I'm speculating that it's going to be shared 4th specs for classes where it makes sense. Like take the Leather one for example: Minstrel. For Rogues and Monks. Doesn't make sense for DH or Druid, but then this "leak" interestingly also includes a skin for the DH and Druid. So it's like it was designed to make sure everyone gets something. That added depth makes me think this is more legitimate, if not it was well thought out by the poster.
I haven't seen it mentioned, but BFA and SL are the first time we got musical instrument animations (lutes and harps in SL, flutes and accordion in BFA) that weren't ETC or the guitar animations from ages ago. SL also features a Minstrel NPC (specifically called Minstrel, not Bard) who is playing a lute in Maldraxxus.
No idea where violins are.
Last edited by Hypester; 2022-04-06 at 02:38 PM.
Form gameplay - pretty much nonexistent.
I wouldn't say so.
The lore is miles away, so applying a class skin with no relation to the core class would be weird.
Did Demon Hunters become a class skin?
Why would Wardens use Holy when they literally use Shadowy abilities? That's what baffles me...
Imagine if this was just a troll by a bored web developer.
Yeah I don't know. Don't think they should just keep something just because that's how it's always been. Holding back some of the updates to modernity is probably damaging the popularity of the game at this point. Really nice to just hop into a new GW2 or ESO expansion and everything is scaled / levels don't matter.
Doesn't mean I think they should abandon the concept of bar filling though. They'll need to add either an account wide seasonal track like Destiny 2 (they have a near identical system in Hearthstone) or go with some kind of account wide evergreen end game paragon progression system like ESO Champ points.
If you look at what people always seem to complain about it's alt catch ups. With stories, renown, leveling etc. Just leaving it at 60 and having either the account wide seasonal XP or an account wide Alternate Advancement / Champion Point system makes sense at this point.
People will still need to climb the vertical ilevel ladder as they do in these newer games. So you pop into the new expansion, then you can jump right into dungeons, pvp or questing... whatever floats your boat, and that'll start helping you get your ilevel up.
4 specs seems ridiculous large amount. If they are not standalone classes they will be added as "extra" abilities/classless similar to covenants with extra abilities to each class. If Tanks get one of the healer "classes" they will get some healing abilities etc. etc. you get to pick the one you want which can mix-match with all classes to make interesting choices. I don't see them making separate specs out of these to classes that already have 3... Just not happening.
I don't think having all the enemies scale to you 1:1 is even fun. The sense of power gets fucked because of that. I don't believe WoW should be doing that at all.
No it didn't, there wasn't a 100 Full 1:1 ratio scaling like other mmos. There was no sense of you gaining stronger.Legion did it and it was extremely popular.
Last edited by Aeluron Lightsong; 2022-04-06 at 03:46 PM. Reason: spelling
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Honestly without new rows of talents leveling seems pointless if the same purpose can be accomplished by squashing the older content and having campaign story completion in the new areas.
NOTHING OF THIS LEAK IS REAL, how often does we need to repeat it: this Post ist all about the TITLE, nothing more. He made an made up post and thought what would fit to dragons: Dragonflight, THAT'S ALL!
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Because it was new, that's all.
It was briefly until we saw how it affected gameplay. One of the worst changes to the game IMO.
First off, Blizz either intentionally developed it so you get weaker as you level , or it’s a side effect of incompetence. Probably intentional, due to having to always play through end game to get any semblance of “power” back (I.e. more money/play time).
One of the offshoots that goes under the radar is it eliminates an aspect of RPG elements. My opinion is that , at the core, what makes this game fun and memorable is more parts that are RPG-like. Maybe the reason why most people associate a “fun time” with rewarding power progression, more community involvement, professions being meaningful etc.
7.3 was one of the best times in WoW (intentionally left out 7.3.5, the lousy scaling patch). It was how Blizz actually did “modern WoW” right, IMO.
Last edited by BobJohn; 2022-04-06 at 03:41 PM.