WoW is already incredibly casual, what are you really asking?
WoW is already incredibly casual, what are you really asking?
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Remember when WoW was considered "ultra casual" and we needed the classic servers for the hardcore players?
Almost the exact opposite. Instanced content starts to take a back seat with Raiding no longer the centerpiece. You'd get 1 or 2 raid bosses per tier at most. The difference in time and man power can put towards better open world content, stronger crafting, more things like visions and mage towers etc etc Players have a wide variety of means to obtain vertical progression,all paths become equally valid. Raid difficulty itself is reduced. LFR remains as will normal and heroic but the item level gap is significantly shrunk. Mythic raiding is eliminated entirely as its existence is a blight and in no way casual friendly (hence why you are not a casual despite protestations about "casual" mythic raiders). Vendors offer best in slot items for currency, which can be obtained from a wide variety of activities. Crafting becomes an alternate progression system in that it provides powerful weapons and the ability to upgrade gear for yourself and others. Mythic dungeons continue to scale but the timer requirement is relaxed. Much more time is provided and if you don't make the timer their is no downgrade and you still receive loot and currency from the chest at the end.
Last edited by Glorious Leader; 2022-05-25 at 09:48 PM.
The answer to this question is just to look at Final Fantasy XIV because it is just casual-friendly wow.
"stop puting you idiotic liberal words into my mouth"
-ynnady
You know you don't have to actually SAY the label for it to work, right?
In fact, most advertisement DOESN'T name its target demographic. Quite explicitly so. Things wouldn't sell well if your ads were "Hi, we're the budget alternative, for the cost-conscious lower middle class person who doesn't earn a lot of money and doesn't mind sacrificing quality for price! That's us: not that great; but good enough".
No such thing. "Casual" is a term created by the community, not the developers. They do not make content expecting people to have no hope of completing it.
Its just about perspective.
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wheres the deal with playing hardcore games casually? I love hardcore games I even play new games on the hardest difficulty, always with no exceptions. I'm a casual player since I started touching any game and never had problems.
Congratulations, you've discovered the meaning of the word "most".
Of course some products deliberately use references to other products to distinguish themselves. That doesn't mean those that don't do that explicitly don't do so IMPLICITLY. Which was the whole point I was making - not that it doesn't happen, but that you don't NEED TO SAY SO for it to happen.
Casual is definitely a matter of perspective, and there are many elements of casual. I think WoW is already really casual in a lot of ways.
Story wise, it would help if we went back to being regular adventurers instead of having main character syndrome. Mechanics wise, it's already pretty casual. There is a pretty good spread of difficulty depending on your class and spec. Balance wise, it's definitely got some issues, though most of those issues are with class design in general and aren't easily fixed by just changing numbers.
A lot of the arguments I see towards making it a more casual game just seem to be ideas put forth to either reduce the barrier of entry or make it so you don't have to play the game as much to get the best stuff. The first has an issue of making most of the content useless outside of one-shotting a boss once a week and hoping for a mount, and the second seems antithetical to having many people playing the game and working towards goals.
If we wanted to make WoW casual friendly, all we really need to do is expand on non or low-skill based content that is still rewarding in other ways.
-Hearthstone probably could have been implemented as part of WoW with collectable and tradeable cards in game.
-Player housing or land management on a bigger scale than the tillers farms or garrison could be huge.
-More single player content like the Brawler's Guild and Torghast, but better fleshed out.
-I'd like to see viewable arena/battleground matches with a gold betting system, ideally with a lobby system usable for in game tournaments. Potentially the same for pet battles.
-Expansion of crafting. Customization options, maybe to the level of letting crafters modify or design their own gear within reason.
-A formalized in game mercenary system, such as offering gold to recruit players or npc's to help with quests/dungeons.
-More in game leaderboards for a lot of things in general. Speed runs, efficiency runs, solo challenges, etc. I'd like to see Bliz stop relying on third parties so much to give players the information they want to see. Fixing and adding to the statistics screen is also on this list, saving number of deaths to/kills next to bosses in the dungeon journal as an example of this.
Honestly the biggest problem with WoW in this regard is that the dev team has long seen fun as bad. This is why we see toys with huge cooldowns, the Darkmoon faire being a limited event, a near complete lack of fun mog or joke weapons like the Stinkrot Smasher, and world event and other mog being restricted (I can make swords look like maces or fist weapons, but I can't make daggers look like swords)... Just as a few examples.
They have done this in Legion and it completly killed pvp. Players has competly stoped playing bgs and arenas. Removing gear progression in mmorpg game is plant stupid. Go play compettive game if youwant fair enviroment.
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No it didnt. They just made mmorpg what developers though is gonna be fun. Nobady cared or though about if game is casual or hardcore.
For me it would be more story. More unique side questlines. I have no issue with linearity but include at least 50% more quests and way more story and character development.