Yes
No
I'm pretty sure they already do punish players who repeatedly harass even after the two players have long crossed paths, which is what really needs to be dealt with but is fairly uncommon.
Any other sort of policing system like this never works well. In WoW you can already just leave a group with no penalty if somebody is griefing, so the only actual toxicity is just words. Just accept that there are going to be assholes if you queue with random players, and that the anonymity brings that. Assholes, who, by the way, cannot effect you in any gameplay sense and whom you can just /ignore. The solution is to find a group of people you actually like.
You will literally never see the person again after the dungeon/boss/pvp match, so /ignore and move on.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Ignoring the problem doesn't make it go away, fixing the problem makes it go away and the only ones who can fix the problem are Blizzard. If someone can't control their speech and their emotions around their peers they should be banned for a period of time, if they don't improve they should be permanently banned. You don't get to behave like that and suffer no consequences in a healthy environment.
Did I say anything about freedom of speech? I think companies that police their game outside the boundaries of gameplay related issues and the law just make their games bad.. it's not their obligation to do it and they shouldn't. The ignore button should solve all issues related to verbal abuse. I don't understand why you think this wouldn't be enough because if a "toxic" player can no longer communicate with you, how does that not solve the problem?
The main reason why I'm personally against this sort of stuff is it ruins PvP and other competitive elements. If say Blizzard started banning "toxic" players.. how long till you think it would take before they started banning gankers or those who say target you and outbid all your auctions, kick you from the group to replace you with a friend or because you're bad etc.
I completely agree. People harassing others really need to be shown there will be consequences to their actions. Putting someone on ignore with no other punishment does nothing but embolden them to be shitty to other people. Which in turn creates MORE issues because now more people are seeing that they can be as toxic as they want and never get punished for it.
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So you're saying that companies that punish people for harassing other players in game are actually bad companies? How utterly asinine. As I just mentioned, just telling someone to put the harasser on ignore does nothing but show them and other toxic people that their actions will have absolutely no negative consequences for them. The narrative you are pushing in your post is exactly why WoW's community has gotten so toxic. Because instead of punishing problem players, Blizzard tends to let them run rampant. And if banning players who harass others somehow damages pvp, too bad. People can learn to either be civil or start getting hit with punishments for making someone else's playtime a negative experience.
It's a base fear that people have that if they express any opinion that's not "mainstream" enough, which to any conservative means any of their opinions, they'll be banned. But I've yet to see that be the case, or I've yet ITT to see someone make that case.
The concern is if you're in a pug, and someone starts berating you without offering any type of constructive feedback. Ya that person should be banned, no I'm not kidding, start making an example out of them, and soon the game with righted itself.
I don't understand why you are asking this. We're talking about people who feel the need to degrade people in the group because they're not playing the game they want them to. If someone leaves a group without being nasty to people? Sure it can be annoying but not really punishment worthy. Unless they're someone who joins mythic+ groups then leave in the middle. That's a dick move.
Nothing? Why should anything happen?
We're all here to have a good time and game, there is never any need to berate someone or insult them.
Someone isn't carrying their weight? Just leave the group/boot them out or tell them in a non-insulting way, even with my limited vocabulary I somehow manage to do that, insulting or berating them will and never has made the situation better period.
In general it feels like some people here feel entitled to that to vent, seek out help, pls.
I kinda feel like there's nothing here to punish. Does it suck, sure, but you can't manage that because well that person didn't do anything.
What we're talking about is pretty specific. You can see it in this thread the most vocal opponents to this somehow all find themselves talking about "bads" and ya that's who should be targeted.
I agree with both of you - There's no reason to insult random people on the internet because they messed up a mechanic in a dungeon/raid or whatever.
I'm just wondering where people draw the line on toxicity. I've seen people suggesting leaving a dungeon mid-key is toxic, even if the group is absolutely horrendous & was just wondering what the OP thought about that. Is waiting until a rare is 10% before hitting it toxic? Is it toxic to teabag in PvP?
Everyone's line is in a difference place, & I'm just curious as to where people put it.
(FWIW, I don't pug anything - playing the game to pug forever is like going to a party to sit in the corner & talk to no-one )
Fair enough They should just stop keys from degrading if you fail the timer, so there's nothing "lost" in a worst case scenario. You can drop them super easily anyway.
Eh, the more I think on it, the more I remember it not really working fine as I initially said. It was a different game though, if someone was being a putz, you could just kill them, loot their body, and set their head on your doorstep. (provided you won the fight that is) Heck, at one point you could bomb people standing inside guard zones with purple potions and crates.
There was definitely no shortage of assholes, hell, Trammel was created because of them IIRC. So, aye, I'd have to roll back my first comment, it is indeed a bad example, though I still maintain that the current system of relying solely on automated "right click report" systems doesn't work either.
They could tighten things up a bit to discourage toxic commentary and player behavior, for sure. More frequent soft bans with harsher penalties for repeat offenders would be welcome.
Wow imagine that, leaving a group without insulting them, sounds like a horror story for wow players
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"this is a video game" what kind of nonsense argument is that? Does a public space being video game suddenly allows for normally socially unacceptable behaviors?