I agree, the Big Guys are boring to write about - and when at the same time they are the good guys (or at least that's how they are portrayed), !@$% becomes even worse. The Old Alliance was much more interesting, because writers allowed some folks like OG Genn or Anasterian to be assholes and thus there was a continuous, internal struggle that gave the faction some much needed nuance.
But when you write them as that perfect, unassailable group of saints who can do no wrong other than being inexplicably benevolent towards one of their biggest enemies, things start to go south pretty quickly.
Also I wouldn't make humans, even those of Dalaran, the main mages and warlocks for every situation. Dwarven, elven, gnomish and draenei magi should have their own moments to shine and show their power and usefulness.
Also there should be some specificities and unique qualities and flaws for each race in terms of magic mastery, knowledge and specializations.
Oh no. The Alliance can't control the entire world through bullying anymore! How will we eevr survive this!
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Built on the native of whom used to originally own the lands. Your attitude is typical for the forum and part of the reason why it is so toxic.
Bake the Racials into every race. Make the Racials not matter at all. Then everyone can just play what faction/ race they want.
Trolls are literally allied with the Horde. And thanks to the Zandalari our relations can only improve. Also nobody will mourn Aqir. They are evil old god worshippers. And most of the time we leave the Quilboar alone. Afterall their capital is still standing.
I believe that the battle for Stromgarde should have happened during Cataclysm or MOP, and with Stromgarde forces helped by dwarven clans and the gnomes facing off and beating the Forsaken, Blood Elves and possibly Forrest Trolls allies of the Horde to secure a foothold in Lordaeron, restore one human kingdom and give a political victory to the unification of the dwarven clans.
No, it started with the racials that went unfixed for several expansions, more and more people moved to Horde, most people that moved were good active players, that wanted to max out there potential. After this another wave of people left, a huge wave, because they couldn't find active players, good players, this wave also killed whatever was left of Alliance.
This is the fault of Blizzard, it's there game, if they refused to acknowledge the huge problem that was build up ... then good riddance, they can now call it World of Horde, pretty sad. And they are confused why so many left and are not coming back.
Just delete the alliance. That would be the best for everyone.
Last edited by Grazrug; 2022-08-22 at 09:20 PM.
Stormwind kings should have their own advisors, not other leaders of the Alliance, and the kingdom should have its own game of thrones, same for other human kingdoms, the dwarves, gnomes and even the elves with no leadership being uncontested or the opponents being agents of the Burning Legion or of the Old Gods.
It wasn't refusing to acknowledge it, it was putting short term profits ahead of long term.
Let's say there's a player, Ralph, who decides to transfer, perhaps for performance, perhaps for more active groups. It's reasonable to expect that Ralph has a few alts, so let's say he transfers one or two, the really progressed ones. Now, others might transfer their entire roster, but those will likely not be the normal case. At thirty USD for a transfer, Blizzard makes $90 USD, which is more than six month's subscription fees from Ralph.
It's not too hard to imagine entire raids transferring just like Ralph did, with two or three characters each. Depending on the time period, a raid might consist of 15 to 30 players, likely far more, particularly if it's a guild transfer. Thus, at three characters each, our hypothetical raid nets Blizzard $1350 to $2700.
Now, this of course is estimates and frankly, erring on the side of underestimating, but anyone should easily see that the faction imbalance has been insanely profitable, which is why it wasn't addressed until they felt the avalanche was trickling to a halt.
Why no, people don't just like Sylvie for T&A: https://www.mmo-champion.com/threads...ery-Cinematic/
This is a lore forum, so keep your debates focused on the storyline aspects rather than discussing company profits.
Nothing.
The alliance is boring as a concept, and rely on blizzard giving them every little dream they possess to bolster the numbers of their playerbase.
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Alliance have always had better pve racials than horde, though (and still do)
Troll beastslaying wasn't the reason people went horde.
The trolls themselves were an expansionist empire; they originally held no lands in the region of Dun Morogh, Zul'Drak, Zul'Aman or Zul'Farak; they expanded upon those from Zandalar and scattered but minor holdings only after the Zandalari almost fucked up the entire planet by awakening the C'thrax and Aqir. Someone probably lived there when they displaced them while chasing the Aqir who were there long before the trolls. Stormwing btw is not on troll lands; they did attempt to expand into Stranglethron but where thoroughly rebuffed by the forced of Zul'gurub. The frost trolls in Dun Morogh were a colony; it's not like the dwarves were displacing them from ancient and ancestral lands (those would be in Zul'drak).
Heck even the night elves did not really displace the trolls; the Kaldorei empire did not take over Troll holdings they just expanded on land close to the trolls but lands the trolls did not in any way control themselves (and they are descendands of trolls so if anything, it would be a troll offshoot displacing other trolls). The only ones who truly displaced locals from an ancestral land are the High Elves taking over sacred troll lands (who are part of the Horde now) and the Warsong taking over sacred elven lands. The dwarves have tried to claim lands that the tauraho also claim (whether it is ancestral and reclaimed by the centaur or simply land they claimed first is a different issue) but I don't think they were successful?