you can't be dumb enough to really think that the difficulty was the sole defining reason?
the 2 characters that carried the franchise on their backs are dead, what's left? TBC heroic participation rate was dogshit throughout. WoTLK heroics were pretty low participation until ICC patch as well.
but fr, who the fuck cares about deathwing?
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low pop realms always existed
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"cata heroics were easy... just press your fucking buttons (something that people didn't have to do in the last expansion)"
People were unwilling to adapt and/or get good. dassit. pressing cc spells and not breaking said cc afterwards wasn't difficult in the slightest.
But they were easy. Difficulty is subjective.
Lmao why the fuck would someone try to flex epeen on HEROIC dungeons, like the absolute entry level group content? Its not hard to kick a cast, it def isnt hard to polymorph a mob, and that's all you had to do. press your fucking buttons.
There's a line between constructive criticism and demanding the game cater to one's own personal vision. The OP has been doing the latter throughout this thread. He wants to remove an RPG element from the game because he feels it's unnecessary. That RPG element he feels is unnecessary is the exact reason other people play the game. I don't think a game that has repeatedly been criticized as "lacking engaging RPG features" by people who've quit should be in the business of removing one of the few RPG elements it still has as this would (imo, obviously) move the needle even further towards WoW becoming a lobby game.
Yeah, he's horribly wrong. It's a terrible idea. But I think the games fucked up for different reasons and so do you. I get it though.
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I don't know. You are the one flexing right now. You tell me the appeal of doing so.
Again, if they were easy, we wouldn't be having this conversation and Blizzard wouldn't have admitted they were hard. Difficulty is subjective, and that's why we base something like that on the experience of the entire player base not just Kehego because he's soooo amazing and soooo good at wow that this wasn't a challenge for him.
Correlation does not = causation. Saying x is why subs grew is completely disingenuous because there are a variety of reasons why subs grew. NO one thing causes subs to grow or decline. Completely disingenuous to say subs grew in TBC because heroics were hard. That was probably like the 1,000th reason why subs grew.
Last edited by Argorwal; 2022-04-11 at 03:50 PM.
No it really wasnt. Mobs actualy opposed threat. Then this uber entilted casuals came in complainig about it and Blizzard caved in in order to get their sub money. And in process of cuttering game for these so called casuals alianated rest of their core audience.
Yes mobs were not mechanicly challenging becouse you know 2004. But thats not excuse having world mobs with mechanics what hit like wet nuddle. Doing no dmg and dieing in 2 seconds. Its also reason btw why are zones over saturated by mobs. To compensate for fact game become easyer and faster.
Last edited by Elias1337; 2022-04-11 at 03:48 PM.
people need to understand, players were leaving in DROVES back then too... and we KNOW that, bcs at some point in late cata (or early panda?) they said 100m people tried wow, yet it never reacherd 13m active subs, so in vanila-pandaria period over 87% who tried the game LEFT...
there just was enough new players to outweight that, but thats not possible forever...
also, TBC heroics were not really difficult if you knew what you are doing, its just back then a lot of people DIDNT know![]()
It has always mostly been the default for MMOs. Of course they want to keep you doing something easy 10,000 times over doing something hard fewer times.
That way it's accessible to everyone and keeps you occupied much longer. There's a reason why you don't see the same concepts in single-player games.
I can agree with this as long as making harder outdoor content not just damage sponges or ridiculously overtuned auto attacks that kill you in two unavoidable melee swings. Would that mean having to constantly dance around avoiding triangles and squares, and dodging telegraphed animation wings and memorizing specific mechanics for each rare in the world? I remember the part on timeless isle where The fire cows were on the other side of the bridge with those kilnmasters that would one shot you if you stood in the cone. Good times. Is that what you are asking for?
Another thing Blizzard needs to do is make mechanics on the ground stand out more. I know they like having mechanics look lore-accurate or whatever, but please have better outlines on where is good and where is bad. Enough of the vague swirlies. Put a dark outline around the edge of the swirly please for the love of god.
Last edited by GreenJesus; 2022-04-11 at 04:37 PM.
yes, but i had wrong time, it was late panda, not early
https://www.polygon.com/2014/1/28/53...ounts-lifetime