How PuGs work in WoW nowadays
Nowadays PuG raids in WoW are all about how many K people pay. Blizzards greed for token sales destroyed the sole reason to play the game, to play together for fun rather than for "payments".
How PuGs work in WoW nowadays
Nowadays PuG raids in WoW are all about how many K people pay. Blizzards greed for token sales destroyed the sole reason to play the game, to play together for fun rather than for "payments".
You've filtered by "tier" though, so yeah of course. This is obviously a word that the boosting groups are going to include. No pug is putting tier into their group name, they'll either have the specific boss they are currently on or something like "fresh" or "oneshot" or whatever. This thread means nothing when you filter specifically for them, for all we know what could be 7 groups out of 70.
Also, as people have said the best thing is to find a guild that meets your playing requirements. Of the thousands of guilds out there it's very likely one of them will. Otherwise you have to queue for the pugs available or of course set your own one up!
You understand the argument that most casual gamers will never commit to raiding guilds or schedules? You also understand that it does not really matter if you filter by "tier" or not? And that the group finder tool is still being flooded by "boosting"-offers?
You also understand that, even if you find a pug, a casual gamer often is not on par with raid gear, and that groups are very unlikely to take those players into their setting?
WoW nowadays either is a relentless meritocracy or a marketplace. Nothing for casual raiders anymore.
Do we really need these threads every X months?
Yes, boosting is a thing since vanilla.
And no, it's not going to change.
Blizzard logs all transfers nowadays. So it is easy to check if gold was bought with a token once a player was reported. You can check if players have heroic or mythic gear on the armory, and report them if they killed a final boss in one run only, and if they got all achievements. Also it is easy to track the token sales for the same days they played the raid.
Often it is also enough to simply outlaw a behaviour without policing it. Many players stop a habit if it is against the TOS. See multiboxing with key broadcasting software.
But yes, this is not going to happen, as blizzard profits massively from that pyramid system. Where raiders have to make their raid leaders ingame gold so they could have free playtime from buying tokens as well.
Last edited by cantrip; 2022-04-14 at 07:37 AM.
Yeaaaaaah that costs about 5 times the money in work hours than they'd EVER lose from anything like this.
Just a hint: when someone says "how would they do this?" they normally don't mean "OMG I can't see how this is technically physically EVEN POSSIBLE TO DO", they mean "how would they implement a realistic and practicable way to do this". Almost anything CAN BE DONE, but literal possibility is not what's holding things back. So it's pointless to bring up as a solution.
You can automate almost everything nowadeays, with AI for example.
No, it is not pointless, as a solution really could be easy. You just seem to make a mountain out of a molehill, and want policing while a simple TOS violation rule would solve the problem in itself. I think boosting and buying tokens by boostes should be against the TOS. Based on that there are different possible solutions, even up to the point to completely devalue gold. And up to the point to outlaw gold sales completely. You could also use an AI solution for that.
The problem here isn't that boosting exists, it's that it's clogging up the 'looking for group' tool. If you're looking to join a group through the tool, you have to siphon through a plethora of boosting advertising. This is the wrong place for that. Thing is, blizzard couldn't nor shouldn't make boosting a bannable offense, but they should provide a new avenue for those players to use.
The 'Looking for Group' tool was implemented for exactly that, players looking for a group. Not looking to purchase a service.