One of the major complaints about players regarding the Alliance - and why they favored the Horde, even back in the original game - was the Alliance seemed too bland or uninteresting, while the Horde was much more nuanced and complicated.
For example, many Horde players insist that lots of fantasy games, especially back then, did not allow you play as orcs, trolls or tauren, which was why they felt the Horde in World of Warcraft was so appealing and unique in that regard, the orcs were not simply rampaging monsters, but a conflicted people with an ancient culture and a proud history who struggled with their identity while fighting for survival.
While Stormwind humans were simply the default option for beginner players, the same old human protagonists who fought against monstrous-looking invaders, that were used over and over in most every fantasy franchise. The "traditional" Alliance races of humans, dwarves, gnomes and elves simply seemed much less fascinating and engaging to some people than the opposing races.
I can understand this, to some extent, having an interest in both factions lore-wise - even in Battle for Azeroth, Kul Tiras was a beautiful place, but Zandalar honestly seemed much richer and more deeply fleshed out, and much more original, and far superior even to most of the previous Horde cities. The playable Kul Tirans were basically somewhat more obese humans with a modified Gilnean accent (which is even more confusing, as Jaina, her brothers, her parents, Brother Pike, Lady Waycrest, most of the major Kul Tiran characters were portrayed as in fact fairly slender and thin human characters, so I don't know what they were trying to get at there).
Regarding the other Alliance races:
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The dwarves seemed too generic and even among most Alliance players never seemed that popular. The ever-loyal short human sidekicks with a weird accent.
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The night elves I think were the most interesting part of the Alliance, but their story has been heavily diluted since the Third War, and always seem extremely reliant on the assistance of the other Alliance kingdoms, especially Stormwind. Cenarius no longer cares about them and is friendly to the Horde, most of the Wild Gods are neutral; Nordrassil was nearly destroyed; their immortality is gone; the Temple of Elune and their capital Darnassus itself are both gone; Elune has lost most of her mysterious nature and is the sister of this newly introduced afterlife character, and did nothing to save their people; their race is now all but extinct. They've lost Teldrassil, and much of Darkshore and Ashenvale, and most of their civilian and military forces, and the Horde has them vastly outnumbered and surrounded on all sides.
Look at
Wolfheart - in which even Tyrande was not able to help win the battle for the night elves, but Varian Wrynn came charging in at the last moment and saved them - or
Mists of Pandaria, in which Varian taught Tyrande lessons in patience against the Horde. Some interesting elements such as the Highborne introduced in the Cataclysm, or the Wardens and demon hunters, seem to be almost never utilized in-game or heavily explored either.
https://www.reddit.com/r/warcraftlor...nowledge_seen/
- The gnomes, well...
they are interesting, but I think most Alliance and Horde players are divided between those who intensely love them and those who intensely despise them. They also seem to be only in a background supporting role, Gelbin's appearance during that Zandalar cinematic was I think one of the few major appearances of gnome involvement, and they have yet to appear in any major expansion cinematic.
- The draenei also seemed to have been largely skimmed over with the exception of Legion (and I guess Draenor, but those draenei are now fanatics, and that world is long since lost, so I'm not sure if that still counts).
Velen and most draenei characters had pretty much no role in Battle for Azeroth (Velen's greatest role was caring for refugees in Elegy), not showing up even for Battle for Darkshore; the Exodar itself was not mentioned whatsoever throughout the expansion and seemingly forgotten by both factions.
- The worgen provided an interesting twist, but they seem to be heavily ignored also after Cataclysm, with the exception of Genn Greymane, the token advisor at Anduin's side -
their lands are STILL lost to them, so it's not like worgen players have much to look forward to either.
- The Tushui Pandaren other than Aysa's brief and stationary appearances with other Alliance leaders are not mentioned either.
- The Kingdom of Stromgarde seemed to have been rebuilt, but again, we saw nothing of this reflected in-game or in that novel.
https://www.reddit.com/r/wow/comment..._war/?sort=new
Even the new allied races, such as the Lightforged and void elves, don't really seem to be expounded too much, just a couple new fodder NPCs for Horde players during Faction Assaults perhaps, but not much more. For example, why is the Vindicaar entirely absent from the Fourth War, and how did the void elf population grow significantly in such a short period of time?
How do most Stormwind humans view the Kul Tirans, positively or negatively, and how do most Alliance races actually regard the dark iron dwarves and mechagnomes? Why are there next to no interactions between any of those allied races themselves? Why can't most Alliance players visit 3 of 5 Allied race zones? In fairness, the Horde has full and constant access to the entirety of Highmountain and Suramar, in addition to all of Zandalar, and the only inaccessible zone for most Horde players is the time-displaced Draenor for the Mag'har orcs.
Even during Battle for Azeroth - the Horde players at Level 120 still heavily outnumbered the Alliance players, both in guilds and individually, leading to a major gameplay imbalance between the two factions. Are there any ways to better address this to even the playing ground perhaps - and perhaps to improve and diversify the Alliance in general, such that it might appeal more broadly and deeply to most players?