Emm what ? Check actual game shop LOL. Its full of mounts/pets and services. Maybe they will add some more ofc but is that bad ? Imo not really. Thats quite possible wow will go into game pass and they will add more stuff into shop. We will see. Tbh im a bit confused about that transaction. I do feel happy because thing gonna change but not sure of MS as chief.
"The game is mostly microtransaction free if you ignore the massive existing microtransactions" is... a take.
It's called getting carried and split raids. Wow token covers you there, already. Oh sure, you 'need other players'... but you need those too for those extra loot rolls.10 extra loot rolls for 5$
Hear me out. What about charging 60 dolars for a level boost to 60!? 1 dollar, 1 level, genius! Why, it's almost as if we have this already.Experience buffs 1$
There are numerous problems with this statement.
Firstly it's misleading in that you don't actually buy gold. You buy a token. And while it may be tempting to claim that those are essentially the same thing, they really aren't. There are some similarities, yes, but there are also critical differences.
The token is a currency of exchange between 2 players. Thus, what you can buy with it is constrained by what other players are both able and willing to give you in return. Things like supply and demand still apply and place a significant limitation on firstly how much gold you can practically acquire with money and secondly what you can practically acquire with that gold.
It isn't at all game breaking as your statement would like to pretend it is.
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Sure, but that is not "pay-to-win". It's paying those who are at the top of the food chain to help you out. In a pay-to-win game, those who pay are at the top of the food chain.
If you really want to stick to that argument, be my guest, but it wasn't because of Blizzard. Boosts and item runs have been a thing since Vanilla and it was players who facilitated the whole thing. It's still players being responsible for that. This will be a thing in every game where gear can be traded in one way or another.
Now a days everyone using computer in their daily life and visit here for more information about Microsoft.
What are you talking about. You're buying gold and you buy things in the game with gold, so you're really buying items in the game with real money.
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What the fuck are you talking about. Everything you can get in the game is usually in supply. Who cares if it's supplied by other players? You still pay real money for ingame items, if you buy a WoW token.
Doubt microsoft even cares much about wow, Candy crush alone brings them almost 300 mn players, wow is just a fly on the wall.
I am talking about, as I made quite clear, how your initial assertion is problematic and misleading.
No. You're really buying the assistance of other players. In doing so, and within some pretty significant limitations, you're able to effectively to buy some items in the game with real money.
You've conveniently ignored the following pertinent facts:
- Availability of said items is not guaranteed
- Affordability of said items, assuming they are available, is not guaranteed
For example, let's say you're wanting to buy a BiS (or close to BiS) BoE item. Firstly there have to be players doing mythic raids successfully to obtain those items. Then you have to compete with everyone else wanting to buy the same thing. Even if you assume you're able to win the item, it's likely to be prohibitively expensive to do so. The nett result is that, statistically speaking, very few people are able to.
Just because something is theoretically possible, doesn't make it practically achievable.
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Says the 11 post participant doing mental gymnastics of his own.
The people who carried you are above you. By definition, you cannot be at the top if there are others above you.
"Real" P2W (not player boosting) just wouldn't work in WoW.
Suppose you can buy mythic gear with gold (from tokens) or straight up real money. Okay, what do you do with it? If mythic raiding is still difficult, you'll struggle with it no matter your gear (if anything, having bought your way in means you've got less practice). If they design raiding around numbers and you faceroll through it with what you bought, you don't have much reason to do it more than once. What then, m+ dungeons that don't reward anything worthwhile? PvP? You're likely to just unsuscribe until the next tier.
Players who don't want to pay would just establish their own goals. Is mythic impossible without buying gear? Then we'll progress and finish heroic. Oh, we've finished the tier earlier because we didn't have to run a higher difficulty? Then we cancel our suscription months before we would have, had we had a proper high end goal.
They'd get some extra cash from whales who want to complete the game without playing it, and lose a ton of MAUs in the process.
No, the real money with a game like WoW comes from expansions and evergreen/long-duration content. Stuff that keeps players invested, without feeling like a grind. Blizzard has always been chasing that. From dailies to world quests. From achievements to pet battles, to the mission table. From the tiller's farm, to garrisons, to class halls, to covenants. From scenarios, to Chromie, to visions, to Torghast. All the things people call "systems" and like to complain about, are attempts at having players log in to do something besides dungeons, raids, battlegrounds and arenas, because those things don't keep people playing for that long, and they take a ton of development time to create.
They'll always sell cosmetics, and Microsoft -might- focus more resources to it. But if they want to keep WoW running, they know they can't fuck around too much with the core gameplay and its balance. They can only try to add stuff around it, which, as I said, is something we should be used to by now.
https://www.pcgamer.com/every-game-a...soft-now-owns/
Generally I think microsoft allows their studios to do what they want.
I think this is a positive move overall.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
The best trick Blizz has ever pulled is convincing people there aren't any mtx in their games. In many ways they have found the perfect balance, probably the best dev work they've done since OW is pulling the wool over their average consumers eyes.
What about getting more dungeons and raids?
Why, again, do we need 1 raid instance per season? Why do we only get 8+2 dungeons for an exp that lasts 2 years?
I cannot imagine WHY they cannot shower us with instances.
Make a season consist of 3 raid instances with 7-8 bosses EACH.
Put up 3 dungeon instances every season with 3-4 bosses EACH.
I cannot imagine why is it so hard to put in instances in this game. Hell, even with this absolutely "glorious" QA they put bugs everywhere, then why the F not?
From what I see, a LOT of people play WoW solely for the collection aspect, be it transmogs, mounts, pets etc. Guess what's sold in the microtransaction shop?
...that's just my opinion, anyway.
All of this cosmological stuff is too boring for me. I'd like to get Warcraft back, please. my thing is killing defias and orcs.