFG, does not mean you are excluded.
    The main change(imo) would be to condense the levels down to 1-2 levels per affix, remove keys for queues in the tool(though they could reward a key for the level of the dungeon if done in time) and only allowing queueing for levels 1/2 and the possibility of giving repeated loot on the lower levels since the dungeons will be random. Now you may not agree or like those changes but that's the way it is with any changes or opinions have on the internet. Some people will like it and some won't. Life goes on.

  4. #144
    Quote Originally Posted by Miffinat0r View Post
    Yea...if you're a tank or healer lol.
    When I was playing I could get groups within 5 mins everytime by making my own groups. It takes about 10 hours to go from scratch but I was able to start running 13 to 15s on a guy who was 194 ilvl. Yes. Ilvl 194 as a warlock.

    DPS would swarm all over me to get a place so I could choose high ilvl, highly sought after classes and a tank and healer. For the most part I didn't even care about the RIO. Within two weeks I was doing 1 m+ dungeon a week and collecting my 220 to 226 piece. I did this for a lock, a feral, a ret, and a BrM. To me it was better than an auto queue and a pot quicker.
    Quote Originally Posted by Nizah View Post
    why so mad bro

  5. #145
    Quote Originally Posted by Miffinat0r View Post
    I said it. When I was playing WoW I first experienced M+ when I joined a M0. Didn't think it was that bad but then once I got up around 8-10 I noticed finding groups became painful. Bare in mind I was a frost mage and at the start of 9.0 after pre-launch nerfs Frost Mages were dookie. Fire wasn't but man I really really hate twitchy gameplay.

    Being honest here--there's no good logical reason from my perspective as to why this doesn't happen. I know people will all say comp comp comp--my response is that the burden of responsibility for balancing the game so that all specs, and all classes are viable with one another is a dev issue, and any deviation from that statement is you as a paying customer being okay with a subpar product.

    Hire some actuaries to balance your numbers and let players connect with one another automatically. The insistence on Premade grouping is so dated and not helpful to anyone.
    Its an MMO not everything should be automated, the game is best played with friends, pugging is just boring and doesnt always work out. There are too many bad players that cant handle the harder content, do you really want to waste time getting bad players and waste so much time just because you want to click 1 button to get a group, the system is good as it is.

    Its really easy to get a group for M+, if you have a group of friends then you will never have an issue doing keys.

    You cant just automate M+ because many players dont actually learn the content and how to make it easy, so bad players make it much harder than it needs to be and waste everyones time.
    Last edited by kenn9530; 2022-01-06 at 11:15 PM.
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  6. #146
    Quote Originally Posted by Snorlax View Post
    ?? I literally said adding a queue is a dumb idea

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    Im not being edgy literally go play a different MMO. There are so many quality ones now that there is one for every player dont demand WoW changes because you cant get over your sunk cost fallacy.

    Hell I play three of them actively for very different reasons right now. Im not gonna demand that they change what makes them unique rather than just exploring other options
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  7. #147
    Quote Originally Posted by kenn9530 View Post
    Its really easy to get a group for M+, if you have a group of friends then you will never have an issue doing keys.
    More than that even. I don't even have a regular group- I still run (at least) a key per week on every class, and at this point the lowest I will apply on my lowest toons is +8, but I think I've done some 10+ on every class by now. Yeah, some classes/specs can take longer to find groups (especially when you get to 15+) but it's far from impossible. I guess it probably helps that my toons are split across factions, so if one side is dead I can check the other, but still...I spend a significant chunk of my time in-game running M+ (screw this week though, ewww), and I just don't have that hard of a time finding groups. Especially at the low end.
    "We must make our choice. We may have democracy, or we may have wealth concentrated in the hands of a few, but we can't have both."
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  8. #148
    No, it really does not need that.
    In fact, we should remove automated queues whereever we can.

  9. #149
    Quote Originally Posted by Gestopft View Post
    More than that even. I don't even have a regular group- I still run (at least) a key per week on every class, and at this point the lowest I will apply on my lowest toons is +8, but I think I've done some 10+ on every class by now. Yeah, some classes/specs can take longer to find groups (especially when you get to 15+) but it's far from impossible. I guess it probably helps that my toons are split across factions, so if one side is dead I can check the other, but still...I spend a significant chunk of my time in-game running M+ (screw this week though, ewww), and I just don't have that hard of a time finding groups. Especially at the low end.
    I never pug would run with guildies or not run a 15 at all, running with friends is much more fun talking on discord than the silence of pugging, MMOs need to push towards players actually talking to each other, otherwise its just a single player game with npcs who dont say anything.
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  10. #150
    Quote Originally Posted by Goat7 View Post
    Queue would not work.

    However comps are the issue and that makes it dumb. Certain classes and or certain specs are just simply not invited to anything higher then a 9 for the most part.
    All 36 specs in the game have timed a +25.

  11. #151
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    Quote Originally Posted by Miffinat0r View Post
    Basically you're saying that people worship these raiders? Is that what're pointing out?

    I mean WoW has already lost a ton of casual players and that's not any concern at all to you?

