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  1. #121
    Quote Originally Posted by Eli85 View Post
    No, what you're saying makes no sense.
    Yes it does. If you can't understand it, that's another thing entirely.

    MMOs, like the lion's share of video games, are about you not dying and the enemy dying. As soon as you have enough survivability not to die, any effort towards more survivability (versus throughput) makes fights take longer, creating a sense of a weaker character.
    See, now this doesn't make sense lol. What/whom determines how much survivability is "enough" ?

    You're talking like if you're doing the maximum DPS that a fight is an autowin. That's not the case. There are fights that are battles of attrition and can be won through you simply outlasting your opponent.

    If you want to be more blunt about it: when your character does less throughput, you're weaker.
    Again, who/what determines what weaker is? I might consider a Mage that can do big crits but gets squashed by a melee as "weak" others might see big crits and go OOoo nice. Where-as a Warlock who doesn't do as much damage as said Mage could end up outlasting that same melee because of leeching / drain, DoTs, curses, etc.

    This isn't even a debatable point. These games are all about maximizing your output and not dying. There is no other binary that matters. You only diverge from maximizing output when you / your group can't survive the encounter.
    It most certainly is debatable or else we wouldn't be having this conversation. Blizzard wouldn't be trying to put the trees back into the game to increase specialization diversity and (by their own words) encourage hybrid-builds.

    Just because you can't understand something doesn't mean it's not worth discussing.

  2. #122
    Thank you sweet baby Jesus!

  3. #123
    Titan Orby's Avatar
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    As long as these talent trees keep going... I love talent trees, I hope they don't become too cookie cutter either... hope they have some fun stuff in them too. Really mix up your class. We'll see, its one of the things I been hoping for to return, either that or addiction talent rows.
    Proof is boring. Proof is tiresome. Proof is irrelevance. People would rather be handed an easy lie than search for a difficult truth, especially when it suits their own purpose.
    - Glokta
    The Last Argument of Kings, The First Law Trilogy.

  4. #124
    Can a druid conoisseur explain to me what the ability with arrows might mean ?

    Are they current talent ? Unknown abilities ? Main abilities ?

  5. #125
    Quote Originally Posted by Grimbold21 View Post
    Probably the expansion's biggest selling point, if not the only one.
    What do you mean? Aren't you excited to do barrel rolls with your stupid dragon?

  6. #126
    Quote Originally Posted by Chadow View Post
    Its been 10 thousand years since we last saw this beautiful sight...
    I want to cry...of joy.
    What about you?
    btw. I am not sure if anyone has noticed this yet, but Moonkin Form is a talent in the "common" druid talent tree. So this most likely indicates that for balance druids the moonkin form might be an optional feature? Or well at least I hope that balance druids won't be required AGAIN to spend talent points to unlock a core feature of the spec.

    - - - Updated - - -

    Quote Originally Posted by Doronjo View Post
    Can a druid conoisseur explain to me what the ability with arrows might mean ?

    Are they current talent ? Unknown abilities ? Main abilities ?
    I think you mean the ability in the center of the druid talent tree? This is the icon for the currently existing talent Wild Charge.
    Dunno what the arrows are supposed to mean.

  7. #127
    Quote Originally Posted by Celement View Post
    Gonna pick what performs best. 1 talent or 1000 talents will have the identical outcome for the vast majority of players.

    See covenants.
    Yep. A simpler talent tree would have been better, so they could put more resources elsewhere. The MoP talent tree was the best version.

  8. #128
    There is potential with the hybridisation and a down-side.

    We know that sometime a group might lack healing and having a few option to hybrid into soft healing might help some guilds struggling.
    However I fear the adverse effect and that tank/dps and heal/dps becomes standard for progression.

  9. #129
    I need to see specifics, what these icons do, and the benefit they offer.
    I have a slight concern that based on what i`ve seen of the druid talent icons,
    choices between survivability and damage seems to be present?


    I`m probably wrong but yeah, need more information.

