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  1. #541
    Quote Originally Posted by Talon8669 View Post
    I already ran these dungeons for years....why would suddenly making them mythic make them fun.
    Oh the irony, it hurts.

  2. #542
    Mechagnome
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    Quote Originally Posted by NineSpine View Post
    Why would running the same 8 dungeons for two years be more fun?
    I never said it would be fun...where did you even get that from. I just said I don't find running older dungeons fun. To be completely clear I don't find either situation to be fun but if forced into one I would prefer to just run (8) entirely new ones period like we have in the last few expansions.

  3. #543
    Quote Originally Posted by Talon8669 View Post
    I never said it would be fun...where did you even get that from. I just said I don't find running older dungeons fun. To be completely clear I don't find either situation to be fun but if forced into one I would prefer to just run (8) entirely new ones period like we have in the last few expansions.
    It's almost like running those 8 dungeons for two years straight will make you never want to run them again. If only there was a solution...

  4. #544
    Quote Originally Posted by Talon8669 View Post
    I never said it would be fun...where did you even get that from. I just said I don't find running older dungeons fun. To be completely clear I don't find either situation to be fun but if forced into one I would prefer to just run (8) entirely new ones period like we have in the last few expansions.
    You understand your problem is being burnt out from running the content so much, so instead of fixing the problem and dipping into the almost 20 years of content we have, you would rather continue on recreating then problem you’re trying to get away from.

    Are you slowly starting to understand why I called your opinion short sighted? Is ANY of this making sense to you

  5. #545
    Quote Originally Posted by Talon8669 View Post
    I never said it would be fun...where did you even get that from. I just said I don't find running older dungeons fun. To be completely clear I don't find either situation to be fun but if forced into one I would prefer to just run (8) entirely new ones period like we have in the last few expansions.
    Ngl, that sounds pretty irrational.

    The dungeons they are updating are from MoP and prior. Meaning no one has run them as current content in 10+ years at this point. I get not everyone likes rehashed content but I also don't think updating decade old dungeons is going to pester most people.

  6. #546
    Quote Originally Posted by Rayr View Post
    You understand your problem is being burnt out from running the content so much, so instead of fixing the problem and dipping into the almost 20 years of content we have, you would rather continue on recreating then problem you’re trying to get away from.

    Are you slowly starting to understand why I called your opinion short sighted? Is ANY of this making sense to you
    Maaaan I can almost hear the gears in his head turning right now xD

  7. #547
    Quote Originally Posted by NineSpine View Post
    Let's talk about the real world instead, rather than one where Blizzard releases six new dungeons every 3 months.
    How many years has it been a patch lasts 3 months? Dungeons also have to be one of the easiest projects to compartmentalize teams for.

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    Quote Originally Posted by Alexjimithing View Post
    Give me an example of a game that releases SIX new WoW-sized dungeons twice a year
    I mean in the past wow itself has launched with enough dungeons to do so if you divided them up like that... is saying wow cheating for this question?

  8. #548
    Quote Originally Posted by Celement View Post
    How many years has it been a patch lasts 3 months? Dungeons also have to be one of the easiest projects to compartmentalize teams for.
    Dungeons, especially for M+, are certainly very time and resource intensive to develop. Like I said, I want to live in the real world, not this fantasy where churning out a dozen M+ dungeons takes an afternoon.

  9. #549
    Quote Originally Posted by Khaza-R View Post
    Ngl, that sounds pretty irrational.

    The dungeons they are updating are from MoP and prior. Meaning no one has run them as current content in 10+ years at this point. I get not everyone likes rehashed content but I also don't think updating decade old dungeons is going to pester most people.
    I would wager most people either don’t remember these dungeons or have never played them. Honestly I think they could go even further back to make mythic + dungeons. I see no reason why they couldn’t.

  10. #550
    Quote Originally Posted by Rayr View Post
    Timewalking for sure can carry it that far. How many dungeons are in wow right now at this very moment?
    I really don't think they it can... it can supplement it sure but not carry it.

  11. #551
    Quote Originally Posted by Celement View Post
    I really don't think they it can... it can supplement it sure but not carry it.
    That's what they are doing: Supplementing.

  12. #552
    Quote Originally Posted by Celement View Post
    How many years has it been a patch lasts 3 months? Dungeons also have to be one of the easiest projects to compartmentalize teams for.

    - - - Updated - - -



    I mean in the past wow itself has launched with enough dungeons to do so if you divided them up like that... is saying wow cheating for this question?
    So you want 6 new dungeons every season for DF.

    It's launching with 8. We'll say DF lasts two years, four seasons total. With an average season length of 6 months that's a total of 26 dungeons.

    Which WoW expansion launched with 26 dungeons?

