Dude, before you go around opening your mouth, educate yourself on what "high fantasy" means.
Same as above. Also, I never claimed that Warcraft does not have technology themes. I simply said its core theme is high fantasy. Reading comprehension is hard, I guess.Plus once you introduce stuff like Ulduar, Titan Construct and Facilities with robots the "high fantasy" is already gone.
Wow. You truly fail hard at reading comprehension. Good god. Makes me wonder how you even know how to read at all.Also the Cyberpunk "caster" question is big fail since in Cyberpunk you can play "hacker" and doing Quickhacks / Daemons attack which are basically the "spells" in Cyberpunk
I wonder when it will dawn upon this community that Tinker is just the Waluigi of Warcraft.
The funniest jokes on MMO-Champ in order: (This signature is not calling out anyone in SPECIFIC and is thus not breaking any rules)
1: All the moderators that does not know how to handle this webpage.
2: Whoever set up the auto-bot that does not know the rules.
3: The rules and guidelines themselves.
Speaking of jokes:https://i.imgur.com/MaBzzAR.png
So what? That doesn't prove beyond a shadow of doubt that this is a mandatory rule. Especially since Legion breaks that argument in two fronts:
• "All expansion classes are open to all if not most races" - the demon hunter says otherwise.
• "All expansion classes have three specs" - the demon hunter says otherwise.
Same as above.The specific abilities are not based on NPCs, they're based on the hero units the class is based on.
What is conjecture is your assertion that this is a fact that must happen to all future classes otherwise they're not going to be made into classes.
And even then, even if the next class does have abilities from WC3, it still would not prove your assertion to be fact.
- - - Updated - - -
Fine. I was talking about the game. Better?
Where did I ever argue that expansion classes most be open to all races, or that expansion classes must have three specs?
Red Herring much?
- - - Updated - - -
The difference is that there's actually evidence to support that the Tinker is the only viable class remaining.
No its the correct critique because you are trying to tie in FF as a proof that if they can do it then so should we and also that FF games have tinkers running around like rats which is also false.
Your tinkers are in game in the form of profession called engineering and alchemy. Only reason why DH worked and was foreseeable was that they gutted demo lock and legion was the next story step from WoD.
For your precious tinker to be implemented they would have to gut Engineering profession. It wouldnt make any sense that you have a mechanical class but its either forced to take engineering or doesnt know how to use engineering items that belong to the class fantasy.
As classes at least add:
Regular Dwarf
Lightbound Draenai
Mechagnome
Regular Orc
Nightborne
Zandalari Troll (with stone golem as tank)
Uh, no. There are over a dozen Tinker abilities and none of them are in Engineering. A profession won't be touched by a class, because professions don't contain class abilities, and doesn't compete with a class for class roles (tanking/DPS/Healing).
Also you wouldn't need to pick up engineering to be a Tinker. You're dealing with different technology. It's like saying you need to pick up Enchanting to be a mage. It's laughable.
if Blizzard, safely the expansion that can be the heaven or the hell to the future of WoW, introduce Tinkers in a shitty argumentation, contrary to the others classes where was really added to the lore and theme of the expansion, the people are gonna be mad.
And for more issues if the theme its dragons, the forums gonna be salty as fuck.
I dont care about tinkers at all, but i HOPE that blizzard do not introduce a class that has 0 influence in the expansion theme, because that's the final thing that we need right now after one expansion of full plotholes lore wise.
What would they even gut out of engineering though.
It’s mostly used for:
Guns, sights, mounts, goggles, and other fun gadgets.
None of those would be removed if Tinker is added.
(Wormholes would be too much like mage portals, which is why they wouldn’t be added to Tinker)
Engineering damage items haven’t been relevant since WoD at the latest. And every post about tinker I’ve seen still lets them still exist in the profession.
(Survival hunters have bombs and traps, mages have mage portals, how are those not gutting engineering?)
In SL I haven’t seen a single one of the
We should have more races as tinkers.
Alliance:
Tier 1
Tier 2
- Dwarves: duh
- Lightforged Draenei:
- Night elves:
- Void elves:
- Humans: duh
- Kul'tirans
- Worgen
Horde:
Tier 1
Tier 2
- Nightborne:
- Zandalari:
- Forsaken:
- Orcs:
- Vulpera:
Criteria:
- The entire basis for this is civilization or ingenuity minded - if your race has or had a civilization (even if destroyed) as long as you have people able to and have operated at that level - or ingeious when it comes to this it should quality even if you don't have anything yet to show for it.
- War machines is also another qualification - if you had racial vehicles or siege engines, golems in your past or present and were a race capable of making them, then you also qualify.
Racial Theme:
-Each tinker group will have a theme similar to how druid forms are unique to race, these are based on the races' main themes and architecture - if you look at their siege weapons, and vehicles of war you will get the idea. Obviously allied races will share similarities to their core races with minor colour variations in theme.
