Queue would not work.
However comps are the issue and that makes it dumb. Certain classes and or certain specs are just simply not invited to anything higher then a 9 for the most part. So they (blizzard) would need to balance all classes and specs so it doesnt really matter what class comes, you just need 3 dps, 1 tank and 1 healers and they need to perform well. However that will never happen! When has it happened? Blizzard has never been able to balance, so you will just need to FOTM or something playable for M+ if thats what your doing.
I had to switch from fury war to fire mage to get shadowlands key master season one achieve completed via all pugs. Even tho my fury war was better geared, did more overall damage, that did not matter, its dumb. Do what everyone else has done, quit the game and find a new one. I heard Endwalker is alright and that Elden Ring is coming out in feb, looks fun, also dying light 2.
What do you think is going to happen with heroic raiding when mythic is put aside?
You're going to see every single guild at 10/10M right now just disappear. Thats 1400 guilds right now. Or roughly 28.000 people.
That may not seem like much, but what they will take with them is a vast amount of knowledge of the game. People idolize those players, because that's where they want to be or want to go. Most players want to progress to a higher stage. So when those players leave, they will take with them their fans, their (streaming?) communities.. and people will see them leave in droves.
How do you think the rest of the playerbase would respond to that? In rejoice? I sincerely doubt it.
More than likely it would just lead to a considerable portion of the playerbase laying down their arms.
Not possible in a game where people with the performance gradient we have in WoW. If you pug keys you will routinely see people in 250+ gear doing half the damage of someone else in the same gear. And that's not even mentioning dungeon knowledge/interrupts etc.
Pug your own key. It sounds like a cliche but it really is that easy. If you list a 15+ people will join it within a few minutes and you can even be reasonably selective.
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
Basically you're saying that people worship these raiders? Is that what're pointing out?
I mean WoW has already lost a ton of casual players and that's not any concern at all to you?
This doomsday scenario is like imagin if Miley Cyrus stopped performing the entire music industry would collapse over night!
They are of concern to us all. But never at the expense of others.
There should be content in the game for everyone, that doesn't have to be raid or m+ content. Actually.. it probably shouldn't be.
No, that would be if some middle of the pack 10/10 guild stopped playing. What you're suggesting is to abolish the planet of all its studios because you think artists are too good at their job and you can't break through.
I think a queue for anything up to +15 (or wherever they draw the gear upgrade cap) would be good, but you'll have to remove keys and timers from the equation. Replace players that leave only with other players from the queue. It would make the whole thing so much more chill. Give a +16 key if you happen to do a 15 in time.
Have a requirement of completing previous levels and a predetermined ilvl limit, that get removed if you're a full party of 5.
People say this won't work, but what are you doing now, other than doing this manually? You don't know those randoms. And with no timer, you can use CC if you've bitten off more than you can chew.
But the problem here is that there is already "at expense" and it cost more than 28,000 players. You hand wave that off as if they never mattered or that they weren't important. Yet time and time again we see people leave WoW and nothing has changed. The definition of insanity is doing the same thing over and over again and expecting a different result.
If the system has led to a game that used to boast about sub numbers, to a game that now boasts about MAUs which combine all games on their platform, surely you can realize the old system hasn't improved or gotten better.
Skill distribution in the player base is gargantuan. The range is so much more than just two raid difficulties. It is even more than 4 that's why Blizzard has autonerfing through gear and constantly monitors completion rates and nerfs raids regularly. Having fewer raid difficulties will make fewer people happy. What do you think all the mythic raiders will do who now clear heroic in the first or second week? Do you think they will stay and farm heroic for half a year after roflstomping it? You could tune your now highest heroic more like mythic is now but then answer me this: what do you think all the heroic raiders will do who then meet brick walls they can't overcome? Nope, they will stop raiding, simple as that.
I mean again I don't know why we're concerned with a small population of players. You already had players leave and it gets treated like nothing, but the second we stop and consider mythic raiders leaving it's like every one's hair is on fire.
This fear comes from where, there's not a single time that something happened to them to leave en masse, but consistently throughout WoW's history they made the game harder, and more strict about grouping, and players left then they undo those decisions and make the game have "catch-up" mechanics and we act as if that brings back 90% when we all don't have evidence to show who does or doesn't return. Human nature would indicate most do not return.
Put another way you're all so worried about a drop in the bucket because you're saying that drop is worth more than the water already in the bucket even though you have a liter in there.
Last edited by Miffinat0r; 2022-01-06 at 04:11 PM.
You're acting as if what "casuals" want and/or need is ever at odds with what "hardcore elitist whateveryouwannacallthem" want or need. You can have both. You just don't play in the same space and that is fine.
You have a personal problem. Which is that you want to exist in the latter when you are part of the former. You can't not care about improving your gameplay and then also be part of the elite. That will never happen in any game with such structures. And then your proposal to that is to completely restructure the game just so that you like it.
What wow needs is more things to do that have nothing to do with raiding or mythic plus but still offer a compelling challenge to the not "hardcore elitist whateveryouwannacallthem" players.
What it definitely doesn't need is even less content of the variations that already exist.