Always hear Alliance have better in terms of RP but idk I've been having a lot more fun with FF14 RP personally, lot of really nice people probably helps the game doesn't promote tribalism like WoW does.
Always hear Alliance have better in terms of RP but idk I've been having a lot more fun with FF14 RP personally, lot of really nice people probably helps the game doesn't promote tribalism like WoW does.
And i already said that it dosent matter if racials are balanced NOW. The “big migration” happened when they were unbalanced as fuck and so all top guilds switched Horde.
Of course nobody will switch factions now because it COSTS A LOT OF MONEY. So in order to incentivise people to switch they should repeat what they did in BC but for Alliance.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
And again no it did not. It happened slowly over time as the players who enjoy wows endgame are drawn more to the horde and those who play alliamce are generally a lot more casul which is why they prefer that faction and playing ff14.
9.2.5 cross faction raiding has made it super clear. 100% of guilds I have pugged with have been the single most casual groups I have ever seen.
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The term fun and ff14 is on oxymoron. It does not make logical sense.
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.05% of players cared about rocket belt. It had no cause for any factio. Changes.
Wrong again. Even Blizz admitted that most hardcore guilds moved Horde. Why? Racials were better and hardcore players looking for every single 0.5% crunch.
Of course Alliance remaining playerbase was more casual because people who follow the meta switched factions.
Denying it wont do any good, since even devs does not bother denying anymore.
And crossfaction is dogshit solution, actually balancing factions through another racials skew and then “freezing” them is.
Also i dont know why are you so mad about FF14… and you ARE absolutely mad about it, no need to play coy, but most Alliance players left are those who mostly only play WoW alone, since once they find an alternative game they leave.
There is many good guilds still on Alliance but the thing is they like to play with themselves as a close group. Pugging is impossible and literally unbearable there which is why I moved horde to play casually and being able to actually do anything. Haha![]()
Will of the First Ones is not to be questioned!
If faction changes were only $5-$10, the alliance player count would increase at least 25%.
Let's not bring game vs. game derailment to this thread (e.g WoW vs. FF14), pivot back to the actual topic of the thread.
WHAT CAN THE HARVEST HOPE FOR, IF NOT THE CARE OF THE REAPER MAN?. - Terry Pratchett, Reaper Man
The alliance is already interesting. The faction unbalance was caused by player power and player power or a merge would be the only ways to fix it.
The reason the alliance always wins is because the horde's goal is always world domination or the purgation of the alliance. The alliance's is just 'survive'.
The game needs smaller scale conflicts like actually fighting over a continent or something. Then one faction can actually win without meaning the end of the other.
Last edited by Myradin; 2022-07-12 at 04:33 PM.
I'm not saying its easy, I mean, there's a reason why Blizz doesn't do it.
But in order for the HvA conflict to be interesting, there has to be something to actually gain or lose. But if every conflict is just one side going genocidal, its extremely boring, and makes it less and less resonable for neutral factions, much less the other side, to ever put up with them.