Orcs:
If mag'har are, then normal orcs are too, they've developed hand in hand with the goblins - and the iron horde mag'har prove that orcs definitely have the aptitutde for it, Garrosh's improvements also prove that they have the tenacity for this
Vulpera
They are great with gadgets and tech even though it hasn't played a huge role in their race, but their nomadic roaming state can be ascribed to the history of vul'dun rather than who they are by nature and character, they can easily pick this up.
Forsaken:
Skull symbology, toxic chemical plague like arsenal, also specialise in flesh construct manipulation - bio tech.
Zandalari:
Uldir - golem based tech and engineering, loa anima powered too - it was never just science, it will always be science and magic.
Nightborne:
Kaldorei-esque engineering style, with a focus on arcane beams. warp temporal capacity is employed
Humans
Pretty standard alliance style devices you've seen in Wc1-3 and wow - mostly mechanical type of damage
Kul'tirans:
Similar to humans, but a sea theme, speciality in water operable tech deep sea demolitions and operations. Sonic magic.
Worgen:
While Gilnean are fully capable of being tinkers, , i would be fine with them not getting it, simply because humans cover it an they are humans, and presumably you would play a human tinker, not a worgen, what does being a wolf have to do with being a tinker and that is their only separation from being human - so you'd play a human one. However, i can equally argue and see that, if humans can be tinkers it's automatic that Worgen can too, that I also fully accept. However if for the former reason they weren't playable, that doesn't mean Gilneans won't have technology, they are a civilization - i mean blizzard could use the excuse they haven't developed in that direction much because they dropped out of the development race and war for so long only recently come back in, but that's a bit lame, they've been back since cataclysm, and if you look at their city and country, they are fully capable of being tinkers.
Void Elves:
Blood elf style equipment, but with a void flair and void powered weapons, their main interest is the mechanical devices harnessing and enhancing void power.
Night Elves:
Highborne, priests and druids mainly work here, similar to the nightborne, except they employ stellar arcane magic and have living machines like ancients also utilised. Priest devices alternate the power between arcane and void, and druid ones between nature and arcane.
Lightforged:
We've seen loadsa these in 7.3 anyway and the Battle of Lordaeron, they are similar to the Draenei ones, just coloured gold and white instead.
Dwarves:
Can't believe OP included dark irons, but not dwarves - sheesh.. dwarves rule and actually had been hute engineering contributors.
Last edited by Mace; 2022-03-28 at 08:26 PM.
This is probably the biggest reach i've seen you done - and why are you linking the npc spell? :P
The druid spell is completely different. its basically just a dot. It doesnt drain and its not an aoe effect around the caster and it has a different name.
Unholy blight is closer but its not the same, its got a different name, it doesnt drain from the targets.
You are reaching way too far here. You know i am right about this
As i said - my brewmaster makes sense if you know what copium means.
"It's a fact that each expansion class comes from WC3"
No - its not.
" It's a fact that these three classes had WC3 abilities as its base."
Most classes in wow do
"It's a fact that the last two WC3 heroes with open abilities are Goblin and tech based."
Also no - i just gave you an example of one in the crypt lord
I agree with most of it, except for Night Elves. Night Elves are too connected to nature for them to be tinkers. Same can be said for Regular Trolls.. but Zandalari trolls do have technological marvels and even sentinels of their own.
It is also worth noting that Void Elves could also get their tech from the Locus Hunters and the Void Ethereals.
Vulpera, they are scavengers and there was a whole World Quest where they are given a gadget to test out on wild life. It is also worth noting that they could also borrow stuff from the Sethraks to use for their own ends and also ancient Zandalari technology.
I think many races would look into technology, especially those under greatest threat: On the alliance, that is night elves and void elves, on the horde, that is vulpera, nightborne and forsaken - who would greatly need the strengths to bolster them and these are all races highly capable of engineering if they apply to that.
In fact, I think only Tauren, Darkspears, and pandas - the technology and civilization factor in these groups is too low, although they are intelligent enough for it. Tauren are too nomadic and spiritually based, they had no war vehicles in any of the streatgey games, no civilization too , and no capability culturally. Neither do Pandaren. If mogu and naga were playable, they'd be on the list. Neither Jinyu nor Hozen would be, although the former would be quite capable.
Darkspears also don't make the list, because while they are from the Gurubashi empire, they are village torlls, always lived in that setting and their greatest strenght is their spiritual connection to the loa. Now if Gurubashi and Drakkari were capable, I'd have them on that list, not sure Amani though, zul' Aman did have contraptions though, but i haven't see any troll technology from them. Mainly the Zandalari and the Drakkari. none of the others.
Everyone on the list has capability. Except for those races.