Dragonborne Class Concept
Introduction
This concept is an update of sorts of my old Dragonsworn class concept. I decided to do an update because of the upcoming expansion, and because I do believe in the viability of a dragon-based class. My old concept was based largely around the idea that each aspect would need to be represented. However, over time I've come to believe that we could still fit the dragon concept in the standard three spec configuration.
Similar to the older concept, I will be using Heroes of the Storm for the mechanical basis of the class. In addition, I will also use many of the mechanics found in the original Dragonsworn concept. The main difference in this concept will be the specs, which will only be 3, and will rely heavily on the concepts found in HotS. Also people looking for a dragon-based class concept that aligns with Warcraft are free to use this write up as a basis.
I. Overview
Dragonsworn is a hybrid, 3 spec Hero class that revolves around magic and the ability to briefly transform into a dragon. This class is capable of performing DPS, Tanking, and Healing, and is playable by every race except for Worgen and Forsaken. Allied Races should be included for potential races. The specs are as follows; Earthwarden; a Tanking spec with lava and fire abilities, Timewalker; A ranged DPS spec that can shift in and out dragon form, and uses the sands of time as a weapon, and Lifebinder, a healing spec that utilizes flames as tools for both healing, and damage.
In the Dragonsworn class, the player's race is actually Dragon. When the player chooses a race in the selection screen, they're actually selecting their human form. The player is a new type of Chromatic Dragon, capable of changing flights at will and assuming their powers and abilities. This allows the player's character to switch between Dragonflights as easily as other classes switch between specs. The lore behind this, and the treatment of this new dragon flight is open to interpretation and development. I'm merely using it as a method in which to allow the player to swap between Dragonflights and allowing it to make sense.
II. Class Specifics
Specifics
Roles: Tank, RDPS, Healing
Resource: Dragon Soul, Mana
Armor: Mail
Weapons: Polearms, Shields, Mace, swords, 2H swords, Staves
Primary Stats: Agility and INT
Races: All except for Void Elves, Worgen, and Forsaken
Humanoid Form and Dragon Form
The core of this class' mechanics is the ability to shift from humanoid form to dragon form by using specific abilities.
During the majority of your gameplay, you will be in human form, blending in with the other mortals of Azeroth as much as possible. However, there should be some different aspects to the Dragon Humanoid form than standard races. Anything from different hair types, eye colors, horns, tattoos, skin color, emotes or other features should be available.
Every Dragonsworn spec has the ability to enter Dragon form during battle. Entering Dragon form occurs when your resource reaches a certain point. Once activated, you will remain in Dragon form until your resource runs out, or you cancel the form. In addition, some abilities such as Wing Flap and Dragonfire temporarily transforms you into a dragon. Dragonfire has a slight chance to keep you in dragon form for 12 seconds.
Dragon Fury
Dragonborne use two different resources: Magic for Humanoid form, and Dragon Fury for Dragon form. Dragonborne can choose to use Dragon Fury for individual attacks, or switch to dragon form where they have access to their dragon-based abilities along with increased armor and an increased ability to use Dragonfire. However, Dragon Form is a constant drain on their Dragon Fury resource, so its use must be chosen wisely. Dragon Fury abilities will turn the player into a dragon. Due to tanking needs, Earthwardens have double the total amount of Dragon Fury possible, and increased armor in Dragon Form.
Illustration of mana based attacks leading towards Dragon Form:
Wings out immediately following the use of Wing Flap.
Some abilities that use Dragon Fury:
Dragon Fire
Dragonflight
Wing Flap
Skyfire
Tailspin
Dragon Roar
Sanctuary
Dragon Fire
Each spec has the ability of Dragon Fire in all forms. However, Dragon Fire takes on different properties depending on your current Dragon Flight. Activating Dragon Fire has a low chance to cause your character to turn into a dragon.
Earthwarden:
Cataclysm: Breaths molten lava, dealing initial damage, and damage over time for 6 seconds.
Lifebinder:
Restorative Flames: Your Dragon Fire also heals allies. Red Dragonflight's Dragon Fire has a wider cone.
Timewalker:
Timeless Blaze: Breathes temporal sand instead of fire. Damage done to targets slows them by X% for 8 seconds. Your damage to target increases haste by X for 6 seconds. Stacks up to 3 times. Bronze Dragonflight's Dragon Fire has a shorter cooldown.
Travel Form
After a certain level, Dragonsworn learn the ability to transform into a unique dragon form (Chromatic Dragon, or from their spec/dragon flight) that allows them to run at the speed of a mount, and eventually fly while outside of combat. This form is instant cast, and your party members can ride on your back!
III. General Abilities
Flame Buffet: Launches a ball of fire at a target, damaging them and burning them for 3 seconds. If a burning target is hit, Flame Buffet deals additional damage.
Wing Flap: Flap your dragon wings, pushing an enemy away from you. (30 second CD) In Dragon Form this ability has no cooldown, and also causes damage.