  10. #130
    For me, it depends what's in the trees. Blizzard had the right idea of moving away from trees because, as they said, gaining 1% crit/damage/healing sucked and was not in any way, shape, or form "exciting".

    However, things like potential CD reduction to abilities, or longer durations on buffs and CC, have an ability hit extra targets, etc would be awesome. Might be a real good way to bring back old abilities like Paladin seals or to bake in the multiple removed Judgement effects.

  11. #131
    Quote Originally Posted by Lighthope View Post
    Back to cookie-cutter builds. Enjoy.
    Those never went away even though it was the major selling point of the change going into MoP. That has never changed.

  12. #132
    Bloodsail Admiral Kagdar's Avatar
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    Quote Originally Posted by Doronjo View Post
    Can a druid conoisseur explain to me what the ability with arrows might mean ?

    Are they current talent ? Unknown abilities ? Main abilities ?
    Most people that talked about them seems to thinks those are the current talent rows.

  13. #133
    The Patient Supertoster's Avatar
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    For me, it does not matter how talents will look - as a tree or as rows.
    For me it is important how talents affect gameplay. If new talent system will create variety of builds with different gameplay - good. If not - what the difference with current version?

  14. #134
    Quote Originally Posted by RobertMugabe View Post
    It looks really cool and fresh ngl.

    But I don't think this will make a huge difference overall. 90% of all people will just do whatever Icy Veins tells them.

    Honestly, the big reveal of this isn't the revamped talent system, but the fact that we are not getting any borrowed power systems this expansion!

    Keep in mind that if they radically change the talent system after Dragonflight, then the talent system itself will effectively have been a borrowed power system. While it’s not a guarantee, it is possible that this will happen.
    Last edited by Wingspan; 2022-04-20 at 02:43 AM.

  15. #135
    Quote Originally Posted by Wingspan View Post
    Keep in mind that if they radically change the talent system after Dragonflight, then the talent system itself will have been a borrowed power system. While it’s not a guarantee, it is pretty possible that this will happen.
    Well you are technically right, but this is also true then for every iteration of the talent system.

    I think the main issue people had with borrowed power is the fact that it's something you have to "earn" outside of leveling, just so your class can play as intended. With this system, this issue is going away.

  16. #136
    Quote Originally Posted by RobertMugabe View Post
    Well you are technically right, but this is also true then for every iteration of the talent system.

    I think the main issue people had with borrowed power is the fact that it's something you have to "earn" outside of leveling, just so your class can play as intended. With this system, this issue is going away.
    It will be interesting to see how this system pans out. I suspect that it will last maybe two expansions before they retreat back to something more like the current model (for the same reasons that the current model was created in the first place).

  17. #137
    Quote Originally Posted by Chadow View Post
    Its been 10 thousand years since we last saw this beautiful sight...
    I want to cry...of joy.
    What about you?
    We literally got it back with Classic WoW.

    But yes, this is a welcomed return. Let's hope they take a lot of modern design lessons and keep the fluff out while making the paths interesting and unique. I always liked being able to customize my way out of a 'cookie cutter' build and try something that better suits my own gameplay.
    Quote Originally Posted by Teriz View Post
    Since Arthas used Frostmourne, which is a Runeblade, and Frostmourne's power eminates from those runes, that made him a Runemaster by default.

  18. #138
    Quote Originally Posted by Chadow View Post
    Its been 10 thousand years since we last saw this beautiful sight...
    I want to cry...of joy.
    What about you?
    chumps will eat up the shit and say thanks,its amazing how dumb you lot are,so because you get to manualy put the points in instead of just getting them passivly makes the game better?jesus i wish i was as braindead as this,life would be so much easier....sigh...

    the current talent system actualy gives diversity and complexion,the old one is literaly pointless

  19. #139
    There better be at least 2 NEW (not reused)sets of spells on the tree. They think they can just change the way the tree looks and not give us actual new talent rows?

  20. #140
    Dreadlord scvd's Avatar
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    Indifferent too, there will always be a correct path.

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