It's a thing they don't want to have to deal with, is the point you keep ignoring. That's why they got rid of it.
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Part of the fun of the world first race is that they have the skill to down these very difficult bosses despite being very poorly geared. Typically in the races the guys who get the first kills, despite the kind of crazy farming and splits we know they do, are on average lower in overall ilvl than the normal Joe is when they down heroic.
Though I won't say your tournament realm idea wouldn't be fun too.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Even though it was guild only it was still possible to have it on with pugs. When they removed it they specifically said they dont want other players relying on other on how they got their gear. Also even though you’re in a guild, doesn’t mean people magically start following their own rules.
They also mentioned a lot of people complained about loot dropping that no one could use.
Which is a very insignificant minority, especially as both Normal and Heroic were flex by the time of Legion.
It's not like in Classic where you need 25 people, if you only have 13 people, you were able to raid with that.
Writing a GM ticket because of loot drama within your guild is like calling the police because your wife / husband hasn't carried out the trash like they promised they would.
That has so little to do with whether a guild follows their own rules but rather audacity to believe a GM would seriously interfere in guild internal matters.
I mean I don’t disagree with you at all, but I know people who have done this numerous times lol
Also I wouldn’t be so quick to say it’s a significant minority. Everyone in here is already way above and beyond the average understanding of how guilds work, even the lowest common denominators in here. People do this stuff.
Simply because some people are that stupid, doesn't mean it's suddenly a common issue.
This arguments of "tickets" is just so damn silly, because Blizzard didn't feel the urge to intervene in the first 10 years of this game's existence and back then the game had up to 12M subscribers.
There Blizzard was somehow able to handle all the tickets surrounding Masterloot.
But then during the last ~6 years, it suddenly became an issue that Blizzard had to interfere?
While at the same time they also brought back a version of the game where this very same thing can happen again?
Nevermind that Blizzard also said that they're bringing Masterloot back, so they're going to have to deal with this in future (again).
This explanation has so many holes that it simply doesn't add up.
The simple reason why they removed Masterloot is because they didn't like it, plain and simple, the decision was largely a creative one.
I am however, i don't believe for one second that in the age and day of flex raiding, guilds have to constantly look for pugs to fill up their raids, because flex raiding literally solves the issue of having to fill slots.
I'd say that even in Classic those are a very much the minority and there you have fixed raidsizes, so inviting some pugs when you can't fill the raids with guildmembers very much makes sense by comparison.
Another thread demanding that everyone be limited to how one person wants to play the game. I would rather World of Warcraft thankfully not become kindergarten that FF14 is when it comes to their overly protective stances on stuff like chat and addons. Addons are perfectly fine and thankfully I don't see Blizzard taking the AWFULstance of FF14 where they ban addons and claim they promote bad gameplay/toxcity or w/e mumbo jumbo bs they can come up with. If you don't want to play the game with addons don't play the game with addons. If you're upset with Blizzard making "Clusterfuck fights" in your words, then maybe suggest to them to not do that instead of taking away addons from majority of the playerbase.
I do not understand people thinking it's okay to ask that the majority constantly have their game changed/give up what they like because a few people don't like X about the game while most others do.
"Honor, young heroes. No matter how dire the battle, never forsake it."Varok Saurfang
My perfect world?
Blizz makes a WoW 2 and resets everything. From there, design a game around the fact that addons are not needed and thus not allowed. But alas.. tis but a dream.
I wouldn't say "casually", i play arena a lot and I've been pvping since wotlk. Trinkets have 2 min cd so after doing enough arenas you start to feel when they are ready or not, same with tracking other important cooldowns like divine shield or whatever.
I would say some kind of interrupt tracking bar add-on is more helpful, I was using one for a while and it helps with interrupts that don't have a clear animation when they miss like pummel or rebuke.
Last edited by melzas; 2022-05-14 at 04:34 AM.
There is no point removing addons until the encounter+fx teams can do a much better job at making things accessible. Warcraft has been bad for this since wotlk and there is no excuse for it when games like final fantasy are able to make things work right.
This includes things like:
Contrast between the fx and the environment eg transparent red effects on a red floor.
FX animations that are slow to show, eg something that takes 2 seconds to cast and the graphical animation is not visible until 1 second into the cast.
Any abilities that require verbal communication (these should be restricted to mythic raiding only)
It is really bad at the moment with the way the colorblind options make the game worse for people who are colorblind and the "Essential" spell density option which will often hide the essential spells and just keep all the non-essential stuff showing.
There is no way to report these issues either, all the bug reporting is based on how large the quantity of feedback is and accessibility issues just don't effect enough people for anyone to care to fix them
There was an in-depth official post about this about a week ago.
It's justified criticism, and it's on their radar. Accessibility is a problem, and while mods help, more should be done from their side, too. But even with inbuilt changes, mods remain one of the best tools we have to increase accessibility, simply because they're so customizable. A good argument for keeping mods around, if you ask me.
I know it's not even a raid encounter, but the Frontal AoE cone that blasts you backwards from the Death Speakers in DoS is one of the worst offenders here. Semi translucent purple "smoke" effect in an instance that is literally just lingered with purple backgrounds and 3 different kind of purple FX effects IN THE SAME ENEMY GROUPS.
i would only agree to braking addon if they integrated them into the game specifically the ui ones after using elvui as m ui for a good number of years now i wouldnt be able to play with the standard ui anymore
Between splits and BoEs, they very much get to full Heroic by the second Mythic lockout tbh. And if they did add Mythic to a Tournament Realm first (and then release to the realms later) they could tune it for a specific gear level and just have it drop no gear (awarding relevant cosmetics to your account). Give people full heroic gear and infinite consumables.
Something like that would make the race vastly more accessible and you might well see a race between dozens of guilds instead of 2-4 at most.
Ofc it would cost significantly to the economy of the realms these people are in; all the BoEs and the split trades paid, the massive amounts of consumables bought and then all the boosts sold to make it up with no small amount of tokens being bought and sold in the market created. So it won't happen.
my favourite offender in that regard is the first trashpull in sanguine depths.
Red dungeon, red traps on the floor, red conal cleaves from mobs, the whole pack standing in a red lantern effect, and if you are lucky you get a palading with Ashen Hollow as a bonus, all under a lower-than-normal ceiling.
The above mentioned remarks, ideas and notions are simply my thought on this topic. I do not wish to aggravate, denounce or criticize anyone who, for whatever reason, may disagree.
I really wish the art directors would look up what "contrast" means.
Their idea of design seems to be "let's find a color palette and stick with it". So every zone has a base color, and everything in there and everything even remotely related to it MUST BE THAT COLOR. So everything is red on red on red on red or whatever, which is REALLY annoying.