Dragon Form: Temporarily transform into a Dragon, increasing your HP and armor, and enhancing your abilities. Dragonfire has a low chance to make you enter this form for 12 seconds.
Tailspin: slam your mighty dragon tail into enemies in front of you, dealing damage to all targets in its path. Tailspin has different properties depending on spec.
+Earthwardn: Tailspin receives 2 charges.
+Lifebinder: Tailspin is ablaze and heals allies and damages enemies.
+Timewalker: Tailspin range increased by 10 yds and slows targets.
Dragonflight: Instantly transform into a dragon and fly 20yds in the direction you're moving in. Dragon Form has an additional charge, increased range (+5yds) and a reduced cooldown. Earthwardens can target enemies with dragon flight, and deal damage on impact.
Dragon Fire: Transform into a dragon and blast an area with fire, dealing damage in a cone in front of the caster, instantly returning to humanoid form afterwards. (1 minute CD) Dragon Fire has a low chance to trigger Dragon Form for 12 seconds. In Dragon Form, this ability has 2 charges, and its cooldown is reduced to 2 seconds.
Dragon Roar: Unleash a powerful roar that inspires your allies and strikes fear into your enemies around you. Increases the movement speed of your allies by 10% and decreases the movement speed of your enemies by 10% for 12 seconds. (2 minute CD) Only useable in Dragon Form.
Draconic Scales: Reduces the damage you take for 8 seconds. Grants an additional effect based on your current Dragonflight. (1.5 minute CD) While Dragon Form is active, the duration of Draconic Scales is increased by 50%.
Skyfire: (Channel) Transform into a dragon and fly into the air, bombarding a targeted area with flames for X seconds. (5 minute CD) Has different effects based on Dragonflight:
+Earthwarden: All targets are inflicted with Burn DoT effect for 6 seconds.
+Lifebinder: Allies can be healed by the bombardment (Can be used as a healing spell).
+Timewalker: Targeted area becomes Slowing Sands with a shorter duration.
Sanctuary: Turn into a dragon and immediately fly into the sky, removing all threat and restoring your health and mana at the expense of your Dragon Fury. You can land up to 45 ft away from your starting location in humanoid form. (5 minute CD, requires full Dragon Fury)
IV. Specializations
Earthwarden Black Dragonflight, Tank
Guardians of the world, Earthwardens combine raw destructive power with the stability and solidity of earth beneath them. The Earthwarden uses the power of the planet itself to wreck fiery havoc on his enemies, and to protect his wary allies. Due to their nature, they can hold more Dragon Fury than other dragons from other flights.
Molten Talons: swipes a target in front of you with your claws, dealing fire damage, and causing the target to burn for X seconds.
Cross Flames: Brutally slash all targets in a 8 yd radius around the caster, dealing fire damage. Targets inflicted with burn take additional damage.
Crunch: Bite down on a target, healing you for a % of the damage done.
Skyfall: Instantly summon a meteror from the sky, dealing fire damage to all targets in a 8yd radius creating a well of dark energy that increases the damage they take for X seconds.
Cataclysmic Armor: Burst into flames, dealing damage to enemies in a 6 yard radius, but rapidly drain your mana. Damage done to your enemies through cataclysmic armor or through your attacks heals you for a percent of the damage. Damage done to burning enemies deals more damage.
Stonecracker: Stomps the ground, causing damage to all targets in 8 yards around the caster, and slowing them for a few seconds.
Infernus: (passive) Increases the size, range, and damage of your Dragon's breath ability. In addition, Infernus increases the damage done to afflicted targets of your dragon flame for X seconds.
Beneath the Surface: (passive) Your attacks have a chance for your enemy to see your true form, horrifying them for a few seconds. Horrified enemies damage is reduced.
Firestorm: (passive) Your Wing Flap ability causes any target that is currently afflicted with Shadow Fire or Burn to spread it to nearby enemies. When this occurs, Shadowfire and Burn restart their duration.
Worldbreaker: Enter into a more powerful draconic form, reducing damage taken by 6%, and increasing your attack speed by 20% for 8 seconds. While enraged, critical strikes heal you for a % of the damage done. During duration, your abilities are enhanced. (5 minute cooldown)
Draconic Might:Activates your Draconic Scales ability off of cooldown. Increases the damage from your next Molten Claw attack, and your next Dragon Breath is free, does not trigger a cooldown, and you regain X% of health from its damage. (8 minute CD)
Dragon Lord: For the next 12 seconds, abilities that use Dragon Fury will also heal you for 2% of your total health. (3 min CD)
Molten Scales: (passive) While Draconic Scales is active, molten lava seeps from your armor, causing it to splash onto enemy melee attackers and damaging them while increasing your armor by 5%. Armor increase stacks up to 5 times.
Lifebinder: Red Dragonflight, Healing
Once empowered by the Titans to be the guardians of life, Lifebinders do whatever it takes to protect life even at the possible cost of their own.
