Originally Posted by
Wilian
I mean, even with best intentions this sounds at best like self-inflicted issue. There are vastly more concerning matters laying underneath if someone compulsively has to partake into these discussions over and over again and through that create this sort of antagonization of the matter. There is simple fix. Say your piece and move on. If you see future threads on it, you don't have to partake. If seeing a thread title causes OCD reaction, seek help. This sort of build up of bent anger over something so relatively insignificant seems absurd at best.
With the sort of faith I have in WoW dev team, they'll manage to neuter everything just fine at this stage, new class or not. Of course it's a valid concern but there can be clear distinctions between the two, the profession can keep offering out of the box elements, convenience, fun things and more like mount crafting etc. while the class itself is about implementation of combat. One does not have to close out another. But as I mentioned, I doubt current team could pull anything off to begin with.
Hard disagree here. If anything the game has far, far too few classes. Class is more than just the mechanics. It's also about a theme. I'd even prefer a case where there are many similiar classes but what carries them is the theme. Adding more of same is sort of silly argument because nearly every class is already identical to begin with these days. 90% of my keybinds across all classes are same, the variance typically comes from timing of RNG element.
Yes. I'd want professions to take forefront on matters. Hell, I'd be so radical I'd remove loot alltogether outside of say, extreme rarities that could be classified as legendaries and bosses only drop reagants for crafters to make the gear while turning near most of it into BoEs.