Page 17 of 18 FirstFirst ...
7
15
16
17
18
LastLast
  1. #321
    Epic! Malania's Avatar
    15+ Year Old Account
    Join Date
    Jul 2008
    Location
    Newcastle, UK
    Posts
    1,598
    Quote Originally Posted by Aydinx2 View Post
    They need to build in their own damage meter. The rest I can live without.

    I wanna be able to easily see if I'm doing/did well.

    - - - Updated - - -



    What they say doesn't actually have to be the truth. That has been proven many times in the past.

    To begin with, there have been plenty of unique bosses in the past when the average Raid was easier on mechanics than current dungeons. I don't remember a boss because of a mechanic. I remember a boss because of their visuals, lore and position/rewards in the raid.
    And they have admitted themselves that Addons put a strain on Raids to be a certain complexity. I think this was during the Asmongold interview.

    Literally the whole reason this conversation about addons is active right now is because the Raid has mechanics that pretty much require addons.
    I used to remember raid bosses based on their lore but we've long since passed the point where there's any decent lore character left to use. We're fighting Jaina, Sylvannas and Anduin these days. The Illidans, Kael'thas's and Lich Kings have all been used up. Kind of sad.

    Edit: Personally the only real use I find from addons are timer reminders, the rest can be done visually.
    Last edited by Malania; 2022-06-07 at 12:19 PM.

  2. #322
    Herald of the Titans enigma77's Avatar
    3+ Year Old Account
    Join Date
    Apr 2019
    Location
    EU
    Posts
    2,677
    They destroyed raiding in this expansion. It's not fun to have every boss require 5 weakauras, 10 assignments and 500 mechanics, of which at least 1 oneshots your entire raid if one member makes a tiny mistake.

    Who enjoys this trash?

    We need to go back to bosses having 3-5 abilities, each one being fun but punishing if done wrong. Ban all computational weakauras that automate assignments and make it utterly unnecessary to ever look at another dbm timer ever again, by making the bosses either announce they are about to do something bad or have them at least have energy bars.

    How about we just play the game without worrying about all of this unfun gargabe? They should just fucking delete Jailer already, so we can be free of this hellish content. Make him a loot pinata, we are done.
    Last edited by enigma77; 2022-06-07 at 12:49 PM.

  3. #323
    Epic! Malania's Avatar
    15+ Year Old Account
    Join Date
    Jul 2008
    Location
    Newcastle, UK
    Posts
    1,598
    Quote Originally Posted by enigma77 View Post
    They destroyed raiding in this expansion. It's not fun to have every boss require 5 weakauras, 10 assignments and 500 mechanics, of which at least 1 oneshots your entire raid if one member makes a tiny mistake.

    Who enjoys this trash?

    We need to go back to bosses having 3-5 abilities, each one being fun but punishing if done wrong. Ban all computational weakauras that automate assignments and make it utterly unnecessary to ever look at another dbm timer ever again, by making the bosses either announce they are about to do something bad or have them at least have energy bars.

    How about we just play the game without worrying about all of this unfun gargabe? They should just fucking delete Jailer already, so we can be free of this hellish content. Make him a loot pinata, we are done.
    What was the last boss that had a fun, but punishing mechanic if it was failed?

    I can't remember a mechanic that did something fun if you failed.

    I have this vision of the game you're describing playing itself without player interaction.

  4. #324
    Come on man. Addons are great stuff, I can't imagine playing without them anymore. Why complicate your life by removing them?

  5. #325
    Quote Originally Posted by Athulua View Post
    I was always playing the game with as little addons as I could, I didn't had to have a boss mod yelling at me every 5 seconds to get out of damaging floor or something. I managed to beat all of MOP raid tiers on mythic (or back then - heroic) without any boss mod installed.
    You think you did, but you didnt. Stop lying.

  6. #326
    Absolutely. Definitely for things like DBM - the game itself should be doing this job and if not you shouldn’t need to know. They are way outside the ‘custom hi’ field.

    As for addons that help you organise your hotbars, that is fine I think.

  7. #327
    Quote Originally Posted by TOM_RUS View Post
    You think you did, but you didnt. Stop lying.
    It's always a gas to see people claim they didn't use boss mods during mythic (or heroic pre legion) raid content.

    No, of course you didn't. I'm sure the raid had no problem yelling at you for constantly fucking up mechanics, benching you, then bringing you back post nerf when it doesn't matter.

    To date I have not ever known a single top guild who would let that fly. Mine was so strict on it that you'd be benched for trying for the week, if not all of prog.

  8. #328
    Quote Originally Posted by chesder View Post
    It's always a gas to see people claim they didn't use boss mods during mythic (or heroic pre legion) raid content.

