Originally Posted by
Iain
That's arguably an even better point.
It feels like many fantasy settings have the afterlife locked behind a 'break in case of writer's block' glass pane. It's a quick injection of easy material and you get to bring back characters.
And it could work! If you're exploring an afterlife with a delicate touch, with a deep interest in exploring all the folklore of the people that reside in your universe, when you turn it into a mystical, esoteric and somewhat savage and primordial place that reflects the thoughts and beliefs of many different species.
I'd like to think that's what most people expected the Warcraft afterlife to be. A place where both the shamans and the paladins were sort of correct in their own way. Not necessarily a nice place, the afterlife can be raw and unforgiving, but still ancient and unspoiled.
But instead it felt like the writers went with 'yeah right, that's what you'd think wouldn't you, SIKE, welcome to the Citadel of Ricks!'.