  13. #553
    Quote Originally Posted by NineSpine View Post
    Dungeons, especially for M+, are certainly very time and resource intensive to develop. Like I said, I want to live in the real world, not this fantasy where churning out a dozen M+ dungeons takes an afternoon.
    If that is the case why do you think time walking pre legion will work out well or are they different for "reasons".

    Dungeons are not really something I'm willing to cut much slack on given their self contained nature they are one of the few problems you can solve by throwing bodies at it.

    - - - Updated - - -

    Quote Originally Posted by Alexjimithing View Post
    So you want 6 new dungeons every season for DF.

    It's launching with 8. We'll say DF lasts two years, four seasons total. With an average season length of 6 months that's a total of 26 dungeons.

    Which WoW expansion launched with 26 dungeons?
    Before I pick apart your mindless example if I want six a season something I've not said already...but how do you get 6x4=26?

  14. #554
    Quote Originally Posted by Celement View Post
    If that is the case why do you think time walking pre legion will work out well or are they different for "reasons".

    Dungeons are not really something I'm willing to cut much slack on given their self contained nature they are one of the few problems you can solve by throwing bodies at it.
    This isn't time walking. That's a distinctly different feature.

    Dungeons are not self contained, especially with M+. There are gearing issues to consider, balance, applicability of affixes, exploits... I don't know where you get this idea that these are trivial pieces of content to develop. The nature of M+ makes them more intensive.

  15. #555
    Quote Originally Posted by Celement View Post
    I really don't think they it can... it can supplement it sure but not carry it.
    You understand wow has over 100 if not close to 150 dungeons in its catalog right? It could get away with having only 1 new dungeon in each rotation and have old content recycled constantly to always have things feeling new.

  16. #556
    Quote Originally Posted by NineSpine View Post
    This isn't time walking. That's a distinctly different feature.

    Dungeons are not self contained, especially with M+. There are gearing issues to consider, balance, applicability of affixes, exploits... I don't know where you get this idea that these are trivial pieces of content to develop. The nature of M+ makes them more intensive.
    It isn't that you are wrong...save the gear that is a different team to dungeon design but reread my post. You are branching far from the point I made and you kind of have the tendency to do that.

  17. #557
    Quote Originally Posted by Celement View Post
    If that is the case why do you think time walking pre legion will work out well or are they different for "reasons".

    Dungeons are not really something I'm willing to cut much slack on given their self contained nature they are one of the few problems you can solve by throwing bodies at it.

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    Before I pick apart your mindless example if I want six a season something I've not said already...but how do you get 6x4=26?
    Quote Originally Posted by Celement View Post
    It's both though I can tell you are struggling to understand it. Ideally each season should have a good chunk of new dungeons... I would say 6 new 4 timewalking is a good number.
    ?????

    You quite literally there said 6 new dungeons a season.

    DF launched with 8 dungeons. 8 for season 1, 6 new for season 2, 6 new for season 3, 6 new for season 4.

    To make it easy on you since this seems....difficult for some reason, 8+6+6+6 = 26.

  18. #558
    Quote Originally Posted by Alexjimithing View Post
    ?????

    You quite literally there said 6 new dungeons a season.

    DF launched with 8 dungeons. 8 for season 1, 6 new for season 2, 6 new for season 3, 6 new for season 4.

    To make it easy on you since this seems....difficult for some reason, 8+6+6+6 = 26.
    I'm just pointing out how hard you are strawmaning responding to arguments I've never made to make absurd counter arguments I'm not bothering to respond to.

  19. #559
    Quote Originally Posted by Celement View Post
    It isn't that you are wrong...save the gear that is a different team to dungeon design but reread my post. You are branching far from the point I made and you kind of have the tendency to do that.
    If dungeons were trivial to design, they'd make tons of them. The idea that these are easy pieces of content to make is insane. They are almost certainly the HARDEST piece of content to design, far harder than raids.

  20. #560
    Mechagnome
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    Quote Originally Posted by Rayr View Post
    You understand your problem is being burnt out from running the content so much, so instead of fixing the problem and dipping into the almost 20 years of content we have, you would rather continue on recreating then problem you’re trying to get away from.

    Are you slowly starting to understand why I called your opinion short sighted? Is ANY of this making sense to you
    I don't know why you're intent on changing my opinion. I have played all of these dungeons hundreds if not thousands of times. I am sincerely not interested in having them as Mythic dungeons. I would much rather get just brand new dungeons and burn out on those than have to do the ones I am already burnt out on. I don't know why that is a hard concept for you to understand. You don't even have to agree with me. Can can legit go "ok that's cool for you, I disagree I like the change." And that could be it. but for some reason beyond my comprehension you're dead set on arguing with me on the internet like any of this even matters. And the only reason I am even responding at this point is because this god awful zoom meeting I have to sit in is going to last for another 20 minutes.

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