    No, of course you didn't. I'm sure the raid had no problem yelling at you for constantly fucking up mechanics, benching you, then bringing you back post nerf when it doesn't matter.

    To date I have not ever known a single top guild who would let that fly. Mine was so strict on it that you'd be benched for trying for the week, if not all of prog.
    Cause their raiding was "We cleared the first few bosses that are usually a joke 6 months after they were relevant", or some mix of that, stuff like "Some rando guild was desperate for people or they would quit raiding, and i had no clue, i went along, died on every fight but it counts as raiding without addons and we were 2/10HC".

    Its as i have said to multiple posts lately, some people really dont understand their level and that their experience does not represent how the game is, or is supposed to be.

    Clearing Normal raid because they invited you randomly, with 9 mains with CE, because they are boosting the new e-gf of some guildie and they just took a few extra friends and family cause no one cares, does not count as "I have raided Normal".
    Last edited by potis; 2022-06-23 at 01:36 PM.

  9. #329
    all addons? no. that's honestly a stupid idea so i can see blizzard doing it.

    combat addons? certainly. we've had at least 2 different times the team admitted to designing fights around addons like weakauras. combat addons are clearly doing more harm than good these days.

  10. #330
    Quote Originally Posted by Cyberred View Post
    Come on man. Addons are great stuff, I can't imagine playing without them anymore. Why complicate your life by removing them?
    if i had to play with base UI id quit the game lol its a big reason i cant stand FFXIV, UI is garbage

  11. #331
    That won't happen, because you failed to see it practically. For example: if I want to be the best healer in the world: I'm gonna need mostly an amazing raid frames; but Blizzard ALREADY TRY TO PROVIDE THAT ON THEIR OWN; i.e. most "amazing addons that help" are already tried to be replicated by Blizzard.

    tl;dr: Blizzard already tries to provide those addons themselves (the default UI is technologically just another addon set); there were extremist addons like the directional ones but those functions were disabled.

    And let's say even Blizzard's UI would disable that basic functionality; what are you gonna do: heal by targetting people in the 3d world? that would be disgusting gameplay in a complex game already.

    - - - Updated - - -

    Quote Originally Posted by bloodykiller86 View Post
    if i had to play with base UI id quit the game lol its a big reason i cant stand FFXIV, UI is garbage
    You underestimate the Blizzard UI. It can be usable if you tweak it well or at least if you move the frames around (and they plan to make them moveable I heard). Now some addons like TSM can be brutally advantegeous to some people.

    - - - Updated - - -

    Quote Originally Posted by aceperson View Post
    combat addons? certainly. we've had at least 2 different times the team admitted to designing fights around addons like weakauras. combat addons are clearly doing more harm than good these days.
    I think blanket statements like that misunderstand what weakauras even is. Technologically it does nothing different than getting plain LUA and running it in the console and all the pretty graphical stuff is just wrapping to present the results.

    i.e. to disable "weakauras" you don't disable weakauras; you practically wreck LUA itself; most of those functions are used for simplistic stuff like showing a health bar but if you combine that data: you can get something smart.

  12. #332
    Quote Originally Posted by epigramx View Post
    I think blanket statements like that misunderstand what weakauras even is. Technologically it does nothing different than getting plain LUA and running it in the console and all the pretty graphical stuff is just wrapping to present the results.

    i.e. to disable "weakauras" you don't disable weakauras; you practically wreck LUA itself; most of those functions are used for simplistic stuff like showing a health bar but if you combine that data: you can get something smart.
    it may be a blanket statement about an extremely adaptable addon, but it is most known for the combat applications. which is the point of my post. if the game is being designed around the addons instead of the addon around the game, then something is seriously wrong.

  13. #333
    Quote Originally Posted by aceperson View Post
    if the game is being designed around the addons instead of the addon around the game, then something is seriously wrong.
    If that was the case, you'd be right.

    It's not, though. That's just simplified vernacular for the complex interplay between addons existing and devs designing raid fights. It's not ACTUALLY how it works.

    A more accurate statement would be something like "some aspects of raid encounters are designed with the existence and potential of addons in mind". Which is a very far cry from the broad overgeneralization of "omg the ENTIRE GAME IS DESIGNED AROUND ADDONS" that many doomsayers like to trod out.

    Are WeakAuras sometimes taking things too far? Maybe. But maybe there's also some pretty silly mechanics that aren't nearly as cool and engaging as they look on paper - so people WANT to skip them asap via WAs.

    The "Among Us" thing on Lords of Dread is a great example. It sounds cool and unique. It sounds like something to get excited about.

    Until you actually get into the fight on mythic, and just want to do anything else but devote mental energy to identifying and communicating little things to 20 people all talking at once.

