Alright, I mentioned working on this in an earlier thread, and I now have some of it that I'd like to share. This is my idea for a sorcerer class, should it be introduced with a Dragon Isles expansion.
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Note 1: This is just a fun design exercise. While I'll accept feedback of any kind, at least be constructive about it. Since it's late here, I'll also check back tomorrow with more emphasis on base abilities, leveling up, and talents. For now, I offer the broad strokes.
Note 2: I have made every effort to locate artist credits (reverse image search and so on), but could only come up with McF4rtson over on Hearthpwn for the class icon. The background is from a generic wallpaper site with no credit. Credit of course, to the artists, and the layout is based on Blizzard's class pages on their website. I own none of this work, and the concepts put forth are intended only as free fan content, so anybody is welcome to them so long as it's continued to be used in such a capacity with credit where due.
Chosen of the Aspects
With their magic waning, the former aspects of life, magic, and time have joined the Black Prince in his search for the Dragon Isles, fabled to hold what remains of the power Tyr once granted them. In order to succeed, the dragons must rely on mortals, so they have used the last of their power to imbue those willing to wield it, turning them into sorcerers. The fate of Azeroth’s dragons is now up to the mortals they once protected.
Class Information
Sorcerers are capable of tapping into the magic found within dragons, be it arcane, life, or time magic. Lifebinders heal their allies and keep them fighting, while spellweavers assail their enemies directly from a safe distance and timewalkers stay close to enemy and ally alike to control the flow of battle.
Alextrasza, Nozdormu, and Kalecgos. The three remaining dragon aspects. Or, at least, they used to be. To defeat their brother, Deathwing the Destroyer, the aspects sacrificed their immortality and much of their power. Now, as they search the Dragon Isles for the lost power of Tyr, they have imbued sorcerers with that magic in the hopes that the mortals of Azeroth will protect dragonkind as the aspects protected them for so long.
Features
Lifebinder – Healer
Lifebinders use the magic given to them by the red dragonflight to heal their allies and keep them in battle longer. They use dragonfire to create the breath of life, which grants the sorcerer and all of her allies a temporary boost to their hit points and can even bring back the dead.
Spellweaver – Ranged Damage Dealer
Spellweavers channel the power of the blue dragonflight, reigning arcane power down upon an enemy. For spellweavers, dragonfire is like a second mana bar, and each of their spells is considerably stronger when they cast from it, but it can exhaust quickly if used without restraint. Their arcane breath ignites power in their allies.
Timewalker – Melee/Medium Range Damage Dealer; Control
Timewalkers weave the strands of time with the magic of the bronze dragonflight. Capitalizing on their strength, these ageless heroes warp reality around themselves to help allies regain power and magic quickly while slowing down enemy attacks and spells. With their dragonfire, timewalkers can even create a bubble of space safe from one of an enemy’s abilities or stop time completely for a few moments while they stack the odds in their favor.
Starts at 1st level.
Sorcerers have a unique introductory cinematic that leads straight into the starting experience. At the end of a losing battle, Nozdormu sacrifices his sanity to send you back in time so that you might correct the flow of time.
Races
Any race can be a sorcerer. With the introductory cinematic covering how you got to where you are, you are free to experience the starting levels of the game without destroying the fabric of reality by being there; hopefully.
Equipment
Sorcerers wear cloth armor. They can wield axes, fist weapons, polearms, staves, and swords. Spellweavers and lifebinders can also wield wands and offhand items. Armor of Nozdormu passively transforms Intellect on cloth gear a sorcerer wears to Strength and increases its armor rating by an amount based on the sorcerer’s level. The Hands of Time allow sorcerers to choose between dual wielding or fighting with a single, two-handed weapon without sacrificing their overall dps.
Resources
A sorcerer’s primary resource is mana. As the sorcerer uses their mana to cast spells, they build dragonfire, which is the power their current aspect grants them via their specialization. Lifebinders use dragonfire to generate healing in areas of effect and as healing over time. Spellweavers can use it in combination with their current focus to deal greater single-target damage, cleave between up to 5 creatures, or burst damage in an area. Finally, timewalkers use large amounts of dragonfire to block incoming abilities entirely by generating a bubble where time is unaffected by them or to stop time centered on themselves or a fixed point. When used right, it can help prevent potential 0% wipes or reset an enemy’s rotation as if it went back in time before it could use something deadly.
Breath Weapon
No dragon is complete without their breath weapon, and sorcerers are no exception. As a lifebinder, a sorcerer can generate the breath of life, which grants temporary hit points that disappear after a short time if not used and returns the dead to life (up to the current limit of combat resurrections). When a spellweaver breathes their arcane breath the magic enchanting their allies’ equipment gets stronger for up to 1 minute. Timewalker sorcerers breathe scouring sands that waste away enemy stamina as they age prematurely. While the enemy might regain their missing health over time, it could be too late.