    This doomsday scenario is like imagin if Miley Cyrus stopped performing the entire music industry would collapse over night!
    what actual evidence (not feelings, not anecdotal evidence) do you have that wow has lost a ton of casual players?

  12. #152
    They need to start adding an actual rating to queued content as well so i don't get matched with literal goldfish and monkeys, especially during leveling content.

  13. #153
    Quote Originally Posted by kenn9530 View Post
    I never pug would run with guildies or not run a 15 at all, running with friends is much more fun talking on discord than the silence of pugging, MMOs need to push towards players actually talking to each other, otherwise its just a single player game with npcs who dont say anything.
    I don't disagree at all there; It's way more fun shooting the breeze with guildies/smashing the dungeon with a reasonable level of communication (I would run with a guild sometimes before it fell apart). My point is simply that getting into a group (that doesn't suck) through the Group Finder is not nearly as hard as many people make it out to be, nor is having a reasonable level of success in the M+ system.

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    Quote Originally Posted by Argorwal View Post
    All 36 specs in the game have timed a +25.

    Which is totally awesome, and probably an underrated fact (particularly within the community where it matters the most)
    "We must make our choice. We may have democracy, or we may have wealth concentrated in the hands of a few, but we can't have both."
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  14. #154
    Absolute worst idea for M+ I’ve seen on this website yet.

  15. #155
    Quote Originally Posted by Berndorf View Post
    The main change(imo) would be to condense the levels down to 1-2 levels per affix, remove keys for queues in the tool(though they could reward a key for the level of the dungeon if done in time) and only allowing queueing for levels 1/2 and the possibility of giving repeated loot on the lower levels since the dungeons will be random. Now you may not agree or like those changes but that's the way it is with any changes or opinions have on the internet. Some people will like it and some won't. Life goes on.
    So a huge change? Yeah why don't you see that as a problem at all? I am not saying your idea is bad, but I don't think you are thinking of how this will effect others or how it will lead to even more changes.

    Its basically a massive overhaul of how M+ works, and all because OP is literally just too lazy to make a group or look for one in LFG. Thats just not good enough reasoning for me to even consider massively nuking a system already in play, especially when you won't be able to punish poor performance or leavers at all.

    It would be different if just a queue was added, but that won't happen. It would be too hard for OP and others and they would need nerfs or massive changes to the way things work, which would lead to less fun for current M+ players, or two different loot systems, which would lead to more complaining., and then they would just call it "Legendary Dungeons" ... cycle would repeat.

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    Quote Originally Posted by kenn9530 View Post
    I never pug would run with guildies or not run a 15 at all, running with friends is much more fun talking on discord than the silence of pugging, MMOs need to push towards players actually talking to each other, otherwise its just a single player game with npcs who dont say anything.
    Lets be honest, thats what some people want. Why they are playing WoW and expecting that, I don't know. Its douchey in my opinion.

  16. #156
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    While I do think they should homogenise the classes somewhat more (Legion levels).. part of the interesting thing about m+ is doing comps. So some diversity is needed. And some stuff is going to come up on top because the community works like that.

    If there was a queue for +10's you'd be surprised how many people would queue, be clueless and fail. Maybe the system wouldn't destroy a key but you'd feel like you wasted your time.
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  17. #157
    Quote Originally Posted by Miffinat0r View Post
    I guess in envisioning this thing the key system would be thrown out.
    Good news! You can run dungeons without keys as it is and there is even a queue for that already!
    Last edited by Flarelaine; 2022-01-07 at 09:11 AM. Reason: wording

  18. #158
    Adding que for m+ would be bad for boosting services. They made wow community meta slaves and fear of failing so no one would want to try anything by themselves.

  19. #159
    Worst idea ever.

  20. #160
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    Quote Originally Posted by Etoo View Post
    Anything up to about +5 should be queueable,
    Why +5? Why not +10? Or +15 or +20? It seems like a slippery slope. Also there's no guarantee that fresh players could do up to +5 without any prior experience in these dungeons at the mythic difficulty (even M+0).

    The new fight mechanics are significantly different enough. Case in point: Grand Proctor Beryllia in Sanguine Depths is very different the first time you do her on Mythic compared to Heroic (or lower) difficulties.

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    Quote Originally Posted by crusadernero View Post
    Just put a MMR system tied to it and "everyone" will be happy. People love ranking these days!
    On one hand, that's easier said than done. After all how do you factor utility into throughput? Here's a <insert spec> that is doing 99% of his specs potential damage (as simcraft reports) but does ZERO interrupts and never uses any utility abilities to help the group compared to another similar spec player who is only at 75% of specs potential damage but hits interrupts and uses utility abilities to help the group when needed. Which has the higher MMR?

    On the other hand, doesn't r.io/M+ score kind of provide a ranking number for players to use as a potential metric for measuring skill/knowledge of a potential player? Yes there is boosting involved so don't solely rely on r.io/M+ score but also factor in how many dungeons are finished in time for the bracket of dungeons you're doing as well (the r.io addon provides this info).
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