*Critical Flame Buffet strikes will heal the Lifebinder for a % of the damage.
Gift of Life: Sacrifice an amount of your health to instantly heal an ally for 150% of the amount of life you sacrificed. Gift of Life costs no mana.
Preservation: Plant a seed of healing that blooms after 3 seconds, healing nearby allied Heroes for a % of their maximum Health.
Nourishing Fumes: (passive) Allies near the Lifebinder during Dragon Fire are healed over 6 seconds.
Lifebinding: Sacrifice your mana, dividing the total amount of expended mana between you and an allied target and converting it into life. While your mana is below 35%, the healing power of your Gift of Life spell is increased.
Exuberance: (passive) At 75% health or more, you move 15% faster. (Does not stack with mount speed)
Unbinding: Sacrifice a significant portion of your health and your mana to heal your ally for 300% of the health sacrificed, and deal damage to enemies within 8 yards around your ally for 300% of the mana sacrificed. (3 minute CD)
Blossom of Life: (Talent) Critical heals will spawn a Blossom of Life near your location. You or your allies can collect up to 3 blossoms. Consuming the Blossom will heal you for a % of your maximum health. 1 minute cooldown. In addition, if you cast Gift of Life while holding a blossom, Gift of Life will consume the blossom instead. This effect does not work while Life Binder is active.
Summon Red Whelp: Summon a whelp to assist you. The whelp will breathe Cleansing Flames, healing nearby allies, and damaging nearby enemies. The whelp lasts until cancelled or killed.
Restorative Scales: (passive) While Draconic Scales is active, damage done to you heals you instead.
Tough Love: Clears all raid and party members of magical, poison, and disease effects, and casts an empowered version of the Lifebinder's Draconic Scales on its allies that also increases the healing done to friendly targets for its duration. (3 minute CD)
Timewalker: Bronze Dragonflight, Ranged DPS
Manipulators of the sands of time. Timewalkers use their great power to control and eventually destroy their enemies.
*Critical Flame Buffet strikes reduce the Cooldown of Dragon Fire. Dragon Fire has a 45 second base CD.
Sandblast: Fires a missile of temporal sand at a target. When casted, Sandblast leaves a temporal echo that can mimic the Timewalker's sandblast when casted again, dealing reduced damage. The echo lasts for 6 seconds. You can have up to 2 echos active at once.
Sandstorm: Surrounds the caster in a cloud of sand, reducing damage done to them, but increasing damage down to enemies for 6 seconds. (2 min CD).
Meridian: Instantly switch locations with your Echo while it is active.
Sand Drake: Launches a dragon of sand into an air, landing on a targeted area dealing damage to all targets within it, and slowing the movement and attack speed of targets in the center.
Slowing Sands: Creates a sand vortex that slows enemies within it by 5% every 0.25 seconds, up to 75%.
Time Trap: Place a Time Trap that arms and Stealths after 2 seconds. The trap can activated to detonate the trap, placing all nearby enemies in Time Stop for 3 seconds. Maximum of 2 traps can active at a time. Enemies in time stop take increased damage from Sandblast.
Duskbreaker: You detonate your time traps, dealing damage to all enemies within 8 yards of their location.
Infinity Shield: Creates a temporal bubble around the caster, damage done will damage mana instead of caster. When duration ends, the caster will be healed by 200% of the mana lost. Lasts 6 seconds. (5 minute CD)
Temporal Loop: The Timewalker places a spell on a target. After 3 seconds, the target is instantly teleported back to the location where the spell was originally placed. Basic Abilities recharge faster for 3 seconds after casting Temporal Loop.
Blessing of Nozari: Transforms you into a dragon for X seconds. Increases movement speed by 30% and your abilities are enhanced, and recharge 30% faster for 10 seconds. Cooldown does not begin until ability finishes. (3 minute CD).
Ebullience: (passive) When at 75% mana or more, you increase the flow of time, moving 15% faster. (Does not stack with mount speed, but does stack with travel form)
Temporal Burst Manipulate the flow of time, increasing haste by 30% for all party and raid members for 40 sec.
Temporal Scales: (passive) While Draconic Scales is active, enemy melee attacks increase your haste by 6%. Stacks up to 3 times.
V. Misc.
1. The Earthwarden, Lifebinder and Timewalker specs are heavily based on HotS heroes Chromie and Alexstrasza. If you have alternate ideas. please share them.
2. I will be editing this post over time. I won't be doing talents or anything like that.
3. I don't own nor create any art in this post.
4. Thanks for reading. Hope you enjoyed it.
5. Please note that these are just SAMPLE abilities. I would definitely have talents and abilities that mention Wrathion and other cool stuff.
6. I did not do Blue or Green dragonflights because I feel that Mage and Druid covers those concepts. If you wish to see my take on those concepts, you can check out my old Dragonsworn concept here.