You understand your problem is being burnt out from running the content so much, so instead of fixing the problem and dipping into the almost 20 years of content we have, you would rather continue on recreating then problem you’re trying to get away from.
Are you slowly starting to understand why I called your opinion short sighted? Is ANY of this making sense to you
Ngl, that sounds pretty irrational.
The dungeons they are updating are from MoP and prior. Meaning no one has run them as current content in 10+ years at this point. I get not everyone likes rehashed content but I also don't think updating decade old dungeons is going to pester most people.
How many years has it been a patch lasts 3 months? Dungeons also have to be one of the easiest projects to compartmentalize teams for.
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I mean in the past wow itself has launched with enough dungeons to do so if you divided them up like that... is saying wow cheating for this question?
"stop puting you idiotic liberal words into my mouth"
-ynnady
If that is the case why do you think time walking pre legion will work out well or are they different for "reasons".
Dungeons are not really something I'm willing to cut much slack on given their self contained nature they are one of the few problems you can solve by throwing bodies at it.
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Before I pick apart your mindless example if I want six a season something I've not said already...but how do you get 6x4=26?
This isn't time walking. That's a distinctly different feature.
Dungeons are not self contained, especially with M+. There are gearing issues to consider, balance, applicability of affixes, exploits... I don't know where you get this idea that these are trivial pieces of content to develop. The nature of M+ makes them more intensive.
"stop puting you idiotic liberal words into my mouth"
-ynnady
?????
You quite literally there said 6 new dungeons a season.
DF launched with 8 dungeons. 8 for season 1, 6 new for season 2, 6 new for season 3, 6 new for season 4.
To make it easy on you since this seems....difficult for some reason, 8+6+6+6 = 26.
"stop puting you idiotic liberal words into my mouth"
-ynnady
I don't know why you're intent on changing my opinion. I have played all of these dungeons hundreds if not thousands of times. I am sincerely not interested in having them as Mythic dungeons. I would much rather get just brand new dungeons and burn out on those than have to do the ones I am already burnt out on. I don't know why that is a hard concept for you to understand. You don't even have to agree with me. Can can legit go "ok that's cool for you, I disagree I like the change." And that could be it. but for some reason beyond my comprehension you're dead set on arguing with me on the internet like any of this even matters. And the only reason I am even responding at this point is because this god awful zoom meeting I have to sit in is going to last for another 20 minutes.
There's good and bad to the approach.
The good is that having a 4 new/4 old split offers some variety in the gear so I'm not just farming the same thing every tier.
It also offers some freshness in bringing back dungeons that are just mog farms and otherwise doing nothing of value by sitting unused.
A rotation means something relatively new (compared to previous tier) so mix it up because, tbh, running the same dungeons for 2+ years straight does get old.
The bad is that only 4 of the 8 are M+ worthy, meaning that beyond the first couple weeks of launch, 4 of the dungeons will not see any activity and more or less be completely irrelevant.
Not a great look when your brand new content is not useful in any meaningful way.
I'm assuming they will split them into "group A and B" dungeon sets, so A gets S1, B gets S2, and back and forth.
This means by S2, we are effectively learning new dungeons (bc there was no prior M+ with them) as well as refreshing ourselves on older ones, so it may be a rocky start once S2 kicks off.
Overall I think this approach can be good, but I would have liked to see them kick it up to maybe 6 "current" to alleviate the whole "new content not used" thing a little, then do a round robin of which 2 "sit out" the next tier, so there's still that familiarity and it's a little easier starting the next season.
I would keep the old dungeons to 4, for a total of 10 dungeons in the mix, which would also offer a larger loot pool and room for more items to build the "alternative BiS" for second tier items in case the one you want evades you, but also just because there's 36 specs and not everyone wants to be limited to crit/mast or haste/crit on their pants; maybe a couple more dungeons offers another pants option, who knows.
Anyway, it will be interesting to see how it plays out.