Precisely. There is no possible way that an MMO can have all of its content appeal to the entirety of its playerbase. Yet, virtually all WoW content funnels you down the same pipeline. You might be further along in that pipeline than others, or stop yourself at some point, but you're in that pipeline nevertheless. The loot treadmill. You move from Normal to Heroic to Mythic. You infinitely scale your dungeon runs. You rank up your PvP ELO.
They need to release content that stands on its own merit, disconnected from the loot grind. As an added bonus? These systems become evergreen content that do not require additional updates or reinvention.
Torghast is a great example. A rogue-like experience in WoW sounds intriguing to me, but utterly pointless to others. All the same, because it was roped into itemization, those people that find it unappealing are still required to do it. Months down the line, the system is dedicated to these players rather than the players that were actually interested in the concept. They kneecapped themselves. And to top it off? The entire system is going to go in the trash come 10.0. And they'll reinvent it. Having learned the wrong lessons.
Garrisons were blizzards take on housing, i personally wouldnt mind having a relevant garrison as it was. I found it fun to interact inside of it with all the missions/crafting/etc.
i would like housing in wow
i dont think wow could get housing right
I wouldn't mind it, but I don't want it to come at the cost of dungeons/raids.
If it came at the cost of the next variation on Island Expedition or Thorgast, i think we can make that trade.
WoW can't make a 100% built-it-yourself housing system, but we can easily get something that's 20x more fun to play with then garrisons.
If they did real player housing (like they were originally imagining it for WoD) where multiple locations and styles were available with real customizations (like many other MMORPGs have), sure.
If they are going to half-*** it like they did with Garrison v1.0, then no.
Because common sense says spending half the budget on a massive feature like dollhouses comes at the cost of raids, dungeons, world zones and other content that is generally enjoyed by most of the population.
It is important to let The Sims be The Sims and let WoW be WoW. People can choose the genre they want to play. The Sims doesn't need a first person shooter mode. WoW doesn't need a dollhouse simulator.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
They had that in Dark Ages of Camelot and it panned out for awhile but ultimately just became less important. I'm down for it either way but ultimately it felt more like another distraction than something to actually play. I've always felt when an MMO starts mimicking reality it's on a down curve but that's just me.![]()
i agree a guild hall is the way to go,as it would have to be instanced anyway,entering the guild hall you would always in most cases see other guild members hanging around and doing stuff but a solo home would feel isolated and soon become boring,in a guild hall would have maybe class specific areas and ah and profession npcs.
No, because now they have much more important issues at hand - like for example making an expack without gimmicky features that is just fun to paly at its core. Also generally the way they implement this kind of stuff is made so next expansion everything is worthless, so no thanks.
When they get back on track, and decide to add new permanent features for the game, then i'd be curious about it.
You tried, and you failed. What have you learned? That's better not to try at all.
All right, gentleperchildren, let's review. The year is 2022 - that's two-zero-two-two, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of double-masked tripple-jabbed sissies who stand with Ukraine.
Also a mine and herb garden. I liked that in WoD. But getting them for free on each character was bad for the economy. Guilds could have gardens based on the amount of active contributing members, thus limiting the amount of ressources entering the game, while also supporting guilds, which are still the backbone of the social experience in WoW.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Why is the argument against housing, always that it's apparently this absolutely massive behemoth of a feature that'd cost them ressources for like 5 expansions and the first born of all employees. It's basically just gamifying the dev tools to make houses and interiors with restrictions. It would not be as expensive as people make it out to be, because we wouldn't get housing as crazy as people think with their expectations being "i want to build a skull shaped mansion on top of the black temple and have laserpenguins and mechadinosaurs roam on motorcycles while ETC70 plays in my frontyard!"
We have SO MANY optional sidefeatures that people (including you) just ignore if they don't care, from pvpers and pvpers ignoring the ENTIRETY of pvp or pve which ARE big in ressources, pet battles, professions, transmog, achievement hunting, the list goes on.
Why are people so adamant that this ONE thing will apparently kill raid tiers, WoW and anything in the known universe.
If housing actually comes to WoW, it will not be this elaborate feature people think will be (not Garrison levels, but definitely not this ultra mega customization feature) and see interest at the start and drop off quickly after that to rather expected levels. Basically every other MMO on the market has housing, but somehow WoW is the only one that absolutely CANNOT have housing because... reasons. Let people enjoy whatever the fuck they want. Some want to fish all day, some want to down mythic bosses, some farm their perfect transmog and others would enjoy housing (and likely RPing in them)
Wrong. It kept me in the Garrison because it was the only content in the game to do. There was nothing outside it in the open world. Tog et what you want will make it even worse. People will stay in their instance because there is nothing eklse to do,.
It is also humorous that the same people who complain the game is too anti-social want to implement something that promotes sitting by yourself in your own instance and being even more anti-social.
I want it for the people who want it, but I personally just don't care that much about it. I wouldn't even attempt to engage it if it was introduced like FFXIV's system, and I'm not sure WoW would settle for a garrison/personal instanced version of it.
IF every other game in the market encouraged people to jump off a cliff, does that mean WoW should do the same? Other games having it does not mean WoW should. Wow stands out by NOT having it. Other games having something is not a legit argument for WoW having it. How dare WoW be about going out in the world to adventure instead of playing house. There are plenty of other games you can play house on.
WoW became the king of MMO's without housing and has gone on without it for 17 years just fine.