So basically: "Lets change how the entire game works" to accommodate for this brillaint new dungeon design nobody is asking for, with a playstyle that's not suited for the game NOR the crowd playing it.
Dude, why don't you simply go and play games that are already about snappy recation times?
I agree, but it would just kill M+ for most. People are struggling with Tyra keys as it is. Imagine raid boss mechanics in +15s
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Lol, are you aware that mechanics are not requirement for the boss to kill people? Just ask for another mode for dungeons - Hard Mode or whatever. M+ could use some improvements, but not a complete change from what it is.
I acknowledge that the mythic plus dungeon experience is designed with a timer in mind.
What you seem to be asking for is more closely related to a nephalem rift in d3, than it is a mythic plus.
You want randomly generated. Thats not mythic plus dungeon.
You want no timer. Thats not mythic plus dungeon.
You want 200-500ms deadly mechanics. Thats not mythic plus.
What you are asking for is so far removed from mythic plus that I think you would have more support for your idea if you presented it as a new dif content, instead of completely changing an existing one.
Last edited by ellieg; 2022-04-28 at 02:07 PM.
ive always hated the argument that not inviting people to keys is toxic....people can make and fill their own keys and you still get people with 2300 io. i completely get why higher level of players dont want to run with unexperienced ones, because time is precious and wasting 45mins for nothing is just a massive waste of time.
No, it means all of them have the same structure (has bosses, has trash mobs, has one entrance one exit, has to have specific amount of mobs etc.), same flow and each subsequent run of same dungeon has to be roughly the same experience and time.
No room for heavily random layout.
Not possible to make dungeon without trash or bosses
Not possible for multi entrance/exit dung
Not possible for random mobs be present (ie second run of dungeon would have different mobs with different abilities placed in different spots)
Not possible for randomized mob patrol routes.
Not possible for random but meaningful events inside dungeons
and so on.
Then I would say no. Wow dungeons followed this template long before timers were introduced.
I understand that for fairness in a timed environment that this template works well. But I don't believe the timer is the reason for this template since it's always been pretty much this template.
Still roughly the same run but even in m+ you get a bit of randomness. Different gargoyles are active in SD. Different path thru the maze in mists.
Again, I am not asking if templates existed or not. That is irrelevant.
The whole point is to understand that because of the timer they are unable (not that it's physically impossible) to make non templated dungeons.
They absolutely can, but I cannot imagine a situation where community wouldn't get buttmad about it. Even a slight variations like in Waycrest Manor people were mad about.
Timer limits MANY things.
This is such a misrepresentation. Sure there are some things that are common across all dungeons. But there are enough factors to allow variance within each dungeon so that some dungeons don't share "the same experience". Now some exceptions are made for the MDI but that's a very limited case that the majority of the playerbase will NEVER experience.
The maze in Mists. It's a different path and the composition of the trash is different depending upon which route is selected. Granted in the MDI the path is pre-seeded and known beforehand (usually) to minimize RNG or luck for players. However, because of it's lower trash density, you see some interesting strategies of through the wall pulling to make it more efficient for count.
But you do get dungeons like De Other Side where players can choose which direction to go, clockwise or counter clockwise around the ring. Heck in S2 SL, we saw players do both so they could get all the seasonal affix buffs before tackling the bosses.
Uh... Court of Stars says hi. Random events/buffs that can help the party and/or shorten the wait to pull the 2nd boss. Heck even the first boss can be affected by a rogue (or alchemist) and the mechanic leading up to the last boss (finding the spy) can be shortened by using a Prot. Paladin (or a DH)
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"roughly" - my point still stands.
You sure have low standards for variations. And no, not every dungeon has to be the same, but the dungeons that don't fit template cant be made M+, Violet Hold is example (im not saying it was good dungeon, don't misinterpret).
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Why are you going so far with your thoughts, we aren't there yet. Right now we are trying to establish simple thing: does timer limits things blizzard can do in dungeons?
No. The timer can be scaled dynamically.
Why can't you look ahead? You're problem is not with the timer.
You're problem seems to be with lack of random layout, dungeons needing boss and trash, only 1 entrance, lack of random mobs, random patrols, random events.
You think the timer is preventing these buts its not.