    Instead, you just click the thing that lights up, and then get on with doing the ACTUAL fight and not some contrived minigame. That's not WA's fault, that's them designing mechanics that make you do things other than just play your character - and those are very hit and miss. Sometimes it's actually cool; very often it's just tedious bullshittery.

    So instead of worrying about whether some minigame can be solved by a WA, maybe we need design to focus more on things that WAs aren't all that helpful for to begin with. They certainly have proven they can make fights like that.

  14. #334
    Quote Originally Posted by Biomega View Post
    It's not, though. That's just simplified vernacular for the complex interplay between addons existing and devs designing raid fights. It's not ACTUALLY how it works.
    the devs have literally admitted they design around combat addons MULTIPLE TIMES! god... the ignorance of some people...

  15. #335
    No, they shouldn't

  16. #336
    DBM/BW is the main addon that changes how bosses are designed to keep them from being a snoozefest, if anything warrants being broken it's those encounter addons that display the fightscript. Everything else is more for convenience and aesthetics that I would hate to see go. Even in FFXIV where mods are not supported/allowed, I can't see myself playing that game without DelvUI and such. I like the control on which information is displayed at wherever I want in the screen.
    The wise wolf who's pride is her wisdom isn't so sharp as drunk.

  17. #337
    I use not many addons. And most are either interface stuff or info gathering for after the fight

    Details beacuse it is interesting and helps with analyzing what went wrong
    Elvui because... well.. vanilla ui is horrible
    Weak Auras for my abilities. Basically only modified Abilitie Bars. Looks better. Doesn't really do anything or gives me more information than basic ui
    And Boss Mods i mostly ignore because wows boss fights are quite telegraphed and you get into the flow of what happens really fast


    there is the occasional boss i need another addon or weak auras for because it is... easier? Like the BirdBall Boss in Hellfire Citadel for example. Stupid mechanic wihtout it. I had no extra addon or weak aura in all of Nathria for example...

    Long story short. Nearly everything can be played without any addon in wow. Boss Mods are usefull but also not necessary. Only the ocasional Weak Aura for specific heavy positioning or movement stuff like in HFC or in sepulcher

  18. #338
    Quote Originally Posted by Iain View Post
    Suppose Blizzard added god-mode invincibility as a gameplay option, would you then say "just don't play with god-mode"?
    Of course. Why would you play with that on?

    If you don't like mods, turn them off. I don't like to click my spells, I like to keybind them. I don't start a thread asking for Bliz to remove clicking on spells.

  19. #339
    The only two addons I would want to use honestly is Bartender and Move everything. Why? Because Blizzard didn't include the functionality to do so in game like FFXIV did, where you can basically move and rescale all your UI elements. Everything else is just whatever to me at this point. I have played since 05' and seen all the different iterations of WoW and addons. Back in the day you really didn't even have addons like that. We had to use website databases for things. Making things too easy, too convenient is like a slippery slope.
    Sort of like Flying. Once you go down that road it's very hard to come back. However at least with the flying thing, I always said that if they don't want you to fly in an area for a certain time or any time at all, then add flying enemies that make it annoying to do so. Or some such built in organic reasoning.

  20. #340
    Quote Originally Posted by epigramx View Post
    That won't happen, because you failed to see it practically. For example: if I want to be the best healer in the world: I'm gonna need mostly an amazing raid frames; but Blizzard ALREADY TRY TO PROVIDE THAT ON THEIR OWN; i.e. most "amazing addons that help" are already tried to be replicated by Blizzard.

    tl;dr: Blizzard already tries to provide those addons themselves (the default UI is technologically just another addon set); there were extremist addons like the directional ones but those functions were disabled.

    And let's say even Blizzard's UI would disable that basic functionality; what are you gonna do: heal by targetting people in the 3d world? that would be disgusting gameplay in a complex game already.

    - - - Updated - - -


    You underestimate the Blizzard UI. It can be usable if you tweak it well or at least if you move the frames around (and they plan to make them moveable I heard). Now some addons like TSM can be brutally advantegeous to some people.

    - - - Updated - - -



    I think blanket statements like that misunderstand what weakauras even is. Technologically it does nothing different than getting plain LUA and running it in the console and all the pretty graphical stuff is just wrapping to present the results.

    i.e. to disable "weakauras" you don't disable weakauras; you practically wreck LUA itself; most of those functions are used for simplistic stuff like showing a health bar but if you combine that data: you can get something smart.
    yeah no f*ck that lol i have literally been playing with a similar looking UI since WoTLK. if they killed addons i would quit the game. i like having ElvUI look where i can hide stuff and integrate stuff etc. i like having full control over my UI. Addons arent entirely the reason fights get simplified. these addons are created because WoW notifications for these in game events are mostly trash so we need timers and sound alerts to know when things are happening. in other games its way more obvious what is happening. so no, never kill addons, maybe just stop certain functionality

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •