Yes. Addons are one of the biggest cancers of the game in my opinion, both for PvE & PvP.
Yes. Addons are one of the biggest cancers of the game in my opinion, both for PvE & PvP.
I think if raids are going to be current content for 6-8 months they do however need something to spice up raiding content mid way. I think most guilds are done with the difficulty they can reasonably clear by week 12-16. Then they either push into a difficulty most of their members cannot really handle, which leads to so many social issues OR they just sell boosts to keep the farm period interesting. I think they need to find a way to either spice up farm or alternatively to make a different raid experience available mid way through the tier to keep people busy (e.g. a long TW period that bring back a raid for 3 months tuned for the current tier).
As a world player, no, addons should not be broken, banned, or throttled unless they can offer their own built-in version to fulfill the roles that addons do due to them not existing.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Intentional or not, making raids that suits RWF is damaging to the game. Its fun for a couple of weeks, or less, then its over and no one really cares. Its this constant battle back and forth between blizz making harder fights for ppl to clear, as such better addons will be created. So this never-ending cycle will never really stop. This has even effected normal & HC modes, which are arguably harder than they should be.
Mythic is a mode that really few engages with and something Blizzard probably spends alot of time on setting up. Then you gotta ask - why do it? Is this worth doing for the overall health of the game & playerbase? Maybe, maybe not.
I think there should be a distinction between addons that are purely cosmetic(changes UI), collection/quest addons and addons that directly helps you in a raid/dungeon fight.
Imagine if wow didnt have addons that could help you in a raid boss. Would we have seen the complex fights we see today? most likely not.
No, WoW wouldn't be envied for their raiding if we hadn't permitted addons. The natural development of making things harder because there are tools that makes them easier, wouldn't have happened.
And yes, there are, like some call it, combat and non-combat addons, I guess.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Im cool with having hard content in wow, by all means. There are a segment of the playerbase that want that, fine. Problem is, this is taken down into normal & HC mode too. Even LFR suffers from it, a feature that is supposed to be tourist mode.
Addons is not really wrong, but its becoming an issue when its required in order to complete content.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
That is true, but LFR isn't meant to be a walk in the park either for some people, it is a stage that is meant to resemble the upper tiers too, even if less ability/dmg for the less prepared/geared.
I don't honestly care with raiding addons, DBM/Skada is wonderful, of course, I don't use anything else for raiding anymore, nor have I for over a decade, even while actively raiding. There was the drama of some add-ons going way out to handle content for you, and they were of course banned.
My main worry is, that the people on the 'ban(d)-wagon', seem to want it with a fat line under it, meaning things like social/interactive tools to be harmed as well. And as one who runs events and whatnot, I'd rather not see those tools gone..
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
What boss gating was there in SFO?
Surely nothing like MC where you didn't stand a rat's ass in hell of beating the second boss until you spent 4+ weeks just killing the first boss for a drop and then prayed the hunters you gave the drop to showed up. Or the absurd convoluted TBC attunement flowchart. Or the entire raid being timegated behind literal gates like in SWP. Or limited attempts which would've cause WF raiders to gear and prepare multiple teams if they didn't want it take them 6 weeks to beat the last boss.
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How do you know they're NOT dealing with all sorts of loot argument tickets in classic? Here's a tip, you don't.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
GM's categorically refuse to engage any Loot related issues, so they just close the tickets.
Nevermind that Classic, at least by public meters, isn't just some sideshow when purely looking at raiding metrics.
If Blizzard has to invest massive amounts of resources into Tickets on the Classic front, then they should probably look for alternative solutions because the Classic Train won't stop and BfA Classic is still far off.
Here's the reality: If you write a ticket because of loot disputes, the GM will print an automated reply and close the ticket.
You joined a group with given lootrules (usually Masterloot), you knew the risks involved.
LFR should be a walk in the park. Every other automated grouping feature have content that is very easy. Doing a random normal/HC dungeon is piss easy compared to LFR. Makes no sense that LFR is challenging, at all. Especially when theres already normal, HC & Mythic mode in the game.
But for some reason, as my point was initially, the difficulty shouldnt be higher and higher in lfr, normal & HC just because mythic raiders wants a huge challenge. Let mythic raiders have the challenge, but dont let everyone else suffer because of it.
To your last point; I agree, it would be weird to remove everyone. Not all addons really affects the game a whole lot.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Dunno, I got 2400+ rating in arena and KSM every season since BFA, and I don't use any add-ons at all (except for Rio for m+, but it's not really a gameplay add-on).
I don't think they are mandatory at all (at least for PvP and m+, can't speak from raiding perspective as I don't raid outside of LFR for mogs) I'm sure there are even higher rated players who don't use them either. I think people give them more credit than its due.
But there's a problem that those kinds of addons can have a "tricke-down" effect on the rest of the playerbase. Case in point would be the Among Us weakaura (the first one) that automatically determined who were the "traitors".
Sure nobody had to use them but once developed (and published) nearly everyone used them until Blizzard broke it.
And it filters to all aspects of WoW gameplay. From PvP to PvE to even AH, addons can provide a certain level of QoL that sometimes can become too advantageous not to use.
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In reference to RWF, I don't think it was as much boss gating as it was power gains from the tier set to the point where you wanted as many players as possible to have full tier sets going into the race (on as many alt mains) as necessary to overcome the raid encounters.
Honestly, RWF would probably benefit more from being on Tournament servers where everything (gear and consumables) were just handed to all the contenders and it boils down to their skill and coordination to clear the raid as fast as they can.
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Don't be a victim of IFOWISNAWL!
Call 800-Calm-The-F-Down, Operators are standing by. Now taking calls on all your Legion worries.