
Originally Posted by
ippollite
On the 'solo-player' in an mmo. I want to kind of justify this play style (since its mine and im kind of biased). Firstly, the draw of an mmo isnt just the competitive elements, but also features like 'shared persistent world', 'avatar permanence' and 'longstanding and continual updates'. Or to put it more cynically, 'sunk cost' and 'addiction'. I like my characters. They have a kind of crypto story existing in the world for such a long period of time, and its one that actually invests me into keeping them updated. I love my shammy spacegoat from TBC. I HATE playing it in the world, mind you. I just spent the past week leveling her through the 50-60 story as resto without running a dungeon and it was ugly. But she's resto. Thats the character i fell in love with back in TBC (particularly in pvp). Switching to enhance or elemental purely for the expedience isnt even a thought in my head. She is a resto shammy, she will not change (though she now hates grouping and helping other people for some reason or other). Thats the nature of avatar permanence.
Secondly, ive seen it mentioned either here or in another thread: Bartle's taxonomy. I'd say im more of the explorer/immersion playstyle. So if the discussion on 'solo players' is too loaded (and often descends into an argument that "its an MMO!!! go play a single player rpg!"), then perhaps we could discuss it in those terms. By which i mean, have explorers lost a little of what drew them into the game all the way back? The competitive players and killers have the game of their dreams. Well... maybe less so the killers with the introduction of war mode which really deprived them of a lot of their fun (pvp servers once upon a time had a function). But the competitive players have been fed constantly. Meanwhile the social players are stuck in a crypto instanced-lobby game, whilst explorers/immersion players are stuck in this fun house mirror of the actual (competitive) game.
Perhaps this explains why the game currently feels pretty unsatisfying even to its hardcore playerbase (by which i mean players who've been playing the game for many many years - not the competitive hardcore).