I think there is room to have 2 versions of M+, one timed and another non-timed that gives the same rewards. This way the MDI can continue the way it has and you can also have a more at your own pace experience.
I think there is room to have 2 versions of M+, one timed and another non-timed that gives the same rewards. This way the MDI can continue the way it has and you can also have a more at your own pace experience.
2 months ago I came back to game after so many years since WoD! So basically I havent done any m+ before shadowlands! Yet Im doing 15s on my main and some 10s on my alt!
Theres nth super complex in m+ except avoiding harmful spells which probably you ignore bcz u dont care and it makes u feel m+ is inaccessible! Also if you dont like the timer you can ignore it and do it at your own pace! I did a nw10 in a 4 men group in sth like 1:20" because we wanted the loot! no1 stops you for doing the same
Also even doing 15s doesnt require much gear or skill! i was in a group with a 238 dk tank and a 240 boomie! the only high geared were me and the dps lock, yet we made it.
Instead they should just add more cosmetic rewards to M+.
Like transmog if you time all dungeons at +20. (Or reach whatever M+ rating equivalent would be)
Transmog could even be an additional “mythic/elite” variant.
Raiders and PvPers get their own special colors, might as well let M+ players get one too since it’s so popular. (Or at very least let them get the Mythic raid appearances)
I'm still of the mind that rather than doing away with Mythic+, just do away with the timelimit, and instead impose a death counter instead. Your rating is determined by how many deaths your party incurs over the course of the dungeon, rather than how fast you clear it. It'd give Blizzard the flexibility to create larger, more complex dungeons that don't have to be beholden to a speed-runnable nature, and it would also allow them to make higher tier Mythic + levels much, much more difficult, where rather than speeding through the dungeon, careful pulling and managing of trash and bosses is rewarded.
I'm sure a lot of people would hate that system just as much as the speed run system, but for me personally, I like the idea of having a rating be based on how many deaths you took in the dungeon, rather than a time limit.
This is the problem with people these days, they only see things as exclusives. How about keep m+ as it is AND add challenge modes for +15s with the bronze/silver/gold rewards? You dont need to remove a great working system to add another great system.
There's nothing wrong with M+. The biggest reason it has popularity is the timelimit. Yea, rewards are pretty lacking at the top level, but at lower level you get mythic raid level rewards for much easier content, so I dont see an issue there.
R5 5600X | Thermalright Silver Arrow IB-E Extreme | MSI MAG B550 Tomahawk | 16GB Crucial Ballistix DDR4-3600/CL16 | MSI GTX 1070 Gaming X | Corsair RM650x | Cooler Master HAF X | Logitech G400s | DREVO Excalibur 84 | Kingston HyperX Cloud II | BenQ XL2411T + LG 24MK430H-B
I think it's a great alternative for those who don't have 4+ hours nightly to raid. But I don't think removing the timer is a good idea either unless you're going to develop other skill-based challenge to them. They tried bringing back complex cc and the like with Cata and it ended up backfiring on them from the casual fans because of it. The timer isn't the best thing in the world, but I think it's an added challenge.
Score it like Torghast, so you can either finish it fast (via the timer) or clear it all. If somebody drops, you just have to kill a few more mobs to make it still work.
mythic+ is dumb stop the modifiers and just make a crushingly difficult version and an normal versions. MAKE DUNGEONS GOOD AGAIN
"Today and forever I am your better, Arthas." - Illidan Stormrage
Blizzard should take a page from FF14, and rework timewalking so that every dungeon is relevant content (either you scale down, or dungeon scales up) --- and then add all dungeons to m+. For the people who get bored quickly, they have many more dungeons to run --- This also makes content last longer and brings old content into relevancy.
Originally Posted by Zaelthon
I think what they mean is, instead of timed M+ have timed CM which is cosmetics only - so for any dungeon that drops loot, there wouldn't be a timer; but there'd still be a timer for challenging dungeons that only reward cosmetics.
Which is a thing I understand some people want, but is unfortunately just a case of "you think you do, but you don't". It would either have to be very basic loot, meaning the entire idea of M+ as an alternative to raid gearing becomes moot; or it would result in people doing extremely degenerate shit to get the good loot.
Timers exist for good reason: they limit the scope of an activity, and they force people to perform well. The last thing you want is give people and excuse to perform badly or waste inordinate amounts of time.
Now, that being said, I totally think M+ could use some improvements. Having your keys ruined again and again because a Meter Andy pulled 3 extra packs and then left when someone died is not a good feeling. But that can be addressed in other ways. I've long said to just remove M+ keys and replace them with a simple drop-down menu; effectively how GRs work in Diablo III. Select any level up to the highest level you've unlocked, no fuss, no muss. Who gives a shit if you're doing the same dungeon over and over; people already look for that when chaining weekly count. Or if it's REALLY a big problem, add something like a rotating bonus dungeon that's different for each player and gives some extra Valor, or whatever. They really need to learn where curbing abuse is a big deal, and where it isn't. People running the keys THEY want to run? That's not something you need to stop. Ask the high-end M+ people how fun it is to try and get the right key to bump personal records on.
Theres a simple reason why they wont do this though: Not all dungeons in the game were designed with m+ in mind..
Unless they choose to go back and rework all Classic/cata/ TBC and Wrath dungeons, we wont ever get to see those as m+ dungeons. as they simply arent designed with that system in mind.
No, low keys with a huge timer exist already. There is no reason not to hit timer unless you are undergeared.
You can get M+ 8/9 gear from doing the full cypher research. Casual players can easily get gear to make low keys easy. It is also silly to say that people quit the game because their is no alternative when in the past there was nothing at all. A non-timed M+ will hit a wall for the same people that are too afraid to do a timed run even when they can easily beat it.
Routes would still be planned. Chain pulling would happen when allowed but difficult packs would just mean waiting for cool downs to come up. Fast clears has been a thing since badge farming in TBC long before M+ was a thing. I think this is just another case of M+ being used as a scapegoat for whatever the real issue is with out fully understanding what M+ brings or what a non-timed alternative would cause playstyles to become.
Last edited by rhorle; 2022-04-13 at 04:44 AM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.