It's player choice.
addons are amazing
the only big 'problem' ones are those that interact with combat log very heavily to change gameplay
Content drought is a combination of catchup mechanics and no new content.
so only remove addons for things you don't like and keep ones you like lol ? that bias can't believe some gamers think like this in 2022
your opinion is so stupid lol
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wow how did you raid mythic and not know you can alter addons to be much less distracting and noisy, your exaggerating of how addons yell makes you look like a tool lol
anyways goodjob being a burden and refusing to put simple addons when raiding xD i got CE 2 times with DBM/details/some light weak auras when needed
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if you think addons is what makes those players world first then you don't know shit about raiding xD
your comment feels like something ppl would say in vanilla
Another reason I prefer Classic over Retail, you don't need addons to take part in all content, so I don't use them. Feels FAR more mandatory in retail sadly
The default UI in WoW is godawful, from the bars to the nameplates...it's just not good. As long as we can modify that, I'd be all for preveninting computational or raiding addons completely!
They addressed addons in a recent blue post or developer interview (can't remember which) where they basically said that the big issue with modern addons is that they have become too computational. As in, some addons have gone beyond customization and are actually doing things automatically which they intended the player to do manually.
If they were to ban these more computational addons, I would not have a problem with that, as long as encounter difficulty and mechanics are adjusted accordingly. For example, trying to do Lords of Dread without the WeakAura that allows you to vote would be like something out of a bad comedy movie.
But the addons that I would have the hardest time living without really are not very computational in nature. I've played a healer since Vanilla and I've always used the Healbot addon (which is not a "bot", simply a customized raid-frame addon). If they banned that and forced me to heal using only the stock raid frames, that might very well be enough reason for me to quit the game. It would be like being forced to drive a car using a joystick instead of a steering wheel.
I was already using plenty of addons back in Vanilla, BC, and Wrath. Many of the same addons that I still use today. Why would you think there is no use for addons in Classic?
Early WoW had addons far more powerful then what exists today. Being able to determined to most injured raid member, select the appropriate rank heal for their missing HP and cast it on them all with a single button? Vanilla addons could do that, modern ones cannot.
Automatically decurse/dispel anyone in the raid with a single button, no looking at the screen required? Again vanilla.
Those modern 'computational addons' largely exist because the devs make raid fights that 'require' them. Encounter design drives addon development much more then addon features drive encounter design. Outside of some generic egregious shit like when addons were painting safe or soak zones on screen that can apply to any fight a lot of the 'features' exist only because encounters ask for them.
Stuff like Archimondes beam assignments or the Lords of Dread voting exists because the encounter tries to make you solve a 'complex' problem in a few seconds while also doing the rest of the fight.
If the designers don't try to make the players juggle 20 balls, the players wouldn't be looking so hard to cheat at juggling.
Raid bosses don't need 6 pages of abilities and overlaps to give the 'elite' a challenge while pushing out the more casual players more and more with its complexity.
I'm not saying we need to go back to 1-2 ability bosses like in 'ye old days, but there is a middle ground to be found here.
It ignores such insignificant forces as time, entropy, and death
What you’re describing isn’t technically addons, but macros. There were addons that you could download to make this easier but all they did was make macros that allowed you to have inputs such as this. They basically played the game for you. They were also so buggy I’m pretty sure there was a warrior macro of some kind to glitch out your swing timers or something and cause you to do insane amounts of damage.
But that is an interesting thought, blizzard saw macros made the game too easy and they had to design around them until they got sick of it and nuked how the macros worked…. Seems they should do the same now as they did back then.
It was literally a set of addons. HealBot, PallyPower, and many others, that only required the addon to be installed and the addon lua did all of the logic and casting for you.
Edit for clarity: What the addons used to do is take the unit that you are hovering over, calculate what spell is needed to heal them the most efficiently, and then cast that spell when you click by binding that spell to your mouse button on button press. You could also have a macro to just hit and heal the nearest person that needed it.
Last edited by k0nker; 2022-05-12 at 10:15 PM.
WA has become a staple of many players, more so than regular boss-timers like DBM or bigwigs - even to the extent that they're integrating it into the game with the UI-makeover of DragonFlight expansion.
As Ion said it's a question of how much should they allow players to track in terms of auras, abilities and cooldowns, addon-communication between players etc.
Information is power and makes cooperation easier as less things have to be communicated by the players themselves.
It may feel like it trivializes encounters but they just become less engaging as all thinking has been done for you, just requiring your input to act and do the safety dance to victory as it goes.
I think bosstimers and cd tracking helps you plan ahead and that feels good, players forget however that WA is useless without strats to go with the stuff it shows you in much the same way. It's just much closer to cutting things close and thus don't feel that way.
In the end players have fun playing their classes and most players are fine with MC levels of mechanics as the core attraction of wow always was the gameplay of your character in some cool dungeons playing along with your friends.
If they did a better job of baking some of this stuff into the game, I think it'd be for the better, but I'd really like them to host their own modding-workshop rather than ban it altogether or keep directing players to 3rd party sites.
If you knew the candle was fire then the meal was cooked a long time ago.
what they hsould do is stop caring what world best guilds do.
nerf everythign but 40-60 % and let things go back to how they were in wolk - casual heaven .
who cares if method cleares raid in 3 hours. nobody sane cares about them in first place.
Well yes, but the implication that no RWF = better product = hundreds of thousands of more subs is just, you know, either a vapid overgeneralization or just straight-up untrue.
"LMAO just make a better game!" is technically true but also so completely unhelpful for anything. That's like saying the solution for world peace is "people just need to be nice to each other" - thanks, I'll call the Nobel committee right away.
I know.
And I'm saying, to draw a simple connection like that is either outright wrong, or a generalization to such a degree that it's meaningless.
People like simple solutions, and think that complex problems have simple solutions. They almost never do. People look back at WotLK's sub numbers and make the simple causal connection that what WotLK did must have necessarily been the best for the game; but if you released WotLK right now I'd guarantee you it wouldn't pull those numbers, not even close. That's not how it works. That's not how anything works.