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  1. #21
    So this means no endgame zone like surammar, right? They would've clearly announced something like that as it sells good.

    Yeah, this sounds pretty generic.

  2. #22
    Because they are standard......?

    - - - Updated - - -

    Quote Originally Posted by Caprias View Post
    So this means no endgame zone like surammar, right? They would've clearly announced something like that as it sells good.

    Yeah, this sounds pretty generic.
    Unless they do some shit with the starter zone for max level characters. Which I hope they do.

  3. #23
    Well you didn't correct him saying ass which is a kind of horse donkey hybrid, rather than the word arse which is the actual word most of the USA can't seem to spell. Unless of course they all mean donkey hole when they say asshole instead of arsehole. /shrug

  4. #24
    Kinda sad they are trying to normalize only having 4 zones.

    Would be nice to go back to 6-7 zones, makes the world bigger and more immersive, more diverse quests, dungeon locations, etc.

  5. #25
    Quote Originally Posted by LordVargK View Post
    Oh how I miss this zone. Honestly, Cata had such good leveling zones. I loved Deepholm, Vashj'ir and Uldum (well, not so much the zone but the structures in it). I could use another subterran zone for a change.
    Cataclysm is an incredibly underrated expansion in that sense.

    I would love to see a few more 'deepholms' but with different elemental themes. Like a Deepholme that looks like a really lush and epic version of Maraudon.

    Or hell, Blizzard should just redo Maraudon, make it a zone and an instance again. Make it deeper, larger, a complete elemental utopia.

  6. #26
    Quote Originally Posted by Argorwal View Post
    Kinda sad they are trying to normalize only having 4 zones.

    Would be nice to go back to 6-7 zones, makes the world bigger and more immersive, more diverse quests, dungeon locations, etc.
    They can't afford it anymore, there is no way they have the same budget as in wotlk-mop era distributed to WoW development.

  7. #27
    Mechagnome Akta's Avatar
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    Quote Originally Posted by Caprias View Post
    They can't afford it anymore, there is no way they have the same budget as in wotlk-mop era distributed to WoW development.
    lol the dumbest reply ever
    ...Le Poète est semblable au prince des nuées
    Qui hante la tempête e se rit de l'archer;
    Exilé sul le sol au milieu des huées,
    Ses ailes de géant l'empêchent de marcher.

    Charles Baudelaire

  8. #28
    Quote Originally Posted by Caprias View Post
    They can't afford it anymore, there is no way they have the same budget as in wotlk-mop era distributed to WoW development.
    Haven’t they been bragging about record profits?

  9. #29
    Over 9000! Golden Yak's Avatar
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    Quote Originally Posted by letgoit View Post
    Ah, well I guess I'm just KIND HAVE a prat.
    'Kind've.' Words have meanings, you know.

  10. #30
    Quote Originally Posted by Akta View Post
    lol the dumbest reply ever
    Yet here we are, 4 zones, no surammar.

  11. #31
    Quote Originally Posted by Golden Yak View Post
    'Kind've.' Words have meanings, you know.
    Well, when you have an apostrophe in there, it means it's a contraction, so...

  12. #32
    Just a reminder that MoP originally only had 4 leveling zones.

    4 leveling zones has been a standard longer than it hasn't.

  13. #33
    Quote Originally Posted by Argorwal View Post
    Kinda sad they are trying to normalize only having 4 zones.

    Would be nice to go back to 6-7 zones, makes the world bigger and more immersive, more diverse quests, dungeon locations, etc.
    I'd rather have four zones that look like Stormheim then what Outland had going on

  14. #34
    Quote Originally Posted by Khaza-R View Post
    Just a reminder that MoP originally only had 4 leveling zones.

    4 leveling zones has been a standard longer than it hasn't.
    MOP had 6 levelling zones. You certainly didn't have to do them all, but they were there.

    The starting zone. (Jade Forest)
    Chen Stormstout's zone (Valley of the Four Winds)
    Jungles. (Krasarang Wilds)
    Plains. (Kun-Lai Summit)
    The one with the all out war (Townlong Steppes)
    The bug zone (Dread Wastes)

    Only the center zone (Vale of Eternal Blossoms) wasn't a levelling area.
    Last edited by inafume; 2022-04-19 at 10:50 PM. Reason: Added actual zone names

  15. #35
    I for one look forward to more natural, realistic zones.

    I'm fed up with zones that are too unrealistic.

  16. #36
    Quote Originally Posted by inafume View Post
    MOP had 6 levelling zones. You certainly didn't have to do them all, but they were there.

    The starting zone. (Jade Forest)
    Chen Stormstout's zone (Valley of the Four Winds)
    Jungles. (Krasarang Wilds)
    Plains. (Kun-Lai Summit)
    The one with the all out war (Townlong Steppes)
    The bug zone (Dread Wastes)

    Only the center zone (Vale of Eternal Blossoms) wasn't a levelling area.
    No. Originally it was intended to only be 4 zones + the vale. Likely this was for thematic reasons of the Chinese elements and corresponding geographic directions.

    They later split Valley and Townlong in development due to people whining that there were only 4 leveling zones.


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