Finally we can discuss:
Here is the problem (and not a personal problem as I am a solely arena/RBG player for years)
Most players who are between casual and potent raider are unable or reluctant to make their own guilds and or groups.
This creates a problem (in my eyes): These guys have to resort to either group finder or guild.
Now take into account that in smaller servers the guilds are counted in the fingers of one hand or less. Random groups have little to no success for higher content. Time investment is massive if you are doing the organizing. So, what do these people do? They eventually quit.
So what’s the point I am trying to make: What if (and that’s merely a suggestion) the game realizes and accounts for all the time, organization, lack of resources problems and eliminates the dependency of fixing such issues before one can raid or jump in an RBG.
What if we make RBG 6 man so people can create groups faster.
What if we make it less deterring to lose an RBG and let subtle higher ranking increases that people will enjoy.
What if we make more mage tower style content
What if we make smaller group raiding enticing again.
What if we take into account that pugs have massive fail ratio, identify why the fails and try to fix that part.
What if we stop the boost selling services that plague WoW.
These are mere ideas not even suggestions but most people here are like “oh you want it easy because you are bad”. Like they don’t even listen to understand.
Once upon a time some dev said “let’s have 40 man raids”. 18 years later that’s obsolete. Nothing is set in stone esp in a video game where every rule can be bent. The game should revolve around the evolution of the players lives not the other way around. And in the end of some people don’t want to play with other people they should also be allowed to play and not feel like third class citizens that are just allowed to play the mediocre part of WoW.