Originally Posted by
Niwes
yep, same here.
but:
what you said (quoted) about Blizzards stance, i personally dont even see this as an real argument. because 1 of my chars is 246 12/12 m+ in every slot and 252 from GV in 60-70% of all slots. all i do on this toon is to run 1 m+ 16-19 (whatever gives quickly the best looking grp in dungeon tool, after inspected in r.io addon) per week, to do a single shot for the GV, in hope for a 252 item in the slots i dont already have 252, but still 246. this takes around 30-45min per week, remember that, we came back to that later.
above weekly task with its tiny chance is nearly the same „dead horse“ as „you finished gearing the char“ after buying all VP gear.
what i wanna say:
when you did all you can do, on 1 char (mythic raiding asside, cause of shedule), you are done and play other content (alts, pet battles, farming, achievements, PvP, auction housing, whatever… wow has lots of options). no game design will ever fix that. and the last game, that needs to solve such an „running out stuff to do“ problem, is wow. because it has maaaany options.
this means: Blizzards mindset behind „keep em playing with GV“ is utterly BS and do more harm (treadmill, weekly m+, boring hope for a slight upgrade) than it excites the ppls. when you play more chars it becomes more of a treadmill job, to quickly push them through a 30-45 „must do“ content, for a tiny chance of a tiny upgrade. when playing just „the one and only main char“, i STRONGLY doubt that above „30-45mins tiny chance“ game design keeps ppls THAT much longer playing and paying. so we should ask ourselves: what benefit has this game design in reality ?
so, if i were Blizz, i would overthought my game design and their goals here. in the end, stuff like GV, do more harm than they help.